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added description for Crystal World
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@ -274,6 +274,10 @@ const char *blizzarddesc =
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"Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). "
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"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.";
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const char *crystaldesc =
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"Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
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"This land has been designed to test various geometries, and it does not appear during a normal gameplay."
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const char *NODESC = "No description yet.";
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const char *NODESCYET = "No description yet.";
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const char *GENDERSWITCH = NODESC;
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@ -1197,7 +1201,7 @@ itemtype iinf[ittypes] = {
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{ 'o', 0x3080D0, "Orb of Change",
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"This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. "
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"Does not affect multi-tile monsters."},
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{ '!', 0x80FF00, "Glowing Crystal", NODESC},
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{ '!', 0x80FF00, "Glowing Crystal", crystaldesc},
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};
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// --- wall types ---
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@ -1559,7 +1563,7 @@ const landtype linf[landtypes] = {
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{ 0x207068, "Hunting Ground", huntingdesc},
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{ 0xE2725B, "Terracotta Army", terraldesc},
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{ 0xE2725B, "Terracotta Army", terraldesc},
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{ 0x80FF00, "Crystal World", NODESCYET}
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{ 0x80FF00, "Crystal World", crystaldesc}
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};
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#define LAND_OVER 57
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