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Fixed the bug with instakillable Salamanders

This commit is contained in:
Zeno Rogue 2017-12-02 00:25:07 +01:00
parent 26878f16c3
commit d2bdad03ae

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@ -509,8 +509,10 @@ void wandering() {
else if(c->land == laBlizzard && wchance(items[itBlizzard], 120))
c->monst = hrand(5) ? moVoidBeast : moIceGolem;
else if(c->land == laVolcano && wchance(items[itLavaLily], 120))
else if(c->land == laVolcano && wchance(items[itLavaLily], 120)) {
c->monst = hrand(5) ? moLavaWolf : moSalamander;
c->hitpoints = 3;
}
else if(c->land == laTrollheim && wchance(items[itTrollEgg], 150))
c->monst = pickTroll(c);