Zeno Rogue
adfb59e78f
fixed the reverse keyboard movement in Euclidean
2017-11-01 00:52:54 +01:00
Dmitry Marakasov
a2de831122
Only apply -std=c++11 to C++ flags
...
CPPFLAGS are applied to both .cpp and .c files, and that breaks clang build:
error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
2017-10-31 18:18:06 +03:00
Zeno Rogue
fe3f1bf4ad
improved texts, appro overview changed in some cases, 'x'pansion moved to geom sel
2017-10-31 15:20:02 +01:00
Zeno Rogue
dad544958f
removed conflict markers
2017-10-31 13:56:33 +01:00
Arthur O'Dwyer
2fde42ce3f
Remove no-longer-used messages from the translations.
...
All these messages now consistently use the phrase "go back".
Before:
int transcompleteness[NUMLAN] = {2057, 2057, 1229, 2053, 2053, 1555, 384, };
After:
int transcompleteness[NUMLAN] = {2051, 2051, 1227, 2047, 2047, 1551, 383, };
2017-10-30 18:48:15 -07:00
Arthur O'Dwyer
43cb9c0bf4
Change every "pop this menu" option text to the two words "go back".
...
And add translations for "go back", copied from the existing translations
for the word "return".
2017-10-30 18:48:14 -07:00
Arthur O'Dwyer
dae6b9e3d3
Consistently use "space" for the "pop this menu" option in all submenus.
...
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".
Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Arthur O'Dwyer
5c8d117f87
Show "Return to the normal game" in the Yendor menu iff Yendor mode is on.
...
This eliminates the need to explain why it's a no-op half of the time.
2017-10-30 18:47:30 -07:00
Arthur O'Dwyer
d0a271878b
Implement the "gain Orb of Yendor" keyboard shortcut.
...
Alternatively, we could just remove this option from the menu
(it's not implemented prior to this patch).
2017-10-30 18:47:30 -07:00
Zeno Rogue
e7eb15d1ad
conflict resolved?
2017-10-31 01:55:50 +01:00
Zeno Rogue
c611131f5a
Merge pull request #18 from tehora/master
...
some spellchecking for Polish translation
2017-10-31 01:52:53 +01:00
Zeno Rogue
26b517a20a
10.2
2017-10-31 01:49:14 +01:00
Zeno Rogue
f841264676
reduced highqual's sightrange for the new geometries
2017-10-31 01:08:46 +01:00
Zeno Rogue
2fce7ed478
improved some sizes
2017-10-31 01:07:51 +01:00
Zeno Rogue
8f07fc629f
fixed desc commit
2017-10-31 00:00:31 +01:00
Zeno Rogue
04a04916a6
fixed the tortoise floor
2017-10-30 23:58:34 +01:00
Zeno Rogue
ba8279db49
limit Blizzard display, fixed memory clearing for fallanims and flashes
2017-10-30 23:58:18 +01:00
Zeno Rogue
3100c0bc9c
fixed special cases of the Whirlpool
2017-10-30 23:57:46 +01:00
Zeno Rogue
b174dc78b3
added description for Crystal World
2017-10-30 23:57:30 +01:00
Zeno Rogue
f400ed0537
fixed array[7] in blizzard.cpp
2017-10-30 23:57:16 +01:00
Zeno Rogue
fd57528b72
yet one more compiler warning
2017-10-30 22:48:35 +01:00
Zeno Rogue
77233040b4
fixed shPeaceRing and shHeptaRing
2017-10-30 22:47:59 +01:00
Zeno Rogue
8dc2157811
fixed compiler warning in createStep
2017-10-30 22:47:40 +01:00
Zeno Rogue
97367c02a6
more controllable trailers
2017-10-30 22:47:18 +01:00
Zeno Rogue
f860554c9f
more special cases fixed
2017-10-30 22:47:07 +01:00
Zeno Rogue
ccbe7feb96
made the equidistant lands generate something without crashing in all geometries
2017-10-30 19:12:33 +01:00
Zeno Rogue
142e39ec4d
fixed OverFloor[0] in standard geometry
2017-10-30 19:11:04 +01:00
Zeno Rogue
cfa1ddeb9f
marked MercuryRiver and MirrorWall2 as technical
2017-10-30 19:10:45 +01:00
Zeno Rogue
0fbd1c2be8
fixed a bug when starting from CR2
2017-10-30 19:10:25 +01:00
Zeno Rogue
ae5938e1a4
renamed the variable 'purehepta' to 'nontruncated'
2017-10-30 12:24:41 +01:00
Zeno Rogue
0d2c520298
fixed the Sword in S3==4
2017-10-30 12:20:45 +01:00
Zeno Rogue
e76df0ced3
fixed the Crystal display in purehepta
2017-10-30 12:20:29 +01:00
Zeno Rogue
98825cf7b4
reworked the geometry experiment menu
2017-10-30 12:05:36 +01:00
Zeno Rogue
670e877474
disabling Chaos in Quotient
2017-10-30 10:56:33 +01:00
Zeno Rogue
6b9075b0f0
one more fix to the Rock Snake
2017-10-30 10:56:22 +01:00
Zeno Rogue
060075f605
enabled the chaos mode in weird hyperbolic
2017-10-30 10:52:48 +01:00
Zeno Rogue
f69d538e08
fixed the Rock Snake generation in weirdhyperbolic
2017-10-30 10:52:23 +01:00
Zeno Rogue
6b658a6e51
fixed problems caused by calling getCdata and getBits in geometry
2017-10-30 10:52:10 +01:00
Zeno Rogue
0d1a56c06c
updated music list in repo; changed the Hunting music to Graveyard
2017-10-30 10:39:02 +01:00
Zeno Rogue
0ecfaecfdd
hint about Alt added to HHG
2017-10-30 10:38:01 +01:00
Zeno Rogue
f95557a7fe
fixed the hint
2017-10-30 10:37:49 +01:00
Zeno Rogue
c217d10518
extra help about slide changing, disabled Euclidean mode from early slides
2017-10-30 10:32:17 +01:00
Zeno Rogue
055307712a
improved Camelot, Temple; fixed Whirlpool
2017-10-30 10:29:15 +01:00
Zeno Rogue
d2fc8b41ba
disabled run in non-hyperbolic, implemented in weird hyperbolic, disabled PMC in non-hyperbolic
2017-10-30 10:01:49 +01:00
Zeno Rogue
48361cc5e4
actually ivy fixed now
2017-10-30 09:50:49 +01:00
Zeno Rogue
cdd8b6983b
fixed seabeds, overgrown, shadows, ivy fixed
2017-10-30 09:50:29 +01:00
Zeno Rogue
040c580e49
no more help about 'chasms' in Crystal World
2017-10-30 09:12:03 +01:00
Zeno Rogue
a6f47f6c90
fixed the last commit
2017-10-30 09:11:47 +01:00
Zeno Rogue
ce78030e8a
fixed the message priority on alchemy+wind; added a message for chasms in Crystal World
2017-10-30 09:08:14 +01:00
Zeno Rogue
36fe4c670b
more work on the Crystal World
2017-10-30 09:05:16 +01:00