fixed a possible bug in gldraw -- ioffset instead of offset

This commit is contained in:
Zeno Rogue 2022-12-08 19:38:39 +01:00
parent 49c871cf19
commit 2f2e770d64
1 changed files with 2 additions and 2 deletions

View File

@ -738,7 +738,7 @@ void dqi_poly::gldraw() {
glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT);
glStencilFunc( GL_ALWAYS, 0x1, 0x1 );
glhr::color2(0xFFFFFFFF);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt);
current_display->set_mask(ed);
glhr::color2(color);
@ -766,7 +766,7 @@ void dqi_poly::gldraw() {
else {
glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
glStencilFunc( GL_EQUAL, 1, 1);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt);
}
glDisable(GL_STENCIL_TEST);