1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 22:39:53 +00:00
A SDL roguelike in a non-euclidean world.
Go to file
2019-09-12 22:50:16 +02:00
dll Add cross-compile support 2015-08-22 13:43:16 +02:00
generators generators included 2018-11-24 00:03:37 +01:00
hyperroid android:: fixed a time measurement bug which caused non-smooth camera movement, or sometimes even no camera movement 2019-01-24 14:45:59 +01:00
music Create a directory for music files 2015-08-08 16:23:36 +02:00
sounds steamhiss sound 2017-10-10 14:59:19 +02:00
.gitignore Remove useless configure file 2016-04-03 16:31:21 +02:00
.travis.yml Add GCC 4.6 to the TravisCI build. 2019-02-10 14:51:21 -05:00
3d-models.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
achievement.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
archimedean.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
basegraph.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
bigstuff.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
binary-tiling.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
blizzard.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
cell.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
changelog.txt 11.1o 2019-09-12 22:50:16 +02:00
classes.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
classes.h renamed gSL2 to gRotSpace 2019-09-12 22:50:15 +02:00
commandline.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
complex2.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
complex.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
config.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
configure.ac Clean up the autotools. 2018-07-01 12:38:08 -07:00
content.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
control.cpp changed some shmup:: to multi:: 2019-09-12 22:50:16 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
crystal.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
debug.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
dialogs.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
direntx.h Add "inline" to silence GCC's -Wunused-function warnings in direntx.h. 2018-06-29 16:26:20 -07:00
drawing.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
earcut.hpp adjustments for older g++ 2019-09-12 22:43:00 +02:00
embuild.sh TravisCI and Makefile integration for the emscripten build! 2018-07-10 17:48:31 -07:00
euclid.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
expansion.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
fake-mobile.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
fieldpattern.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
flags.cpp made classflag inline 2019-09-12 22:50:16 +02:00
floorshapes.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
game.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
geom-exp.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
geometry2.cpp exported interface for horo_distance 2019-09-12 22:50:16 +02:00
geometry.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
goldberg.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
graph.cpp changed some shmup:: to multi:: 2019-09-12 22:50:16 +02:00
help.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
heptagon.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
history.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
hprint.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
hyper_function.h Get hyper_function.h compiling on GCC 4.6. 2019-02-10 15:54:58 -05:00
hyper-main.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
hyper.cpp hyper.h is now the only file to include 2019-09-12 22:50:16 +02:00
hyper.h hyper.h is now the only file to include 2019-09-12 22:50:16 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
hyperrogue-music.txt updated hyperrogue-music.txt 2019-04-19 22:28:34 +02:00
hyperweb.cpp removed rotmatrix as it did exactly the same as cspin 2019-09-12 22:50:12 +02:00
hypgraph.cpp hybrid::do_draw 2019-09-12 22:50:16 +02:00
INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
inventory.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
irregular.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
landgen.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
landlock.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
langen.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
language-cz.cpp added explanation 'floors in 3D geometries' to tstep 2019-09-12 22:50:07 +02:00
language-de.cpp typos fixed 2019-09-12 22:42:59 +02:00
language-pl.cpp added explanation 'floors in 3D geometries' to tstep 2019-09-12 22:50:07 +02:00
language-ptbr.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-ru.cpp improved 3D settings: more adapted help text, added eye editing 2019-09-12 22:50:05 +02:00
language-tr.cpp typos fixed 2019-09-12 22:42:59 +02:00
language.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
legacy.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
locations.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Makefile.am Fix some issues with the MinGW build. 2018-09-05 22:28:03 -07:00
Makefile.rv fixed arg shifting 2019-09-12 22:43:00 +02:00
Makefile.simple Get hyper_function.h compiling on GCC 4.6. 2019-02-10 15:54:58 -05:00
makeh.cpp makeh:: linenumber improvements 2019-09-12 22:50:15 +02:00
mapeditor.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
menus.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
mobile.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
models.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
monstergen.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
multi.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
multigame.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
netgen.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
nofont.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
nonisotropic.cpp hybrid::do_draw 2019-09-12 22:50:16 +02:00
orbgen.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
orbs.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
pattern2.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
patterns.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
penrose.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
polygons.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
quit.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
quotient.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
racing.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
README.md fixed the version number in README 2018-11-20 19:04:24 +01:00
reg3.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
renderbuffer.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
rogueviz-banachtarski.cpp rogueviz:: cgi 2019-09-12 22:50:03 +02:00
rogueviz-cvl.cpp rogueviz:: cgi 2019-09-12 22:50:03 +02:00
rogueviz-flocking.cpp fixed obsolete stuff in rogueviz 2019-09-12 22:50:16 +02:00
rogueviz-fundamental.cpp rogueviz:: cgi 2019-09-12 22:50:03 +02:00
rogueviz-graph.cpp rogueviz:: removed some junk from rogueviz-graph.cpp 2019-09-12 22:43:01 +02:00
rogueviz-kohonen.cpp renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
rogueviz-magiccube.cpp rogueviz:: cgi 2019-09-12 22:50:03 +02:00
rogueviz-newconf.cpp fixed obsolete stuff in rogueviz 2019-09-12 22:50:16 +02:00
rogueviz-pentagonal.cpp fixed obsolete stuff in rogueviz 2019-09-12 22:50:16 +02:00
rogueviz-staircase.cpp fixed obsolete stuff in rogueviz 2019-09-12 22:50:16 +02:00
rogueviz-sunflower.cpp rogueviz:: added the sunflower spirals 2018-11-11 11:27:36 +01:00
rogueviz-video.cpp split namespace conformal into models and history 2019-09-12 22:50:12 +02:00
rogueviz.cpp rogueviz includes hyper.h 2019-09-12 22:50:16 +02:00
rogueviz.h fixed some unused/uninitialized variables in rogueviz 2019-09-12 22:50:08 +02:00
rug.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
savemem.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
savepng.cpp Minor fixes for Mac and MinGW. 2018-06-16 23:20:50 -07:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
screenshot.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
shaders.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
shmup.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
sound.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
sphere.cpp removed referring to specific map subtypes 2019-09-12 22:50:16 +02:00
surface.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
sysconfig.h product:: preliminary version (no turning) 2019-09-12 22:50:13 +02:00
system.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
textures.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
tour.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
usershapes.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
util.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
yendor.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00

HyperRogue

TravisCI badge TravisCI badge TravisCI badge

Current version: 11.0a

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information.

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

Technical information

You should be able to compile on Ubuntu (or similar) with something like this (you need SDL, SDL_ttf, and SDL_gfx):

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
autoreconf -vi
./configure
make

There is also a standalone Makefile for Linux, OSX, and MinGW.

git clone https://github.com/zenorogue/hyperrogue.git
cd hyperrogue
make -f Makefile.simple