Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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db42409878
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product:: land generation for various lands
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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65c4e6a31c
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further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a63fdc993f
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fixed ocean wandering albatross generation, and added Orbs of Safety
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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?
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fe174d8873
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3D:: elliptic space
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2019-09-12 22:38:40 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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dda147c173
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newlands:: wandering monsters in Brownian and Variant
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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bf23d42e4c
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racing:: more arrangements
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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78adac4e10
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an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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cf8dffd6b8
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fixed bugs with manual celllisters
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2018-06-28 13:35:03 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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c6412511f5
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fixed a bug in leader movement by using pathdist; also made pathdist more robust
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2018-06-28 11:42:25 +02:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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95a2f617cf
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Rock Snakes from the Snake Nest now keep their colors in other lands
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2018-06-17 12:15:46 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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9286134502
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prevent_spawn_treasure in daily
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2018-05-20 15:16:21 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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abe16f6bd3
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Krakens are always supposed to be able to reach the player on the sphere
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2018-05-04 02:48:01 +02:00 |
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Zeno Rogue
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d9381c7284
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Clearing in bounded geometries
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2018-04-14 10:24:02 +02:00 |
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Zeno Rogue
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e53fe5c05e
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improved the wandering monsters on smallbounded Land of Power and Vineyard
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2018-04-12 21:29:35 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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0b7b24ff82
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Terracotta Army rebalancing
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2018-01-25 23:22:33 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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9e4529c222
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fixed killable wandering Skeletons in Ruined City
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2018-01-06 22:42:42 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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0dd5ed1505
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made the code compile with C++11 (not requiring C++14)
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2018-01-05 17:18:37 +01:00 |
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Zeno Rogue
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e21d8d79fc
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wandering monsters and tkills
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2018-01-04 21:24:03 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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d2bdad03ae
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Fixed the bug with instakillable Salamanders
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2017-12-02 00:25:07 +01:00 |
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Zeno Rogue
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e3b3347479
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no Dead Orb generation in the smallworld Graveyard
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2017-11-03 22:55:23 +01:00 |
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Zeno Rogue
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3504307cfb
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improved the Land of Storms in geometries
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2017-11-03 21:51:08 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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