1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-30 03:50:34 +00:00
Commit Graph

286 Commits

Author SHA1 Message Date
Zeno Rogue
479b2eaf3c reg3:: the new variations can be selected from the menu 2021-07-09 22:32:00 +02:00
Zeno Rogue
f3adce29b3 reg3:: coxeter subcells 2021-07-09 22:32:00 +02:00
Zeno Rogue
32a7f03360 implemented dual-subcubes and bch-subcubes variations 2021-07-07 18:26:03 +02:00
Zeno Rogue
4b3f72cc56 3D variations: subcubes 2021-07-07 01:48:20 +02:00
Jesse Ruderman
e1461f85ab Teleporting to Haunted Woods no longer puts you infinitely deep 2021-06-26 21:39:41 -07:00
Zeno Rogue
80acefbdbe added new stuff to savegames 2021-06-01 13:07:56 +02:00
Zeno Rogue
7edf506152 rosephase is now reset to 0 on safety 2021-06-01 13:07:55 +02:00
Zeno Rogue
b65e5f603f casual mode 2021-06-01 13:07:36 +02:00
Zeno Rogue
90c7d31483 fixed the index order for shpos 2021-05-23 16:00:49 +02:00
Zeno Rogue
acfacd498f horocycle refactor/bugfix 2021-04-25 11:30:10 +02:00
Zeno Rogue
831d699270 fixed crashes with Canvas 2021-04-23 20:23:49 +02:00
Zeno Rogue
e960b82e17 fixed Crossroads in ls::single, also enabled Crossroads V 2021-04-23 19:45:50 +02:00
Zeno Rogue
8f91990de6 improvements in ls::single 2021-04-15 19:07:41 +02:00
Zeno Rogue
91bd0c2018 lovasz completed 2021-04-15 18:21:05 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
eaa2a45932 added hooks_post_initgame 2021-04-07 18:32:54 +02:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
015f6227fa redone basic graphics settings (vsync, resolution, fullscreen, gl/aa) 2021-02-07 22:55:10 +01:00
Zeno Rogue
2cc06e39ba changed the default texture_step to 4 2020-11-01 21:16:08 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
34dc8fcc6e various fixes related to product spaces, especially product+inverse 2020-10-06 21:11:27 +02:00
Zeno Rogue
fb06570c83 fixed a bug with loading saves 2020-08-05 01:17:19 +02:00
Zeno Rogue
a66136625d save/load arb geometry 2020-08-02 12:56:43 +02:00
Zeno Rogue
3505f17460 redone modecode 2020-08-02 12:55:37 +02:00
Zeno Rogue
5795e5447d fixed a crash on universal cover 2020-07-28 22:06:14 +02:00
Zeno Rogue
351eda2b5d generalized PSL to ~SL (discrepancies still appear) 2020-07-24 02:30:50 +02:00
Zeno Rogue
e90e0f861e auto-reset variation to variation_for when setting geometry 2020-07-13 00:56:00 +02:00
Zeno Rogue
1f1e7d9bbf inverse tessellation operators 2020-07-12 21:39:34 +02:00
Zeno Rogue
e7a4c645b8 auto-increase texture step in 2D ideal 2020-05-29 10:47:18 +02:00
Zeno Rogue
7e416eaef2 EX default_model() 2020-05-25 02:32:29 +02:00
Zeno Rogue
8641eafd96 xcode no_code listed explicitly if not assigned 2020-05-16 11:24:30 +02:00
Zeno Rogue
021dd34647 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2020-05-15 11:55:14 +02:00
Zeno Rogue
4a8e3285c7 fixed a potential buffer overflow in loadsave() 2020-05-15 11:52:51 +02:00
Arthur O'Dwyer
f2b7746c1b Move all defaulting-of-CAP_FOO to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue
db4be83091 all save boxes are now named (fakeboxes start with @) 2020-04-17 15:04:27 +02:00
Zeno Rogue
85a404bfe8 CA awards Orb of Aether automatically 2020-04-12 20:38:17 +02:00
Arthur O'Dwyer
0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42 Consistently name every hookset with prefix hooks_. NFC.
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
50c6a4d366 added hooks_initialize 2020-04-11 00:42:53 +02:00
Zeno Rogue
721a4beddc auto-switch to pure 2020-04-11 00:42:41 +02:00
Zeno Rogue
6feec1307f brief fixup 2020-03-27 21:51:21 +01:00
Zeno Rogue
920f26e1e7 brief fixup 2020-03-27 21:49:57 +01:00
Zeno Rogue
a331779e72 one more fixup 2020-03-27 20:37:43 +01:00
Zeno Rogue
d21ffedcb5 added some comments to system.cpp; also fixed a bug with the three new orbs not being saved correctly in OSM 2020-03-27 20:21:08 +01:00
Zeno Rogue
67f64e2d91 load/save stuff is now in namespace scores 2020-03-27 20:05:58 +01:00
Zeno Rogue
63c9cc1060 removed tactic::trailer 2020-03-27 19:57:57 +01:00
Zeno Rogue
32baf01192 removed the variable 'showoff' 2020-03-27 19:53:59 +01:00
Zeno Rogue
a2b7da728a unused variable 'gamecount' removed 2020-03-27 19:46:36 +01:00