Zeno Rogue
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47c49c6d1d
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fixed some rotation bugs
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2018-08-20 02:03:43 +02:00 |
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Zeno Rogue
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c54d4ec59d
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struct archimedean_tiling
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2018-08-20 02:02:45 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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676ea3a1f9
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precise mouseover computation
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2018-08-19 22:53:51 +02:00 |
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Zeno Rogue
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e1c49a83fa
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fixed displayspin in syntetic
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2018-08-19 16:28:36 +02:00 |
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Zeno Rogue
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453c06f9f9
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functions with rotation parameters in S84-degree system have been removed or replaced in radian versions
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2018-08-19 15:52:39 +02:00 |
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Zeno Rogue
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5384ce3274
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synt:: patterns
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2018-08-19 15:15:47 +02:00 |
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Zeno Rogue
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b186b9d1bb
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shadows are actually fixed now
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2018-08-18 18:01:41 +02:00 |
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Zeno Rogue
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5c90e6bcec
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improved geometry2 and displaydir functions for syntetic
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2018-08-18 17:40:02 +02:00 |
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Zeno Rogue
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18d917da79
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improved floorshape debugger
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2018-08-18 17:38:07 +02:00 |
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Zeno Rogue
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a92cc33426
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removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
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2018-08-18 17:35:39 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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7fa3de574e
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preliminary floorshape remapping to syntetic
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2018-08-17 21:42:42 +02:00 |
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Zeno Rogue
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628edd6650
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removed debug which caused drawing each edge twice
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2018-08-17 16:50:56 +02:00 |
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Zeno Rogue
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9faa285814
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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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0b20c0a0cb
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grid works in the binary tiling
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2018-08-14 10:18:44 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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253c2d8b9b
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bitruncated irregular tilings
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2018-08-05 05:07:34 +02:00 |
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Zeno Rogue
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47c69694bc
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fixed a bug which caused sea buoys to sometimes not appear
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2018-08-04 22:25:46 +02:00 |
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Zeno Rogue
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6e1ba9e771
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yet another compilation error without CAP_TEXTURE fixed
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2018-08-04 18:17:42 +02:00 |
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Zeno Rogue
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7c16a9a32a
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texture aura option
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2018-08-03 10:47:20 +02:00 |
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Zeno Rogue
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a50169e3d3
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fixed the lines in the svg screenshots
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2018-08-01 11:25:07 +02:00 |
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Zeno Rogue
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1b44899624
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line quality option
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2018-08-01 11:07:22 +02:00 |
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Zeno Rogue
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5e2a65a781
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vertical stretch parameter is now available in all models; more details in equi-area
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2018-08-01 04:01:16 +02:00 |
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Zeno Rogue
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475b223939
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fixed a crash bug with displaying hypersian rugs in the inventory
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2018-07-30 17:47:25 +02:00 |
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Zeno Rogue
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e601533a37
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improved keyboard control in orthogonal projection of the sphere
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2018-07-23 16:17:49 +02:00 |
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Zeno Rogue
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885c379b65
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queuecircleat now draws stars instead if stereo::mode or in spherical geometry
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2018-07-23 16:17:49 +02:00 |
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Zeno Rogue
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b502b7025d
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improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
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2018-07-22 15:54:44 +02:00 |
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Zeno Rogue
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4965fd8a83
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the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective)
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2018-07-17 14:38:32 +02:00 |
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Zeno Rogue
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03acf4ae65
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Close/open/trapdoors and Rugs now look better in non-standard geometries.
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2018-07-16 21:42:50 +02:00 |
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Zeno Rogue
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4d61f2169e
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irr:: Orb of the Sword and Kraken.
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2018-07-16 21:41:59 +02:00 |
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Zeno Rogue
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c8c1e3a346
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irregular grids
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2018-07-16 20:05:23 +02:00 |
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Zeno Rogue
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332bae84de
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debugging display is used with both cheater and autocheat
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2018-07-10 23:03:02 +02:00 |
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Zeno Rogue
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3345999180
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gp:: Warped Coast and Crystal World do not work in a4
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2018-07-10 21:55:54 +02:00 |
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Zeno Rogue
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f721c243d2
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removed DOSHMUP
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2018-07-09 20:38:20 +02:00 |
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Zeno Rogue
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26b4e1a7ab
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rogueviz:: rogueviz::on is no longer checked anywhere in the main hr
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2018-07-09 19:58:13 +02:00 |
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Zeno Rogue
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508c63d731
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calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
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2018-07-09 18:59:12 +02:00 |
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Zeno Rogue
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770dd20613
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shift+f2 to shift+f4 can now disable HUD, FPS, and the map
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2018-07-09 18:10:28 +02:00 |
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Zeno Rogue
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98ea11de86
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fixed the warnings about comparing int and bool
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2018-07-07 11:05:48 +02:00 |
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Zeno Rogue
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0f4de1fa9a
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[10.3i] fixed shooting in the Wild West
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2018-06-29 13:14:49 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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0843bef893
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an option to display full floors
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2018-06-25 23:01:39 +02:00 |
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Zeno Rogue
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40e9c6687c
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new commandline options: -fsh and -noshadow
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2018-06-25 22:59:29 +02:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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35301f0a68
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movement animations now work in quotient geometries
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2018-06-17 17:51:26 +02:00 |
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Zeno Rogue
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95a2f617cf
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Rock Snakes from the Snake Nest now keep their colors in other lands
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2018-06-17 12:15:46 +02:00 |
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Zeno Rogue
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06de0989cd
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fixed saving the full texture
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2018-06-17 12:03:05 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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c2e3ed54f0
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cpp files no longer include other cpp files
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2018-06-11 01:12:18 +02:00 |
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