Zeno Rogue
4f82c3eb8e
last_bowpath changed to more efficient bowpath_map
2023-10-28 09:51:27 +02:00
Zeno Rogue
41e28c34b2
crossbow:: mimics shoot too
2023-10-28 09:51:27 +02:00
Zeno Rogue
f3398e70c3
crossbow:: draw crossbow paths
2023-10-28 09:51:27 +02:00
Zeno Rogue
845237c756
Merge pull request #343 from Quuxplusone/constexpr
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Change `static const` to `static constexpr` wherever possible
2023-10-19 12:31:56 +02:00
Zeno Rogue
1c0bf5def3
ls:: Prairie in Horodisk
2023-10-05 13:53:24 +02:00
Zeno Rogue
6db4adb91c
ls:: fixed hole in H/V Ivory Tower (still a hole in Dungeon but not available anyway)
2023-09-19 07:51:13 +02:00
Zeno Rogue
ec4b02d754
ls:: Hive in H/V
2023-09-18 15:41:53 +02:00
Zeno Rogue
d4247e7b13
ls:: (reverse) ivory tower joins the game again in H/V
2023-09-18 14:34:46 +02:00
Zeno Rogue
3670be5700
debug_voronoi option
2023-09-14 17:36:31 +02:00
Arthur O'Dwyer
62629f3e70
Change static const
to static constexpr
wherever possible
...
Since we require C++11, most of these consts can be constexpr.
Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue
4b5a1621e8
also fixed the use normalize_flat in celldrawer
2023-08-16 09:35:38 +02:00
Zeno Rogue
e069a2cd46
default_flooralpha and plainfloors
2023-05-30 18:44:03 +02:00
Zeno Rogue
07c6a596e0
better wall shading in EuclidSquare embeddings
2023-05-15 02:50:41 +02:00
Zeno Rogue
a9b6452d25
fixed Zebra floor graphics in hat
2023-03-28 23:08:54 +02:00
Zeno Rogue
511ffe8498
fractal geometry
2023-03-28 22:54:46 +02:00
Zeno Rogue
e61321aea3
hat:: full arrow trap lines shown
2023-03-28 12:46:10 +02:00
Zeno Rogue
acfa454114
aperiodic is now distinct from kite::in
2023-03-23 01:37:52 +01:00
Zeno Rogue
66671145a9
refactored grid drawing
2023-03-16 14:40:26 +01:00
Zeno Rogue
acdac858a3
embedded:: shFloor is now changed to shFullFloor by default; also whichShape has other options
2023-02-18 18:43:30 +01:00
Zeno Rogue
c900d6823e
set floor col for radar/ASCII
2023-02-05 11:24:19 +01:00
Zeno Rogue
52d38665ae
fixed crashes in 3D mode
2023-02-05 10:09:36 +01:00
Zeno Rogue
13a90006b8
fixed remaining zpush to lzpush
2023-02-04 09:17:10 +01:00
Zeno Rogue
85dffdbeff
rewritten the embeddings more nicely
2023-01-27 00:27:10 +01:00
Zeno Rogue
4f0d16f9ed
faster bt grid rendering, and also works correctly in embedded_plane
2022-12-16 01:05:18 +01:00
Zeno Rogue
7dac26a85a
fixed wall shadows in embedded_plane
2022-12-15 10:14:06 +01:00
Zeno Rogue
62ffefc0cc
fixed the binary tiling to use correct straight lines on the vertical edges; also grid lines now work correctly
2022-12-15 09:58:47 +01:00
Zeno Rogue
f61adc2865
Nil embedding
2022-12-13 19:04:43 +01:00
Zeno Rogue
63b17a605c
fixed a graphical glitch when drawing chasms in euc_in_hyp
2022-12-13 12:37:29 +01:00
Zeno Rogue
3e733ae6e9
Big change: spatial_embedding option
2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2
refactored the vertical movement functions
2022-12-09 02:33:15 +01:00
Zeno Rogue
9297c94028
in non-perspective modes, draw disk restriction as wireframes instead of solid walls
2022-11-13 16:22:55 +01:00
Zeno Rogue
06523e063e
used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
2022-11-13 16:22:55 +01:00
Zeno Rogue
93892718c5
CAP_ARCM guards added
2022-10-16 10:31:17 +02:00
Zeno Rogue
a1cbf8c906
minecolors and distcolors now accept less/more colors in table
2022-10-06 13:47:00 +02:00
Zeno Rogue
03b7804817
mirrored tiles marked on or off
2022-10-06 13:35:56 +02:00
Zeno Rogue
6c88e9b2c3
debug_tiles improvements: 2 displays more tile information, not displayed in standard except in cheat mode
2022-10-06 11:59:34 +02:00
Zeno Rogue
d0a5c52889
fixed numerical_minefield display to darken numbers correctly
2022-06-08 18:00:28 +02:00
Zeno Rogue
e32f1a4670
marked mines are now displayed at full intensity when ispeed==0
2022-05-21 17:12:02 +02:00
Zeno Rogue
a6dc4b9314
new projections mostly for Solv: Lie perspective and Lie orthogonal
2022-05-17 09:45:09 +02:00
Zeno Rogue
b9fd64e1d9
numerical_minefield option -- not yet changed in menu
2022-05-17 09:34:58 +02:00
Zeno Rogue
e51747dd42
draw sidewalls for shallow
2022-05-09 10:30:50 +02:00
Zeno Rogue
51ea62977f
debug_tiles feature
2022-04-28 08:23:33 +02:00
Zeno Rogue
b9c76d8162
options to disable apeirogon_consistent_coloring and apeirogon_hide_grid_edges
2022-04-26 16:19:02 +02:00
Zeno Rogue
7adb3dac5a
mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
2022-04-26 16:19:02 +02:00
Zeno Rogue
65b4b88ce4
uint -> color_t
2022-04-07 20:46:59 +02:00
Charlotte Peppers
904faabd96
Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
2022-03-07 17:37:35 -07:00
Charlotte Peppers
ab08a69cc6
Added Canvas Floor and Canvas Darkness options
2022-03-06 20:01:59 -07:00
Zeno Rogue
87c902c4b8
fixed fat edges in some H3 honeycombs
2021-12-14 11:19:15 +01:00
Zeno Rogue
7b0b41967f
wall shadows no longer drawn with noshadow
2021-08-08 18:28:24 +02:00
Zeno Rogue
69e5356e8a
Merge pull request #276 from jruderman/slime_color_in_brown
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Fix color of slime on Brown Island
2021-08-04 19:10:46 +02:00