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added description for Crystal World

This commit is contained in:
Zeno Rogue 2017-10-30 23:57:30 +01:00
parent f400ed0537
commit b174dc78b3

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@ -274,6 +274,10 @@ const char *blizzarddesc =
"Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). "
"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.";
const char *crystaldesc =
"Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
"This land has been designed to test various geometries, and it does not appear during a normal gameplay."
const char *NODESC = "No description yet.";
const char *NODESCYET = "No description yet.";
const char *GENDERSWITCH = NODESC;
@ -1197,7 +1201,7 @@ itemtype iinf[ittypes] = {
{ 'o', 0x3080D0, "Orb of Change",
"This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. "
"Does not affect multi-tile monsters."},
{ '!', 0x80FF00, "Glowing Crystal", NODESC},
{ '!', 0x80FF00, "Glowing Crystal", crystaldesc},
};
// --- wall types ---
@ -1559,7 +1563,7 @@ const landtype linf[landtypes] = {
{ 0x207068, "Hunting Ground", huntingdesc},
{ 0xE2725B, "Terracotta Army", terraldesc},
{ 0xE2725B, "Terracotta Army", terraldesc},
{ 0x80FF00, "Crystal World", NODESCYET}
{ 0x80FF00, "Crystal World", crystaldesc}
};
#define LAND_OVER 57