Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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e8a39e6663
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replaced euclid3:: with euc::
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2019-12-08 11:01:28 +01:00 |
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Zeno Rogue
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ddb5d07ff6
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cleanup in Euclidean
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2019-12-08 10:59:09 +01:00 |
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Zeno Rogue
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f46967efb9
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removed assignment of gp::loc to tie as Clang does not like it
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2019-11-30 18:55:02 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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610d6ee1b3
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fixed the Haunted Woods unlock in OSM.
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2019-11-15 11:17:10 +01:00 |
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Zeno Rogue
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b95672fb26
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fixed a crash when generating horocycles
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2019-11-14 19:50:12 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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5939d5e6d2
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acid gull from Brownian no longer generates just after Safety
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2019-10-27 02:45:32 +02:00 |
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Zeno Rogue
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7246605329
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do not do walls if walls not implemented
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2019-10-12 13:47:41 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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43f629e9c4
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inforder:: wall generation
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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46d127401e
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nih improvements
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2019-10-02 19:22:43 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e8c7285cc2
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product:: lands in S2xE
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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d75b0cdb0b
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product:: fix crashes because buildAnotherEquidistant called
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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313bfa2829
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reptilecheat disables knights in Camelot
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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988adb8259
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product:: horocycles now have base altitude
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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f40072511b
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product:: big stuff
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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437c4e4cdd
|
flag 'experimental' for new geometries
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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c2d56fb9bc
|
autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
|
removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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1eacccd587
|
solv:: fixed Temple generation
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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602e6f27db
|
generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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632957b678
|
solv:: chaos mode did not work
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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6bd4d748f0
|
factored elementalXY
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4f27b12ca2
|
nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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18376d2a48
|
legacy in top_land
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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05a01c280e
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top_land no longer computes celldist if no top_land is used
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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e1ec5dbf03
|
disabled Camelot in 3D fullgames
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2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
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017afc59f1
|
denser Crossroads in Sol
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2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
fff0cd1d3e
|
land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
b2e8a869cb
|
updir and expansion functions in binarytiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
946570da31
|
moved zpush from 3dmodels to hyperpoint
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
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c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
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db38e0a271
|
dual:: narrower Crossroads IV
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
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2b1aebb9b4
|
chaosmode variants (CLI only for now)
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
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c4469d9185
|
selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
1c4d86e0e9
|
3D graphics in 2D (first commit)
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
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c8e950cd40
|
added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
e95fc386e1
|
fixed crashes in Camelot
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f507b7cf55
|
fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
|
7c59f572ca
|
3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
57f2891826
|
bounded Minefield now works according to the standard Minesweeper rules
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
0af9df16e4
|
3d:: Yendorian Forest
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
837ad2695c
|
fixed buildEquidistant in 3D
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2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
4399866100
|
3d:: walls no longer depend on pseudohept
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2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
67ba896be9
|
3d:: hororec:: nice Temple of Cthulhu
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
0a0627afc5
|
selecting horocyclic lands in standard geometry works
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
b9cbb28d66
|
3d:: nicer Temple of Cthulhu in horo-triangular
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4591c2166e
|
3d:: binary:: land boundaries
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2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
22e65471f2
|
3d:: improved hyperbolic regular Temple
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
497f7f6c0f
|
3d:: reg3:: distances and alt-distances
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
78d88b5909
|
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
b17758c77f
|
3d:: Caribbean no longer freezes in rhombic
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b3920f76b0
|
3D:: Temple of Cthulhu in Euclidean
|
2019-09-12 22:38:43 +02:00 |
|
?
|
3ed2de8519
|
fixed irregular tilings on quotient spaces; new CLI parameters for irregular
|
2019-09-12 22:38:43 +02:00 |
|
?
|
6c763d5879
|
regular pattern on 3D Temple of Cthulhu
|
2019-09-12 22:38:40 +02:00 |
|
?
|
31037574f5
|
CAP_COMPLEX2 first
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c5a771c888
|
CAP_FIELD part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
b25730d5c9
|
geometry flags part 1
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
73f1686439
|
no more Brown generation in PTM Ocean
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
797a852b31
|
no more crashes in some Euclidean lands
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
7c84d2e554
|
achievements/leaderboards for the new lands/modes
|
2019-09-12 22:38:38 +02:00 |
|
Zeno Rogue
|
5598bf3e08
|
brownian:: nicer finding, and theme/balance improvements
|
2019-09-12 22:38:38 +02:00 |
|
Zeno Rogue
|
6d392ce07e
|
westwall:: initial commit
|
2019-04-29 17:19:06 +02:00 |
|
Zeno Rogue
|
410c05554c
|
racing:: fixed some lands for racing
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
d5ce7dc30b
|
racing:: improved Euclidean track generation
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
74ad8ea135
|
brownian:: more serious work
|
2019-04-29 17:19:05 +02:00 |
|
Zeno Rogue
|
36034a1514
|
fixed some lands generating incorrectly
|
2019-02-08 16:56:23 +01:00 |
|
Zeno Rogue
|
5bf27db481
|
removed Lancers and PyroCultists from Camelot if getDistLimit is too low
|
2019-02-06 18:48:38 +01:00 |
|
Zeno Rogue
|
05df60ae70
|
more lands implemented for cylinders
|
2018-12-14 19:27:12 +01:00 |
|
Zeno Rogue
|
e16c4aada7
|
Hedgehog Warriors are replaced by Fire Cultists in non-3-valent Camelot
|
2018-12-14 19:27:11 +01:00 |
|
Zeno Rogue
|
000f271552
|
refactored buildCamelot as a separate function
|
2018-12-14 19:27:11 +01:00 |
|
Zeno Rogue
|
35b826645c
|
Euclidean Chaos Mode works not only in CR4
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
bd479d3c41
|
fixed worldsize display and gp::area for S3==4
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
e9920d8d57
|
Chaos mode not works in Euclidean
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
460eb19881
|
implemented new geometries: cylinder and (only one for now) Mobius band
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
ce390de0d2
|
fixed curr_dist and horocycles in Canvas for Euclidedan
|
2018-09-28 12:27:44 +02:00 |
|
Zeno Rogue
|
5e8a42629c
|
Canvas now includes celldistAlt
|
2018-09-27 22:11:37 +02:00 |
|
Zeno Rogue
|
dee2b23991
|
replaced chosenDown with a better set of functions
|
2018-09-27 21:53:07 +02:00 |
|
Zeno Rogue
|
7058ccf747
|
Merge pull request #60 from Quuxplusone/polarb50
polara50 and polarb50 now consistently return bool, not int
|
2018-09-24 00:24:50 +02:00 |
|
Zeno Rogue
|
7b4bdbea1c
|
fixed chosenDownId on irregular grids (use MODFIXER not S42)
|
2018-09-23 16:34:53 +02:00 |
|
Zeno Rogue
|
2587474115
|
fixed chosenDown for bitruncated a45 where there can be three parents
|
2018-09-23 16:34:53 +02:00 |
|
Zeno Rogue
|
cebfcf5196
|
separated function chosenDownId
|
2018-09-21 19:49:03 +02:00 |
|
Zeno Rogue
|
9bf8842124
|
expansion is now computed exactly and for most geometries
|
2018-09-12 04:23:15 +02:00 |
|
Arthur O'Dwyer
|
f84975d1d1
|
polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
|
2018-09-05 22:28:35 -07:00 |
|
Zeno Rogue
|
5dea01b934
|
Camelot a bit more frequent in CR4
|
2018-08-31 04:18:41 +02:00 |
|
Zeno Rogue
|
3efb8990d7
|
fixed CR4 appearing inside Mountain (and probably other horocyclic lands)
|
2018-08-31 04:18:19 +02:00 |
|
Zeno Rogue
|
80e0ad5cd0
|
fixed some lands in Archimedean dual
|
2018-08-30 16:10:49 +02:00 |
|