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https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 06:27:17 +00:00
improved texts, appro overview changed in some cases, 'x'pansion moved to geom sel
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@ -276,7 +276,7 @@ const char *blizzarddesc =
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const char *crystaldesc =
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"Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
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"This land has been designed to test various geometries, and it does not appear during a normal gameplay.";
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"This land has been designed as a tool to play with various geometries, and it does not appear during a normal gameplay.";
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const char *NODESC = "No description yet.";
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const char *NODESCYET = "No description yet.";
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@ -215,6 +215,7 @@ int main() {
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plural.insert("Kraken Depths");
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allchars.insert("ᵈ");
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allchars.insert("δ");
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allchars.insert("∞");
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langPL(); langCZ(); langRU();
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langTR(); langDE(); langPT();
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115
language-pl.cpp
115
language-pl.cpp
@ -6167,8 +6167,123 @@ S("When your plan has clearly failed, it is better to abandon it and go to a saf
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S("The Hunting Dogs give up.", "Myśliwskie psy się poddały.");
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// missing from previous versions:
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S("\n\nThis orb also allows you to collect items encased in ice.",
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"\n\nTa sfera pozwala Ci również zbierać rzeczy zamrożone w lodowej ścianie.")
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// vampire attack
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S("%The1 drains your powers!", "%The1 wysysa Twoje moce!")
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// additions
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S(" This tutorial will not advance on its own -- you have to press Enter (not while reading help text).",
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" Ten podręcznik nie idzie do przodu sam z siebie -- musisz nacisnąć Enter (nie podczas czytania tekstu pomocy)."
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)
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S("Hint: hold Alt to highlights enemies and other important features.",
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"Wskazówka: trzymaj Alt by podświetlać przeciwników i inne istotne elementy.")
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// Crystal World
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N("Crystal World", GEN_O, "Kryształowy Świat", "Kryształowe Światy", "Kryształowy Świat", "w Kryształowym Świecie")
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N("Glowing Crystal", GEN_O, "Świecący Kryształ", "Świecące Kryształy", "Świecący Kryształ", "Świecącym Kryształem")
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S("Yes, this is definitely a crystal. A very regular crystalline structure.\n\n"
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"This land has been designed as a tool to play with various geometries, and it does not appear during a normal gameplay.",
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"Tak, to na pewno kryształ. Bardzo regularna struktura krystaliczna.\n\n"
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"Ta kraina została zaprojektowana do zabawy różnymi geometriami, i nie pojawia się podczas normalnej gry.")
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S("You cannot move there!", "Nie możesz tam iść!");
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// geometry stuff
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S("experiment with geometry", "eksperymenty z geometrią")
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S(
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"If you want to know how much the gameplay is affected by the "
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"hyperbolic geometry in HyperRogue, this mode is for you!\n\n"
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"You can try many different geometries here. We start by gluing "
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"n-gons in such a way that k of them meet in every vertex. "
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"Depending on n and k, this either folds into a sphere, unfolds into a plane, "
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"or requires a hyperbolic space. The result may be then 'truncated' by "
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"replacing each vertex by a 2k-gon. Furthermore, you can play "
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"with quotient geometries. For example, the elliptic geometry is "
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"obtained from the sphere by making the antipodes be the same point, "
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"so you return to the same spot (but as a mirror image) after going there. "
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"Have fun experimenting! "
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"Achievements and leaderboards do not work in geometry experiments, "
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"except some specific ones.\n\n"
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"In standard geometry (truncated or not), you can play the full game, but in other geometries "
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"you select a particular land. Lands are unlocked by visiting them in this "
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"session, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
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"or chaos mode in non-standard non-quotient hyperbolic to visit many lands. "
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"Highlights:\n"
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"* Crystal World and Warped Coast can be understood as extra geometries.\n"
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"* Halloween is specially designed for spherical geometry.\n"
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"* To see the difference, try Hunting Grounds in Euclidean -- it is impossible.\n",
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"Chcesz wiedzieć, jak geometria wpływa na grę HyperRogue? Ten tryb jest dla Ciebie!\n\n"
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"Możesz tu wypróbować wiele różnych geometrii. Zaczynamy od sklejania n-kątów tak, "
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"by k z nich spotykało się w 1 wierzchołku. Zależnie od n i k, to się zwija w kulkę, "
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"rozwija w płaszczyznę, albo wymaga przestrzeni hiperbolicznej. Wynik może być "
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"następnie 'przycięty' poprzez zastąpienie każdego wierzchołka 2k-kątem. Można "
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"też eksperymentować z przestrzeniami ilorazowymi. Na przykład, geometria eliptyczna "
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"jest otrzymana w ten sposób, że antypody traktujemy jako ten sam punkt, także "
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"po przejściu na antypody wracasz w to samo miejsce (ale odbit%y0 lustrzanie). "
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"Miłej zabawy! Osiągnięcia nie działają w eksperymentach geometrycznych, oprócz "
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"niektórych specjalnych.\n\n"
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"W standardowej geometrii (przyciętej lub nie) grasz całą grę, w innych geometriach "
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"wybierasz krainę. Krainy są odblokowane poprzez odwiedzenie ich w tej sesji, lub "
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"permanentnie przez zebranie 25 skarbów. By odwiedzić wiele krain, wypróbuj "
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"Skrzyżowanie w geometrii euklidesowej, lub Chaos w niestandardowej nieilorazowej "
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"geometrii.\n"
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"Godne uwagi:\n"
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"* Kryształowy Świat i Zakrzywiony Brzeg to w pewnym sensie dodatkowe geometrie.\n"
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"* Halloween to kraina zaprojektowana dla geometrii sferycznej.\n"
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"* Wypróbuj Krainę Wiecznych Łowów w geometrii euklidesowej -- staje się "
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"niemożliwa do przejścia."
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)
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// new geometries available:
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S("standard", "standard") // renamed from 'hyperbolic'
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S("octagons", "ośmiokąty")
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S("four pentagons", "cztery pięciokąty")
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S("four hexagons", "cztery sześciokąty")
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S("four heptagons", "cztery siedmiokąty")
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S("cube", "sześcian")
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S("tetrahedron (buggy)", "czworościan (bugi)")
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S("tetrahedron", "czworościan") // in case if it gets better
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S("land", "kraina")
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S("truncated", "przycięte")
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S("does not matter", "bez znaczenia")
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S("sides per face", "boki ścian")
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S("faces per vertex", "wierzchołki")
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S("none", "brak")
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S("zebra", "zebra")
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S("field", "ciało")
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S("quotient space", "przestrzeń ilorazowa")
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S("size of the world", "wielkość świata")
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S("flat", "płaska")
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// truncated or not truncated
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S(" (t)", " (p)")
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S(" (n)", " (n)")
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S("(locked)", "(blok)")
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S("stereographic/orthogonal", "rzut stereo/orto")
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S("Poincaré/Klein", "Poincaré/Klein")
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// Paper Model Creator
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S("Useless in Euclidean geometry.", "Bezużyteczne w geometrii euklidesowej.");
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S("Not implemented for spherical geometry. Please tell me if you really want this.",
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"Nie zaimplementowane dla geometrii sferycznej. Jeśli bardzo tego chcesz, powiedz.")
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// Hypersian Rug
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S("This makes sense only in hyperbolic geometry.", "To ma sens tylko w geometrii hiperbolicznej.")
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#undef Orb
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46
menus.cpp
46
menus.cpp
@ -347,7 +347,7 @@ void showDisplayMode() {
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dialog::addBoolItem(XLAT("paper model creator"), (false), 'n');
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#endif
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dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a');
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dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
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// dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
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showAllConfig();
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dialog::display();
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@ -613,7 +613,7 @@ string euchelp =
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"except some specific ones.\n\n"
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"In standard geometry (truncated or not), you can play the full game, but in other geometries "
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"you select a particular land. Lands are unlocked by visiting them in this "
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"game, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
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"session, or permanently by collecting 25 treasure. Try Crossroads in Euclidean "
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"or chaos mode in non-standard non-quotient hyperbolic to visit many lands. "
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"Highlights:\n"
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"* Crystal World and Warped Coast can be understood as extra geometries.\n"
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@ -659,9 +659,9 @@ void showEuclideanMenu() {
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dialog::addBreak(50);
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if(ts == 6 && tv == 3)
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dialog::addSelItem("truncated", "does not matter", 't');
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dialog::addSelItem(XLAT("truncated"), XLAT("does not matter"), 't');
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else
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dialog::addBoolItem("truncated", !nontruncated, 't');
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dialog::addBoolItem(XLAT("truncated"), !nontruncated, 't');
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dialog::addBreak(50);
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@ -673,8 +673,8 @@ void showEuclideanMenu() {
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if(!nontruncated) worldsize = ((ts+tv)*worldsize) / tv;
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}
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dialog::addSelItem("sides per face", its(ts), 0);
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dialog::addSelItem("faces per vertex", its(tv), 0);
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dialog::addSelItem(XLAT("sides per face"), its(ts), 0);
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dialog::addSelItem(XLAT("faces per vertex"), its(tv), 0);
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string qstring = "none";
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if(tq & qZEBRA) qstring = "zebra";
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@ -685,26 +685,25 @@ void showEuclideanMenu() {
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else if(tq & qTORUS) qstring = "torus";
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dialog::addSelItem("quotient space", qstring, 0);
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dialog::addSelItem(XLAT("quotient space"), XLAT(qstring), 0);
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dialog::addSelItem("size of the world",
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XLAT(
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worldsize == 0 ? "infinite" :
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worldsize > 0 ? "finite (%1)" :
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"exponentially infinite (%1)", its(worldsize)),
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0);
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dialog::addSelItem(XLAT("size of the world"),
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worldsize < 0 ? "exp(∞)*" + (nom%denom ? its(nom)+"/"+its(-denom) : its(-worldsize)):
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worldsize == 0 ? "∞" :
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its(worldsize),
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'3');
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switch(ginf[geometry].cclass) {
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case 0:
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dialog::addSelItem("curvature", curvenames[getDistLimit()], 0);
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dialog::addSelItem(XLAT("Curvature"), XLAT("hyperbolic"), 0);
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break;
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case 1:
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dialog::addSelItem("curvature", "flat", 0);
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dialog::addSelItem(XLAT("Curvature"), XLAT("flat"), 0);
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break;
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case 2:
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dialog::addSelItem("curvature", "spherical", 0);
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dialog::addSelItem(XLAT("Curvature"), XLAT("spherical"), 0);
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break;
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}
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@ -713,7 +712,7 @@ void showEuclideanMenu() {
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else
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dialog::addBoolItem(XLAT("Poincaré/Klein"), vid.alpha>.5, '1');
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dialog::addItem(XLAT("help"), SDLK_F1);
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dialog::addItem(XLAT("done"), '0');
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dialog::addItem(XLAT("back"), '0');
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dialog::display();
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keyhandler = [] (int sym, int uni) {
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@ -730,6 +729,7 @@ void showEuclideanMenu() {
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}
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}
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else if(uni == '2' || sym == SDLK_F1) gotoHelp(euchelp);
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else if(uni == '3') { viewdists = !viewdists; if(viewdists) popScreenAll(); }
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else if(uni == '1' && !euclid) {
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if(sphere) {
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if(vid.alpha < 10) { vid.alpha = 999; vid.scale = 998; }
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@ -747,10 +747,10 @@ void showEuclideanMenu() {
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};
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}
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else {
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dialog::init(XLAT("use this where?"));
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dialog::init(XLAT("experiment with geometry"));
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string truncatenames[2] = {" (t)", " (n)"};
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dialog::addSelItem(XLAT("geometry"), XLAT(ginf[geometry].name) + truncatenames[nontruncated], '5');
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dialog::addSelItem(XLAT("geometry"), XLAT(ginf[geometry].name) + XLAT(truncatenames[nontruncated]), '5');
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dialog::addBreak(50);
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for(int i=0; i<euperpage; i++) {
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@ -772,7 +772,7 @@ void showEuclideanMenu() {
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dialog::addItem(XLAT("next page"), '-');
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dialog::addItem(XLAT("help"), SDLK_F1);
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dialog::addItem(XLAT("done"), '0');
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dialog::addItem(XLAT("back"), '0');
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dialog::display();
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vid.fsize = s;
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@ -954,13 +954,15 @@ void showStartMenu() {
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void setAppropriateOverview() {
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clearMessages();
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if(tactic::on)
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if(viewdists)
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runGeometryExperiments();
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else if(tactic::on)
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pushScreen(tactic::showMenu);
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else if(yendor::on)
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pushScreen(yendor::showMenu);
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else if(peace::on)
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pushScreen(peace::showMenu);
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else if(geometry != gNormal) {
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else if(geometry != gNormal && !chaosmode && !(geometry == gEuclid && isCrossroads(specialland))) {
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runGeometryExperiments();
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}
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else {
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@ -709,7 +709,7 @@ namespace netgen {
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if(euclid)
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addMessage("Useless in Euclidean geometry.");
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else if(sphere)
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addMessage("Not implemented for spherical geometry.");
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addMessage("Not implemented for spherical geometry. Please tell me if you really want this.");
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else
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pushScreen(show);
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}
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