Zeno Rogue
|
848eb8f48b
|
export everything: modules compiled separately
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
82f24b4b6c
|
exporting necessary stuff all over (in progress)
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
afa3cd599d
|
SLR works with Archimedean
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
1e6970ca28
|
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
136b931609
|
PSL(2,R)
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
2f954d0538
|
nicer handling of WDIM, GDIM, MDIM, sig
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
62214a26e1
|
fixed the bug with black creatures in 3D
|
2019-09-12 22:50:14 +02:00 |
|
Zeno Rogue
|
aaadf953ea
|
product:: item placement
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
a2919f5a9c
|
product:: works for bitruncated tilings
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
6958cbcbd9
|
product:: preliminary version (no turning)
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
06fa66bb46
|
fixed a crash in pure {4,4}
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
8b1c7bffe4
|
initial reformatting of comments for Doxygen
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
0ef57dde15
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
609d1b91d3
|
further cleanup
|
2019-09-12 22:50:13 +02:00 |
|
Zeno Rogue
|
4422b910c0
|
header cleanup: rug
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
e1194ff588
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a423dbd2da
|
more header cleanup
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
f4eda1d76e
|
removed function fixdir
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
ef89c7ed9d
|
removed functions fix6 and fix7
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
c131e21198
|
namespace hyperpoint_vec removed
|
2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
856e1147a1
|
floor textures now work with >8 sides
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
2d30f3830c
|
standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
ff584bb74c
|
fixed a bug with texturing in stereo
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
9a1858e2f9
|
clear cgis, fixed missing textures
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
ae100b1e72
|
removed some obsolete debug printfs
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
a7172eba42
|
fixed potential crashes in GP?
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
24b66d6fd5
|
2D3D: fixed Goldberg
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1759b840d4
|
2D3D:: optimized wallshapes using orthogonal_move
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dea2073714
|
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
063e4e35c2
|
no more need_reset_geometry after make_floor_textures -- it will be done anyway
|
2019-09-12 22:49:43 +02:00 |
|
Zeno Rogue
|
00b601b1de
|
2d3d:: no more matrix/unmappable warnings
|
2019-09-12 22:49:22 +02:00 |
|
Zeno Rogue
|
dbb8857a39
|
2d3d:: cone graphics for trees etc.
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
da49e6c8de
|
2d3d:: textures on sidewalls
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
d89fb49e13
|
refactured 'texture_order' as a separate function
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
5ab7249afd
|
horopoint cleanup in 2D
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
450739b133
|
2D3D: switch without changing the display
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
f8247073e7
|
2D-as-3D works in all geometries
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
1c4d86e0e9
|
3D graphics in 2D (first commit)
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
bd39bf970b
|
3d:: floor textures are no longer sometimes generated darkened
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
3c9e4db46e
|
major cleanup of projection setting
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
b8ad42a947
|
gradient background in floor texture
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
8844bd5a02
|
3d:: fixed the pmodel used for creating floor textures
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
5116d745c4
|
gldraw:: offset and texture_offset are now separate
|
2019-09-12 22:38:47 +02:00 |
|