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Commit Graph

227 Commits

Author SHA1 Message Date
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
e8a39e6663 replaced euclid3:: with euc:: 2019-12-08 11:01:28 +01:00
Zeno Rogue
ddb5d07ff6 cleanup in Euclidean 2019-12-08 10:59:09 +01:00
Zeno Rogue
f46967efb9 removed assignment of gp::loc to tie as Clang does not like it 2019-11-30 18:55:02 +01:00
Zeno Rogue
5add972bdd product:: using in_h2xe() and in_s2xe() more consistently 2019-11-30 18:06:48 +01:00
Zeno Rogue
d63b14da5c PIU now works in the underlying map -- underlying geometry only is too fragile 2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
610d6ee1b3 fixed the Haunted Woods unlock in OSM. 2019-11-15 11:17:10 +01:00
Zeno Rogue
b95672fb26 fixed a crash when generating horocycles 2019-11-14 19:50:12 +01:00
Zeno Rogue
ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue
5939d5e6d2 acid gull from Brownian no longer generates just after Safety 2019-10-27 02:45:32 +02:00
Zeno Rogue
7246605329 do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
43f629e9c4 inforder:: wall generation 2019-10-10 13:49:35 +02:00
Zeno Rogue
46d127401e nih improvements 2019-10-02 19:22:43 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
e8c7285cc2 product:: lands in S2xE 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
d75b0cdb0b product:: fix crashes because buildAnotherEquidistant called 2019-09-12 22:50:15 +02:00
Zeno Rogue
313bfa2829 reptilecheat disables knights in Camelot 2019-09-12 22:50:15 +02:00
Zeno Rogue
988adb8259 product:: horocycles now have base altitude 2019-09-12 22:50:14 +02:00
Zeno Rogue
f40072511b product:: big stuff 2019-09-12 22:50:13 +02:00
Zeno Rogue
437c4e4cdd flag 'experimental' for new geometries 2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
c2d56fb9bc autohdr.h applied in more files 2019-09-12 22:50:12 +02:00
Zeno Rogue
661743a19b removed the obsolete *MovR functions 2019-09-12 22:50:12 +02:00
Zeno Rogue
1eacccd587 solv:: fixed Temple generation 2019-09-12 22:50:12 +02:00
Zeno Rogue
602e6f27db generating various lands in Sol 2019-09-12 22:50:12 +02:00
Zeno Rogue
632957b678 solv:: chaos mode did not work 2019-09-12 22:50:11 +02:00
Zeno Rogue
6bd4d748f0 factored elementalXY 2019-09-12 22:50:11 +02:00
Zeno Rogue
4f27b12ca2 nilv:: preliminary implementation 2019-09-12 22:50:11 +02:00
Zeno Rogue
18376d2a48 legacy in top_land 2019-09-12 22:50:11 +02:00
Zeno Rogue
05a01c280e top_land no longer computes celldist if no top_land is used 2019-09-12 22:50:11 +02:00
Zeno Rogue
e1ec5dbf03 disabled Camelot in 3D fullgames 2019-09-12 22:50:11 +02:00
Zeno Rogue
017afc59f1 denser Crossroads in Sol 2019-09-12 22:50:09 +02:00
Zeno Rogue
fff0cd1d3e land improvements in Sol/Penrose/B4 2019-09-12 22:50:09 +02:00
Zeno Rogue
b2e8a869cb updir and expansion functions in binarytiling 2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
Zeno Rogue
946570da31 moved zpush from 3dmodels to hyperpoint 2019-09-12 22:50:09 +02:00
Zeno Rogue
c039f229e3 better sky for R'Lyeh, Temple, and Ruined City 2019-09-12 22:50:07 +02:00
Zeno Rogue
db38e0a271 dual:: narrower Crossroads IV 2019-09-12 22:50:04 +02:00
Zeno Rogue
a49de4530f dual:: added some missing gd->store's 2019-09-12 22:50:04 +02:00
Zeno Rogue
2b1aebb9b4 chaosmode variants (CLI only for now) 2019-09-12 22:50:03 +02:00
Zeno Rogue
c4469d9185 selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now 2019-09-12 22:50:01 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
Zeno Rogue
e95fc386e1 fixed crashes in Camelot 2019-09-12 22:42:59 +02:00
Zeno Rogue
f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
Zeno Rogue
7c59f572ca 3d:: in Euclidean, lands are generated just like in Crystal 2019-09-12 22:42:59 +02:00
Zeno Rogue
57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
Zeno Rogue
0af9df16e4 3d:: Yendorian Forest 2019-09-12 22:38:47 +02:00
Zeno Rogue
837ad2695c fixed buildEquidistant in 3D 2019-09-12 22:38:47 +02:00
Zeno Rogue
4399866100 3d:: walls no longer depend on pseudohept 2019-09-12 22:38:46 +02:00
Zeno Rogue
67ba896be9 3d:: hororec:: nice Temple of Cthulhu 2019-09-12 22:38:46 +02:00
Zeno Rogue
0a0627afc5 selecting horocyclic lands in standard geometry works 2019-09-12 22:38:45 +02:00
Zeno Rogue
b9cbb28d66 3d:: nicer Temple of Cthulhu in horo-triangular 2019-09-12 22:38:45 +02:00
Zeno Rogue
4591c2166e 3d:: binary:: land boundaries 2019-09-12 22:38:45 +02:00
Zeno Rogue
22e65471f2 3d:: improved hyperbolic regular Temple 2019-09-12 22:38:45 +02:00
Zeno Rogue
497f7f6c0f 3d:: reg3:: distances and alt-distances 2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909 improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap 2019-09-12 22:38:44 +02:00
Zeno Rogue
b17758c77f 3d:: Caribbean no longer freezes in rhombic 2019-09-12 22:38:43 +02:00
Zeno Rogue
b3920f76b0 3D:: Temple of Cthulhu in Euclidean 2019-09-12 22:38:43 +02:00
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3ed2de8519 fixed irregular tilings on quotient spaces; new CLI parameters for irregular 2019-09-12 22:38:43 +02:00
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6c763d5879 regular pattern on 3D Temple of Cthulhu 2019-09-12 22:38:40 +02:00
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31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
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c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
73f1686439 no more Brown generation in PTM Ocean 2019-09-12 22:38:39 +02:00
Zeno Rogue
797a852b31 no more crashes in some Euclidean lands 2019-09-12 22:38:39 +02:00
Zeno Rogue
7c84d2e554 achievements/leaderboards for the new lands/modes 2019-09-12 22:38:38 +02:00
Zeno Rogue
5598bf3e08 brownian:: nicer finding, and theme/balance improvements 2019-09-12 22:38:38 +02:00
Zeno Rogue
6d392ce07e westwall:: initial commit 2019-04-29 17:19:06 +02:00
Zeno Rogue
410c05554c racing:: fixed some lands for racing 2019-04-29 17:19:05 +02:00
Zeno Rogue
d5ce7dc30b racing:: improved Euclidean track generation 2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
Zeno Rogue
36034a1514 fixed some lands generating incorrectly 2019-02-08 16:56:23 +01:00
Zeno Rogue
5bf27db481 removed Lancers and PyroCultists from Camelot if getDistLimit is too low 2019-02-06 18:48:38 +01:00
Zeno Rogue
05df60ae70 more lands implemented for cylinders 2018-12-14 19:27:12 +01:00
Zeno Rogue
e16c4aada7 Hedgehog Warriors are replaced by Fire Cultists in non-3-valent Camelot 2018-12-14 19:27:11 +01:00
Zeno Rogue
000f271552 refactored buildCamelot as a separate function 2018-12-14 19:27:11 +01:00
Zeno Rogue
35b826645c Euclidean Chaos Mode works not only in CR4 2018-12-11 22:10:53 +01:00
Zeno Rogue
bd479d3c41 fixed worldsize display and gp::area for S3==4 2018-12-11 22:10:53 +01:00
Zeno Rogue
e9920d8d57 Chaos mode not works in Euclidean 2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881 implemented new geometries: cylinder and (only one for now) Mobius band 2018-12-11 22:10:53 +01:00
Zeno Rogue
ce390de0d2 fixed curr_dist and horocycles in Canvas for Euclidedan 2018-09-28 12:27:44 +02:00
Zeno Rogue
5e8a42629c Canvas now includes celldistAlt 2018-09-27 22:11:37 +02:00
Zeno Rogue
dee2b23991 replaced chosenDown with a better set of functions 2018-09-27 21:53:07 +02:00
Zeno Rogue
7058ccf747
Merge pull request #60 from Quuxplusone/polarb50
polara50 and polarb50 now consistently return bool, not int
2018-09-24 00:24:50 +02:00
Zeno Rogue
7b4bdbea1c fixed chosenDownId on irregular grids (use MODFIXER not S42) 2018-09-23 16:34:53 +02:00
Zeno Rogue
2587474115 fixed chosenDown for bitruncated a45 where there can be three parents 2018-09-23 16:34:53 +02:00
Zeno Rogue
cebfcf5196 separated function chosenDownId 2018-09-21 19:49:03 +02:00
Zeno Rogue
9bf8842124 expansion is now computed exactly and for most geometries 2018-09-12 04:23:15 +02:00
Arthur O'Dwyer
f84975d1d1 polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as

    bool polara50(int);
    int polara50(cell *c) {
        // ...
        return polara50(someint);
    }
2018-09-05 22:28:35 -07:00
Zeno Rogue
5dea01b934 Camelot a bit more frequent in CR4 2018-08-31 04:18:41 +02:00
Zeno Rogue
3efb8990d7 fixed CR4 appearing inside Mountain (and probably other horocyclic lands) 2018-08-31 04:18:19 +02:00
Zeno Rogue
80e0ad5cd0 fixed some lands in Archimedean dual 2018-08-30 16:10:49 +02:00