Zeno Rogue
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6ea3cc4bcc
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time_unit and pause_speed settings
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2022-09-18 10:22:13 +02:00 |
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Zeno Rogue
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11b70006aa
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ads-game:: easier to invoke menu
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2022-09-18 10:21:29 +02:00 |
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Zeno Rogue
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fc184640d3
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no ship history after game_over
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2022-09-17 17:47:31 +02:00 |
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Zeno Rogue
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9799ff1ccf
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ads-game:: view history while paused
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2022-09-17 17:34:54 +02:00 |
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Zeno Rogue
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37ab1b523d
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ads-game:: no more fire while paused
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2022-09-17 17:34:19 +02:00 |
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Zeno Rogue
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b75bb20246
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missile life starts at 0
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2022-09-17 17:34:11 +02:00 |
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Zeno Rogue
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21ebbc6ca4
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ads-game:: more intuitive pause-scrolling
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2022-09-17 16:49:09 +02:00 |
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Zeno Rogue
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22ef01964a
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ads-game:: model permanently switched to underlying geometry
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2022-09-17 16:47:22 +02:00 |
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Zeno Rogue
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b1baf393ba
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ads-game:: display other frames of reference while paused
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2022-09-17 15:16:04 +02:00 |
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Zeno Rogue
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ae0ab132e1
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ads-game:: do something about gameover, also spin the ship in handle_crashes
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2022-09-12 14:57:37 +02:00 |
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Zeno Rogue
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2f78601f0b
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ads-game:: fuel/crash particles
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2022-09-12 13:20:04 +02:00 |
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Zeno Rogue
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cd84dfca4f
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ads-game:: resources are used
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2022-09-12 12:57:52 +02:00 |
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Zeno Rogue
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b056b5c153
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shapes used, unique_ptrs, resources generated
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2022-09-12 11:49:28 +02:00 |
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Zeno Rogue
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a221244cab
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renamed rockinfo to ads_object
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2022-09-11 13:43:44 +02:00 |
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Zeno Rogue
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06832c5371
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ads-game:: you can now shoot rocks
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2022-09-11 13:42:51 +02:00 |
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Zeno Rogue
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4eebc5858e
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first commit of AdS game
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2022-09-11 12:16:50 +02:00 |
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