Zeno Rogue
|
95b4ad28b9
|
fixed some bugs with which_copy -- now should consistently use the View coordinate system
|
2021-06-01 13:07:56 +02:00 |
|
Zeno Rogue
|
a2a1acfd8d
|
renamed waBlandDie to waHappyDie
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
6a6ed4ea0d
|
first version of the Land of Dice
|
2021-06-01 13:07:36 +02:00 |
|
Zeno Rogue
|
feaef63f22
|
first version of the Land of Dice
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
773e3afd7c
|
floor color for laCursed
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
a3add19eba
|
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
|
2021-04-15 15:26:32 +02:00 |
|
Zeno Rogue
|
4b1b0516f3
|
choice of the land structure
|
2021-04-11 22:15:40 +02:00 |
|
Zeno Rogue
|
e8f9a09930
|
Sokoban elements
|
2021-03-30 11:29:18 +02:00 |
|
Zeno Rogue
|
98f36617c4
|
fixup
|
2021-03-30 11:28:35 +02:00 |
|
Zeno Rogue
|
0a0cbfcbeb
|
fixed one place when old cellshape was used
|
2021-03-25 12:44:25 +01:00 |
|
Zeno Rogue
|
e57fc630b4
|
(incomplete) some preparation for the Lovasz Conjecture achievement
|
2021-03-21 12:51:50 +01:00 |
|
Zeno Rogue
|
4b45872443
|
marked intended fallthroughs to prevent errors
|
2021-03-12 15:31:00 +01:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
b921a5a81b
|
drawing tool and shape editor can now be used with texture mode enabled
|
2021-02-01 11:45:52 +01:00 |
|
Zeno Rogue
|
f7ba6108b2
|
refactored grid_prec
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
d64c5e338c
|
extra guards
|
2020-10-15 16:33:52 +02:00 |
|
Zeno Rogue
|
9b9e7ccaf2
|
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
37495105a5
|
removed incorrect optimization in 3D graphics
|
2020-09-11 11:29:14 +02:00 |
|
Zeno Rogue
|
5514ce4849
|
disabled the '@' sign in FPS
|
2020-08-01 13:57:51 +02:00 |
|
Zeno Rogue
|
44a0f5c1d8
|
fixed stranded boats in 3D
|
2020-08-01 13:57:39 +02:00 |
|
Zeno Rogue
|
82f32607e6
|
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
f36eb9ddfe
|
removed the macro VALENCE
|
2020-07-13 00:54:25 +02:00 |
|
Zeno Rogue
|
3c8d5979f1
|
debug_cellnames option
|
2020-07-07 21:25:27 +02:00 |
|
Zeno Rogue
|
d0823b70ec
|
fixup to guards
|
2020-07-03 15:39:24 +02:00 |
|
Zeno Rogue
|
2a0b0101fd
|
raycasting in 2D
|
2020-06-03 15:11:20 +02:00 |
|
Zeno Rogue
|
b9623e3fff
|
fixed crashes with boats when no direction set
|
2020-06-03 11:44:19 +02:00 |
|
Zeno Rogue
|
0ae3ab3c9b
|
fake::split() = fake::in() or arb::in_slided() is used when both are applicable for a condition
|
2020-06-03 11:43:35 +02:00 |
|
Zeno Rogue
|
b17c75ccec
|
fake:: draw both walls in 3D too
|
2020-05-31 03:38:52 +02:00 |
|
Zeno Rogue
|
b0e82dd515
|
in fake geometries, show all edges
|
2020-05-31 03:30:40 +02:00 |
|
Zeno Rogue
|
7bb4407273
|
flip_dark
|
2020-05-29 02:42:54 +02:00 |
|
Zeno Rogue
|
9c4a1d6d4e
|
new linepattern for ultra, and also better edge drawer
|
2020-05-28 01:50:31 +02:00 |
|
Zeno Rogue
|
1b96658a05
|
fake curvature
|
2020-05-15 11:46:26 +02:00 |
|
Zeno Rogue
|
bbdebb14ef
|
fat honeycomb edges
|
2020-04-29 15:09:22 +02:00 |
|
Zeno Rogue
|
84cf5d6e3a
|
added missing guards, mostly for CAP_WRL
|
2020-04-16 21:00:28 +02:00 |
|
Zeno Rogue
|
4cbffbd8df
|
chessboard/threecolor pattern for CA
|
2020-04-12 20:32:37 +02:00 |
|
Zeno Rogue
|
4e30c79c37
|
fixup to neon disabling textures
|
2020-04-06 11:24:57 +02:00 |
|
Zeno Rogue
|
c1ed54763b
|
3D geometries should now render without OpenGL
|
2020-04-06 10:43:28 +02:00 |
|
Zeno Rogue
|
2588438052
|
fixed the grid display in 3:2
|
2020-03-31 18:58:34 +02:00 |
|
Zeno Rogue
|
32baf01192
|
removed the variable 'showoff'
|
2020-03-27 19:53:59 +01:00 |
|
Zeno Rogue
|
4d4c904d3b
|
neon_mode is now an enum
|
2020-03-27 19:38:15 +01:00 |
|
Zeno Rogue
|
11447fcb7b
|
tortoise:: shading now can be disabled
|
2020-03-22 09:46:13 +01:00 |
|
Zeno Rogue
|
d0bae23b6d
|
Red Walls in Eclectic are now Eclectic Red
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
8d8972e314
|
Shallow water coloring
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
3ee3c471ca
|
fixed a possible crash while drawing ClosedGates
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
8cdb45ec01
|
adjusted elec to Eclectic City
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
99e64d862d
|
shallow water graphics and mechanics
|
2020-03-07 04:47:09 +01:00 |
|
Zeno Rogue
|
bdb5c7b7b6
|
fixed mine colors in ASCII
|
2020-02-13 11:01:20 +01:00 |
|
Zeno Rogue
|
8005b39f6f
|
ASCII/3D mode, also reacts to neon settings
|
2020-01-30 17:45:05 +01:00 |
|
Zeno Rogue
|
f05fa60400
|
added MAXMDIM guards
|
2020-01-29 18:18:51 +01:00 |
|
Zeno Rogue
|
2878cc5730
|
fixed a warning on clang
|
2020-01-19 11:54:35 +01:00 |
|