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fixed some lands generating incorrectly
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6abb527854
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@ -704,6 +704,7 @@ void setLandWeird(cell *c) {
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}
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void setLandQuotient(cell *c) {
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setland(c, specialland);
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int fv = zebra40(c);
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if(fv/4 == 4 || fv/4 == 6 || fv/4 == 5 || fv/4 == 10) fv ^= 2;
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if(specialland == laWarpCoast)
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@ -722,6 +723,7 @@ void setLandQuotient(cell *c) {
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}
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void setLandSphere(cell *c) {
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setland(c, specialland);
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if(specialland == laWarpCoast)
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setland(c, getHemisphere(c, 0) > 0 ? laWarpCoast : laWarpSea);
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if(specialland == laClearing)
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