Zeno Rogue
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61610282ca
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correct ordering of plain floors when z-ordering cannot be trusted in SVG or with alpha
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2023-05-30 18:44:03 +02:00 |
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Zeno Rogue
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e6738f6c20
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semidirect rendering
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2023-05-15 02:50:41 +02:00 |
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Zeno Rogue
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e63feddb7c
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added MAXMDIM guards in various places
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2023-04-15 01:29:59 +02:00 |
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Zeno Rogue
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d389a40bd9
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removed unused variables
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2023-04-15 01:14:56 +02:00 |
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Zeno Rogue
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5a4f6595e1
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improved performance with MINIMIZE_GL_CALLS
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2023-04-15 01:14:29 +02:00 |
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Zeno Rogue
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426c350a59
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conformal square improved on sphere
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2023-03-23 01:37:52 +01:00 |
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Zeno Rogue
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1b7f4b869e
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new Conformal Square projection (with transition and shader and Euclidean form)
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2023-03-19 12:21:05 +01:00 |
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Zeno Rogue
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573304faab
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more detailed 3D depth settings
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2023-02-18 18:32:01 +01:00 |
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Zeno Rogue
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85dffdbeff
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rewritten the embeddings more nicely
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2023-01-27 00:27:10 +01:00 |
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Zeno Rogue
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86492d1181
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Improved the UI for 'geodesic movement' setting, and also make it work correctly in SL2 and hyperbolic geometries
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2022-12-25 12:14:36 +01:00 |
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Zeno Rogue
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33380fba89
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noniso skies
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2022-12-15 18:59:20 +01:00 |
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Zeno Rogue
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2f2e770d64
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fixed a possible bug in gldraw -- ioffset instead of offset
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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3e733ae6e9
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Big change: spatial_embedding option
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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42f96b768c
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improvements to sphere flipping
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2022-12-04 14:48:12 +01:00 |
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Zeno Rogue
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06523e063e
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used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
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2022-11-13 16:22:55 +01:00 |
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Zeno Rogue
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b8b1df01e7
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fixed some linewidth issues
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2022-10-27 16:06:39 +02:00 |
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Zeno Rogue
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a7ca4c2902
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relativistic projections added
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2022-10-14 00:56:48 +02:00 |
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Zeno Rogue
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4cdc7db18d
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curvepoint_first function to loop curves automatically
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2022-10-11 19:56:56 +02:00 |
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Zeno Rogue
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73c689211f
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shader flag to use no fog -- useful to display ultra-ideal points
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2022-10-11 19:56:37 +02:00 |
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Arthur O'Dwyer
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0ae74aad62
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Fix more instances of Clang's -Wunqualified-std-cast-call
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2022-07-05 13:28:00 -04:00 |
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Zeno Rogue
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88fcca886c
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fixed write_in_space to use poly_outline
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2022-06-08 18:00:43 +02:00 |
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Zeno Rogue
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b6b32d2c2b
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fixed sl2 rendering
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2022-05-28 18:44:42 +02:00 |
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Zeno Rogue
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a6dc4b9314
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new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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59078497dd
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arb:: support for apeirogons using '*inf'
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2022-04-24 22:57:34 +02:00 |
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Zeno Rogue
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589d2dd72c
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hemisphere in spherical now produces the hyperboloid model
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2022-04-07 20:50:16 +02:00 |
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Zeno Rogue
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8e710784df
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fixed scale_at for cylindrical projections
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2022-03-27 22:47:50 +02:00 |
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Zeno Rogue
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00c71c5212
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export curvedata
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2021-12-12 00:30:07 +01:00 |
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Zeno Rogue
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96c143da8e
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backandfront projection option
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2021-09-18 01:39:09 +02:00 |
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Zeno Rogue
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e8e6d0aa25
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two-sided display of hyperbolic disk with -1<pconf.alpha<0
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2021-09-16 22:26:23 +02:00 |
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Arthur O'Dwyer
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090e084dd4
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Add explicit and override consistently everywhere else. NFCI.
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2021-07-11 18:03:08 -04:00 |
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Zeno Rogue
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241e731663
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fixed a memory leak -- not clearing finf.tvertices
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2021-06-25 18:52:18 +02:00 |
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Zeno Rogue
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f9fec7607f
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vertex debug improved
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2021-06-06 10:13:57 +02:00 |
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Zeno Rogue
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3f7fc5f2b9
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added CAP_EXTFONT for when font textures are not available (i.e., mobile devices)
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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4cdadea45f
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generalized write_in_space
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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e78a170e7e
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added some missing CAP_SDL and CAP_GL guards
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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b2c1e82d17
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fixed ASCII display without OpenGL
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2021-04-25 12:03:06 +02:00 |
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Zeno Rogue
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5a73510c4f
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added some guards for MAXMDIM >= 4 and CAP_SOLV
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2021-03-30 11:27:48 +02:00 |
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Zeno Rogue
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355b8df23a
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added colors.cpp for all color-related functions
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2021-03-25 10:56:20 +01:00 |
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Zeno Rogue
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56485f20a9
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various changes and fixes to make coolfog and sky work correctly in VR
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2021-03-09 13:12:53 +01:00 |
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Zeno Rogue
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95d4e942e2
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removed obsolete profiling
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2021-03-09 10:45:44 +01:00 |
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Zeno Rogue
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a25ca511c3
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fixup to strings on map
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2021-03-07 21:31:30 +01:00 |
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Zeno Rogue
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b69ea3886e
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vr:: strings on map are now drawn correctly
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2021-03-07 21:13:31 +01:00 |
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Zeno Rogue
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d8fd187986
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in SDL2, SDL_gfx functions seem to use a different order of components
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2021-03-07 14:14:53 +01:00 |
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Zeno Rogue
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f00696711a
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HyperRogue ported to SDL2 (in mymake do -sdl2)
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2021-03-06 14:53:25 +01:00 |
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Zeno Rogue
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b744107069
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fixed MINIMIZE_GL_CALLS
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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015f6227fa
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redone basic graphics settings (vsync, resolution, fullscreen, gl/aa)
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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c1386d49b7
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no in_vr_sphere except in sphere
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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f5ac66513c
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fixed CAP_VR guards
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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0f0c4a5d02
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vr:: point to the correct side of the sphere
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1b976d364b
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uniform VR control
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2020-12-31 19:11:14 +01:00 |
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