fixed killable wandering Skeletons in Ruined City

This commit is contained in:
Zeno Rogue 2018-01-06 22:42:42 +01:00
parent c78af795ce
commit 9e4529c222
1 changed files with 3 additions and 1 deletions

View File

@ -551,8 +551,10 @@ void wandering() {
else if(c->land == laSwitch && wchance(items[itSwitch], 80))
c->monst = active_switch();
else if(c->land == laRuins && wchance(items[itRuins], 80))
else if(c->land == laRuins && wchance(items[itRuins], 80)) {
c->monst = genRuinMonster(c);
c->hitpoints = 3;
}
else if(c->land == laCaribbean && wchance(items[itPirate], 30))
c->monst = moPirate;