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magma fills water, wolves change

This commit is contained in:
Zeno Rogue 2017-10-10 12:42:30 +02:00
parent 0505bd727c
commit 035f1ad8de
2 changed files with 37 additions and 5 deletions

View File

@ -1869,8 +1869,12 @@ namespace heat {
if(isFire(c)) hmod += 4 * xrate;
if(isPrincess(c->monst)) hmod += (markEmpathy(itOrbWinter) ? -1.2 : 1.2) * xrate;
forCellEx(ct, c) if(!isIcyLand(ct) && isFire(ct))
hmod += xrate*.1;
forCellEx(ct, c) {
if(!isIcyLand(ct) && isFire(ct))
hmod += xrate*.1;
if(ct->land == laVolcano)
hmod += xrate * (ct->wall == waMagma ? .4 : .2);
}
forCellEx(ct, c) {
if(!isIcyLand(ct)) {

View File

@ -740,7 +740,7 @@ bool passable_for(eMonster m, cell *w, cell *from, flagtype extra) {
if(w->monst && !(extra & P_MONSTER) && !isPlayerOn(w))
return false;
if(m == moWolf) {
return isIcyLand(w) && (isPlayerOn(w) || passable(w, from, extra));
return (isIcyLand(w) || w->land == laVolcano) && (isPlayerOn(w) || passable(w, from, extra));
}
if(normalMover(m) || isBug(m) || isDemon(m) || m == moHerdBull) {
if((isWitch(m) || m == moEvilGolem) && w->land != laPower && w->land != laHalloween)
@ -2466,7 +2466,7 @@ void checkTide(cell *c) {
if(c->land == laVolcano) {
int id = alchemyval(c, 0);
if(id < 96) {
if(c->wall == waNone) c->wall = waMagma;
if(c->wall == waNone || isWateryOrBoat(c) || c->wall == waVinePlant) c->wall = waMagma;
}
else if(c->wall == waMagma) c->wall = waNone;
}
@ -3305,6 +3305,8 @@ void moveMonster(cell *ct, cell *cf) {
}
if(m == moAirElemental) airmap.push_back(make_pair(ct, 0));
if(m == moWolf && ct->land == laVolcano) ct->monst = moLavaWolf;
if(m == moLavaWolf && isIcyLand(ct)) ct->monst = moWolfMoved;
int inc = incline(cf, ct);
if(inc == -3 && ct->monst == moReptile)
@ -3389,6 +3391,12 @@ int bulldistance(cell *c, cell *d) {
return 8 * cd - low;
}
int landheattype(cell *c) {
if(isIcyLand(c)) return 0;
if(c->land == laVolcano) return 2;
return 1;
}
// move value
int moveval(cell *c1, cell *c2, int d, int mf) {
if(!c2) return -5000;
@ -3448,8 +3456,26 @@ int moveval(cell *c1, cell *c2, int d, int mf) {
if(!lancerok) return 750;
}
bool hunt = true;
if(m == moLavaWolf) {
// prefers to keep to volcano
int clht = landheattype(c1);
int dlht = landheattype(c2);
if(dlht > clht) return 1510;
if(dlht < clht) return 700;
// will not hunt the player if these rules do not allow it
bool onlava = false;
for(cell *c: targets) {
if(landheattype(c) >= clht) onlava = true;
forCellEx(cc, c) if(landheattype(cc) >= clht) onlava = true;
}
if(!onlava) hunt = false;
}
if(m == moWolf) {
int val = 1500;
if(c2->land == laVolcano) return 1510;
if(heat::absheat(c2) <= heat::absheat(c1))
return 900;
for(int i=0; i<c1->type; i++) {
@ -3473,7 +3499,7 @@ int moveval(cell *c1, cell *c2, int d, int mf) {
if(m == moRagingBull && c1->mondir != NODIR)
return 1500 - bulldist(c2);
if((mf & MF_PATHDIST) && c2->pathdist < c1->pathdist && !peace::on) return 1500; // good move
if(hunt && (mf & MF_PATHDIST) && c2->pathdist < c1->pathdist && !peace::on) return 1500; // good move
// prefer straight direction when wandering
int dd = angledist(c1, c1->mondir, d);
@ -3510,6 +3536,8 @@ int stayval(cell *c, flagtype mf) {
if(c->monst == moRagingBull) return -1690; // worse than to stay in place
if(c->monst == moBat && batsAfraid(c)) return 575;
if(c->monst == moHunterGuard) return 1600; // prefers to stay in place
// Lava Wolves will wander if not hunting
if(c->monst == moLavaWolf) return 750;
return 1000;
}