Zeno Rogue
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8de98056ff
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3d:: hororec:: better pseudohept pattern
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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67ba896be9
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3d:: hororec:: nice Temple of Cthulhu
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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629e94cbb1
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tour:: replaced 'a'+i to allow longer presentations
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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ac6da6831d
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fixed RawTexture not appearing
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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f68b216eb4
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original image size is accessible in texture_data
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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ae9cf6a43a
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fixed landscape shading
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cc287d52b6
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fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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9d291b8b1f
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fixed a bug in virtualRebase
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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678747ceff
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3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c25561bb91
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fixup for Steam/Windows compilers
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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51ae22363d
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3d:: limit distance between players
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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168a9bc304
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fixed RogueViz still using old functions
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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1a770aaf37
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3d:: Escher can now be switched
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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f6de21e143
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texture:: aura no longer flickers
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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f3a166b928
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fixed a bug in aura (coords[3] not set)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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7f6957694a
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moved inline functions to hyper.h
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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6afa1f1fa0
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3d:: gHoroTris on the list
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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bbaca3eff3
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11.0l
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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43eb9bf0a2
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fixed a glitch with a bodypart taking the whole screen in spherical geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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0a0627afc5
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selecting horocyclic lands in standard geometry works
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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ea1b29533c
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'towards Gans' option works again
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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29e8bbd9d4
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3d:: equidistant/gravity/brownian lands disabled for now
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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7bdea22d2a
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3d:: the 't' key now targets the same target as the mouse
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5038686a5b
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3d:: set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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2a7e1f2603
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3d:: horotris: correct distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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8028392b70
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distance tester added
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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cf57e9fc81
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added KosGD to credits
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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b9cbb28d66
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3d:: nicer Temple of Cthulhu in horo-triangular
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5990e107ac
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removed debug draw
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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7f1a4864d3
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euclidean cheat help now displayed only in masterless
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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943a8395e5
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3d:: 3d is affected by cells_drawn_limit; improved the sightrange edit dialog with more options and better help
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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a31f1094f9
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3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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4633231721
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added some people to thanks
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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ab542f1f2f
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improved some geometry naming
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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4591c2166e
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3d:: binary:: land boundaries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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f0092d9633
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3d:: vision-based gamerange in shmup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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4a151f9c63
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3d:🪞:fixup: do nothing in non-shmup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d121e7ff93
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3d:: shmup:: monsters better at avoiding obstacles
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c57679c79f
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3d:: mimics (mirrors not generated correctly yet)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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14ea73be06
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choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
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2019-09-12 22:38:45 +02:00 |
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