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reduced highqual's sightrange for the new geometries

This commit is contained in:
Zeno Rogue 2017-10-31 01:08:46 +01:00
parent 2fce7ed478
commit f841264676

View File

@ -947,7 +947,9 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
return;
#endif
dynamicval<int> v3(sightrange, (cheater && sightrange < 10) ? 10 : sightrange);
int maxrange = getDistLimit() * 3/2;
dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange);
if(cheater) doOvergenerate();
@ -966,7 +968,6 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
vid.xres = vid.yres * 22/16;
while(vid.xres & 15) vid.xres++;
}
printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
vid.usingGL = false;
// if(vid.pmodel == 0) vid.scale = 0.99;
@ -975,7 +976,7 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
rogueviz::fixparam();
#endif
printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
// printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
dynamicval<SDL_Surface*> v5(s, SDL_CreateRGBSurface(SDL_SWSURFACE,vid.xres,vid.yres,32,0,0,0,0));