A SDL roguelike in a non-euclidean world.
Go to file
Zeno Rogue 680db1be32 steamhiss sound 2017-10-10 14:59:19 +02:00
dll Add cross-compile support 2015-08-22 13:43:16 +02:00
hyperroid more mobile fixes 2017-08-06 16:17:13 +02:00
music Create a directory for music files 2015-08-08 16:23:36 +02:00
sounds steamhiss sound 2017-10-10 14:59:19 +02:00
.gitignore Remove useless configure file 2016-04-03 16:31:21 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
Makefile.am Added -std=c++11 flag to Makefile 2017-07-24 15:31:49 -04:00
Makefile.mac Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
Makefile.mgw Updated to 8.3j 2016-08-26 11:58:03 +02:00
README.md Updated to 9.4g 2017-05-16 13:20:04 +02:00
achievement.cpp added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp landgen refactoring 2017-10-08 12:10:40 +02:00
basegraph.cpp added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
bigstuff.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
blizzard.cpp help lines and ASCII graphics for Blizzard and Terracotta 2017-10-09 13:00:08 +02:00
cell.cpp cwrev -- reverse the cellwalker 2017-09-30 11:20:50 +02:00
changelog.txt 10.0o 2017-09-17 14:15:24 +02:00
classes.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
complex.cpp magma fills water, wolves change 2017-10-10 12:42:30 +02:00
config.cpp added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
configure.ac Link in g++ for GLEW 2017-07-24 20:48:52 +02:00
conformal.cpp even though HyperRogue usually uses doubles now, polygonal model always uses long doubles 2017-08-13 21:09:39 +02:00
control.cpp mission screen reshown after a bad move in 'see how it ended' 2017-09-30 11:36:01 +02:00
debug.cpp landgen refactoring 2017-10-08 12:10:40 +02:00
dialogs.cpp improved cheating in the Overview 2017-10-09 00:21:39 +02:00
direntx.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
direntx.h Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp 10.0g 2017-08-06 14:50:16 +02:00
fieldpattern.cpp 10.0m, and some unfinished features for 10.1 ;) 2017-09-03 21:12:44 +02:00
fjordgen.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
flags.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
game.cpp steamhiss sound 2017-10-10 14:59:19 +02:00
geometry.cpp Updated the source files to 9.4c 2017-03-23 11:53:57 +01:00
glew.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
graph.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
help.cpp item help bugfix 2017-10-10 14:04:28 +02:00
heptagon.cpp work in progress for 10.0 2017-07-04 15:38:33 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp new message styles 2017-10-08 14:49:49 +02:00
hyper.cpp -each commandline command 2017-10-10 14:04:42 +02:00
hyper.exe Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hyper.h improved display in Halloween 2017-10-09 11:46:49 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp updated to 10.0c 2017-07-23 01:33:27 +02:00
hyperrogue-music.txt Add sounds and correct music path 2017-04-12 16:16:59 +02:00
hyperrogue.html version number 2016-01-02 11:25:50 +01:00
hyperweb.cpp fixes to make the Emscripten web version compile correctly 2017-08-13 20:49:38 +02:00
hypgraph.cpp improved display in Halloween 2017-10-09 11:46:49 +02:00
init.cpp added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
inventory.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
kohonen.cpp back to C++11 2017-09-30 11:47:00 +02:00
landgen.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
landlock.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
langen.cpp fixed a bug which caused some texts not to be translated 2017-09-17 12:47:32 +02:00
language-cz.cpp 10.0g 2017-08-06 14:50:16 +02:00
language-de.cpp updated to 10.0c 2017-07-23 01:33:27 +02:00
language-pl.cpp Orb of Stone over water produces bridges now. You can use Orb of Matter over temporary bridge again to create a wall. Fixed some ways of producing permanent land in the Whirlpool. 2017-09-03 12:01:31 +02:00
language-ptbr.cpp 10.0g 2017-08-06 14:50:16 +02:00
language-ru.cpp added some missing lines 2017-09-01 22:18:51 +02:00
language-tr.cpp updated to 10.0c 2017-07-23 01:33:27 +02:00
language.cpp orb help now lists the OSM information (required refactoring) 2017-10-10 12:43:41 +02:00
mapeditor.cpp 'u' loads the current monster image; Jiang Shi shape 2017-10-04 22:27:51 +02:00
menus.cpp orb help now lists the OSM information (required refactoring) 2017-10-10 12:43:41 +02:00
monstergen.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
mtrand.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
mtrand.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
netgen.cpp updated to 10.0c 2017-07-23 01:33:27 +02:00
nofont.cpp fixes to make the Emscripten web version compile correctly 2017-08-13 20:49:38 +02:00
orbgen.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
orbs.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
patterngen.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
patterns.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
polygons.cpp themed Alchemy2 as Volcanic Wasteland 2017-10-08 11:12:03 +02:00
quit.cpp added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
rogueviz.cpp further improvements to Kohonen 2017-09-01 22:13:41 +02:00
rug.cpp 10.0d 2017-07-25 00:21:36 +02:00
savepng.c Add support for savepng.c 2016-08-26 18:36:03 +02:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp 'kills' key changed to '/' to remove conflict with searching 2017-08-18 02:47:10 +02:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shmup.cpp fixed the shmup crash bug 2017-09-04 20:43:17 +02:00
sound.cpp Merge pull request #11 from AMDmi3/patch-2 2017-08-15 17:41:36 +02:00
system.cpp renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
tour.cpp more mobile tutorial fixes 2017-08-06 16:29:51 +02:00
util.cpp 10.0g 2017-08-06 14:50:16 +02:00
yendor.cpp unlimited modecodes 2017-08-18 01:40:07 +02:00
zeno.css Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00

README.md

HyperRogue

Current version: 9.4g

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini). See the website for some screenshots, and more detailed and up-to-date information! The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

##Technical information## The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux (you need SDL, SDL_ttf, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

It should also compile under MacOS with something like `make -f Makefile.mac{ (note: I have no access to a MacOS machine to test this makefile myself, it is based on this post by Konstantin Stupnik).

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, donations are welcome. You can contact me at zeno@attnam.com, or at RogueTemple or New Attnam forums (Z), or at my blog.