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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-15 01:34:49 +00:00
Commit Graph

3060 Commits

Author SHA1 Message Date
Zeno Rogue
9a3167e0ed adjusted to older C++ 2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b fixed a bug with animal legs 2019-09-12 22:38:43 +02:00
Zeno Rogue
2b42476413 11.0h (in the changelog) 2019-09-12 22:38:43 +02:00
Zeno Rogue
b3920f76b0 3D:: Temple of Cthulhu in Euclidean 2019-09-12 22:38:43 +02:00
Zeno Rogue
1eee434094 3d: Euclidean uses constant COORDMAX instead of magic 1000 2019-09-12 22:38:43 +02:00
Zeno Rogue
1a381d9e1a 3d:: Euclidean dist_alt returns int, not bool 2019-09-12 22:38:43 +02:00
Zeno Rogue
ab1e6a9405 no big statues in any 3D kind of Temple of Cthulhu 2019-09-12 22:38:43 +02:00
Zeno Rogue
a52755bf50 some fixes due to weird action in git 2019-09-12 22:38:43 +02:00
Zeno Rogue
c914b2632c irregular:: saving non-bitruncated maps 2019-09-12 22:38:43 +02:00
Zeno Rogue
f32964e89a netgen:: updated prettyline to queueline 2019-09-12 22:38:43 +02:00
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e68106f582 rogueviz::kohonen:: works on IRREGULAR 2019-09-12 22:38:43 +02:00
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3ed2de8519 fixed irregular tilings on quotient spaces; new CLI parameters for irregular 2019-09-12 22:38:43 +02:00
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2c2cda6157 3D:: sightrange changeable from 3D settings 2019-09-12 22:38:43 +02:00
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699109ef2a 3d:: draw:: model from triangles 2019-09-12 22:38:43 +02:00
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c46bedd23b 3d::draw:: crosshair 2019-09-12 22:38:42 +02:00
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33cc46e8d1 3d:: lines with priority set to SUPERLINE ignore depth testing as expected 2019-09-12 22:38:42 +02:00
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dd57f2733a 3d:: applymodel now works correctly (to find onscreen coordinates) 2019-09-12 22:38:42 +02:00
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8d83959229 if triangles are drawn, outlines are disabled 2019-09-12 22:38:42 +02:00
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53bc4c0251 3d:: mousewheel now can be used to move the camera forward/backward 2019-09-12 22:38:42 +02:00
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41ed04b2ee 3d:: basic adjustment of the graphics editor to 3D 2019-09-12 22:38:42 +02:00
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357a3398cd mouse aiming in map/graph editor 2019-09-12 22:38:42 +02:00
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f879a2c21c draw:: z-level can now be set for each layer 2019-09-12 22:38:42 +02:00
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d46a909612 version number changed to 11.0h 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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266b55eea2 monsters move slower in 3D 2019-09-12 22:38:42 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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b48cf6eba1 3D:: no more extra points on lines (and especially with TRIANGLES) 2019-09-12 22:38:42 +02:00
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041a9e11fe shots:: added some missing guards, -animrecord and -animrec were the same option 2019-09-12 22:38:42 +02:00
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e47ad880a0 racing:: missing CAP_FILES guard 2019-09-12 22:38:42 +02:00
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7d46acb1b8 3d:: more precise findbaseAround in binary3 2019-09-12 22:38:42 +02:00
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81dd0c71da added some missing guards for CAP_BT and MAXMDIM 2019-09-12 22:38:42 +02:00
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f451e017a3 3D:: now works with anaglyph 2019-09-12 22:38:42 +02:00
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56dc2d18c0 3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters 2019-09-12 22:38:42 +02:00
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e3a9ebc468 3D:: geometry menu shows 3D config instead of projections 2019-09-12 22:38:42 +02:00
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2ca3cf3744 3D:: affected by the FOV parameter 2019-09-12 22:38:42 +02:00
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676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
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b52097ebe7 added missing CAP_SHAPES, and changed CAP_SAVE to CAP_FILES 2019-09-12 22:38:42 +02:00
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d95a6ae0d7 new hypot functions in textures 2019-09-12 22:38:42 +02:00
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a0bd6bf4b5 new hypot functions in goldberg 2019-09-12 22:38:42 +02:00
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41c3bd9b58 racing:: added missing CAP_RACING guard 2019-09-12 22:38:42 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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ccc77b05fb rug:: CAP_CRYSTAL guards 2019-09-12 22:38:42 +02:00
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f27bf01474 3d:: rug uses the new functions 2019-09-12 22:38:42 +02:00
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041c7af987 3d:: *_d functions now consistently put d as the first argument 2019-09-12 22:38:42 +02:00
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2f66a64ce3 3d:: racing:: increased TWIDTH in binary3, as otherwise it could not create paths 2019-09-12 22:38:42 +02:00
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bf95aa6e77 3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly 2019-09-12 22:38:42 +02:00
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1a8f164572 3d:: 3D models are now centered correctly instead of on legs 2019-09-12 22:38:42 +02:00
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a9a02e0f8f 3d:: out-of-memory chasms are displayed as hard walls (faster racing) 2019-09-12 22:38:42 +02:00
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c032db2019 3d:: virtualRebase works correctly in non-hyperbolic tilings 2019-09-12 22:38:42 +02:00