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fixed a possible bug in gldraw -- ioffset instead of offset
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49c871cf19
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2f2e770d64
@ -738,7 +738,7 @@ void dqi_poly::gldraw() {
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glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT);
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glStencilFunc( GL_ALWAYS, 0x1, 0x1 );
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glhr::color2(0xFFFFFFFF);
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glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
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glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt);
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current_display->set_mask(ed);
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glhr::color2(color);
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@ -766,7 +766,7 @@ void dqi_poly::gldraw() {
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else {
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glStencilOp( GL_ZERO, GL_ZERO, GL_ZERO);
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glStencilFunc( GL_EQUAL, 1, 1);
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glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, offset, cnt);
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glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ioffset, cnt);
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}
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glDisable(GL_STENCIL_TEST);
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