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reduced highqual's sightrange for the new geometries
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@ -947,7 +947,9 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
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return;
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#endif
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dynamicval<int> v3(sightrange, (cheater && sightrange < 10) ? 10 : sightrange);
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int maxrange = getDistLimit() * 3/2;
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dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange);
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if(cheater) doOvergenerate();
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@ -966,7 +968,6 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
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vid.xres = vid.yres * 22/16;
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while(vid.xres & 15) vid.xres++;
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}
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printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
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vid.usingGL = false;
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// if(vid.pmodel == 0) vid.scale = 0.99;
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@ -975,7 +976,7 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
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rogueviz::fixparam();
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#endif
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printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
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// printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
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dynamicval<SDL_Surface*> v5(s, SDL_CreateRGBSurface(SDL_SWSURFACE,vid.xres,vid.yres,32,0,0,0,0));
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