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no Dead Orb generation in the smallworld Graveyard
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@ -330,7 +330,7 @@ void wandering() {
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if(smallbounded && !c->item && hrand(5) == 0 && c->land != laHalloween) {
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if(passable(c, NULL, 0) || specialland == laKraken) {
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if(!haveOrbPower() && specialland != laHell) for(int it=0; it<1000 && !c->item; it++)
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if(c->land != laGraveyard && !haveOrbPower() && specialland != laHell) for(int it=0; it<1000 && !c->item; it++)
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placeLocalOrbs(c);
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if(!c->item) c->item = wanderingTreasure(c);
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if(c->item == itShard) {
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