Commit Graph

813 Commits

Author SHA1 Message Date
Zeno Rogue f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue 0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue e5a2116958 fixed hunting flashes 2019-12-08 20:07:02 +01:00
Zeno Rogue 26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue 8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue 415922ff1b fixed precise_mouseover for hybrid (something weird there?) and confusing spaces 2019-12-06 13:05:54 +01:00
Zeno Rogue ac9d18adfb simplified the drawing algo for product 2019-12-06 11:47:26 +01:00
Zeno Rogue 99ab57086b in_wallopt(): auto in racing 2019-12-06 11:45:19 +01:00
Zeno Rogue 1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue 622b683e33 drawcell parameter is now cell, not cellwalker (need to check half-elliptic) 2019-11-30 18:04:54 +01:00
Zeno Rogue 5a2a893254 fixup to 982f01e6e : removed debug 2019-11-23 20:41:56 +01:00
Zeno Rogue 982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue 3139feb50c animateMovement: correct even if moved to the same cell 2019-11-22 19:39:50 +01:00
Zeno Rogue 939c979f19 movement arrows drawn correctly only in the target direction even if multiple 2019-11-22 19:00:11 +01:00
Zeno Rogue bf584b5429 more movei 2019-11-22 18:48:51 +01:00
Zeno Rogue a1c7b8db3d animateMov YA fixup 2019-11-22 16:46:37 +01:00
Zeno Rogue 441b6180db removed old animateAttack 2019-11-22 16:46:25 +01:00
Zeno Rogue d05ec40014 fixup animateMovement 2019-11-22 16:37:32 +01:00
Zeno Rogue 3078451283 used movei in movement animations; also replaced animateReplacement with indAnimateMovement 2019-11-22 16:32:05 +01:00
Zeno Rogue 2458ec715d removed calc_relative_matrix with direction hint; used adj in more places 2019-11-22 14:34:56 +01:00
Zeno Rogue 8fad2bc9d5 replaced compute_relamatrix and some cases of calc_relativematrix with adj 2019-11-22 14:25:13 +01:00
Zeno Rogue 928e369977 ray:: stereo modes 2019-11-16 03:04:01 +01:00
Zeno Rogue 012d833f50 removed the tohex parameter 2019-11-14 19:33:55 +01:00
Zeno Rogue 3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue 9f6f3232b5 the orientation after recentering is now always 'player facing upwards' 2019-11-14 00:43:36 +01:00
Zeno Rogue 109dd9823c simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj 2019-11-14 00:27:59 +01:00
Zeno Rogue ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue add037d4e8 asonov:: changed direct checking of gArnoldCat to asonov::in() 2019-11-08 15:34:51 +01:00
Zeno Rogue d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue a0edba1922 removed outlines from falling stuff 2019-11-03 14:19:56 +01:00
Zeno Rogue 43bf7c5cfe fixed MAXMDIM guards 2019-11-03 14:19:11 +01:00
Zeno Rogue bd7805e68d ray:: namespace and basic configurator 2019-10-25 14:50:48 +02:00
Zeno Rogue 85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue 4d5fb13b32 removed BUILDZEBRA from drawcell 2019-10-25 09:22:19 +02:00
Zeno Rogue fd8f363b8f nil:: quotient spaces 2019-10-25 08:52:18 +02:00
Zeno Rogue 8337a83568 raycasting::: ray_comparison_mode 2019-10-23 23:10:50 +02:00
Zeno Rogue be9cea07b3 raytracing:: better Solv, and Nil 2019-10-23 18:52:57 +02:00
Zeno Rogue 3943b1937b raycaster for Solv 2019-10-22 22:42:48 +02:00
Zeno Rogue ed5a86a1b8 raycasting:: Euclidean 2019-10-22 10:52:17 +02:00
Zeno Rogue edbbb51135 basic raycaster implementation 2019-10-22 00:37:57 +02:00
Zeno Rogue be3d755d09 exports for raycasting 2019-10-22 00:37:24 +02:00
Zeno Rogue a6c01a2e96 animallegs cleanup NFC 2019-10-21 22:42:50 +02:00
Zeno Rogue c527d4e613 ODS in hyperbolic 2019-10-21 22:42:27 +02:00
Zeno Rogue 09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue 4fc3c73855 fixed the racing marker in Crystal344 2019-10-12 14:40:33 +02:00
Zeno Rogue 94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue 07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue 5664e51bde fixup 2019-10-06 15:02:47 +02:00