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fixed ASCII display without OpenGL
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@ -2674,7 +2674,7 @@ EX void write_in_space(const shiftmatrix& V, int fsize, double size, const strin
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}
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EX void queuestr(const shiftmatrix& V, double size, const string& chr, color_t col, int frame IS(0), int align IS(8)) {
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if(vrhr::active() || true) {
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if(vid.usingGL) {
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shiftmatrix V1 ;
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if(GDIM == 3)
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V1 = face_the_player(V);
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