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Krakens are always supposed to be able to reach the player on the sphere
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@ -440,7 +440,7 @@ void wandering() {
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continue;
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}
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if(!peace::on && c->land == laKraken && ((sphere && !hrand(15)) || wchance(items[itKraken], 240)) && !pseudohept(c)) {
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bool b = canReachPlayer(c, moKrakenH);
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bool b = sphere || canReachPlayer(c, moKrakenH);
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if(sphere && (haveKraken() || !items[itOrbFish])) {
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c->monst = moViking; c->wall = waBoat; c->item = itOrbFish;
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playSeenSound(c);
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