Zeno Rogue
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d3c9bfdd92
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improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
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Zeno Rogue
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74cc23f1c2
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hemisphere model
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2018-03-24 13:26:16 +01:00 |
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Zeno Rogue
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ac37b6df99
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more elegant cellwalkers
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2018-03-24 12:59:01 +01:00 |
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Zeno Rogue
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2c09c5ee56
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structurized textures.cpp
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2018-03-17 21:12:46 +01:00 |
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Zeno Rogue
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7ab6cb3c8b
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disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else
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2018-03-02 13:05:31 +01:00 |
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Zeno Rogue
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e45fb6bb20
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added dragon dismounting easier
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2018-02-27 23:43:21 +01:00 |
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Zeno Rogue
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c035888b67
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[cont] rug ODS fixes
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2018-02-27 19:34:29 +01:00 |
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Zeno Rogue
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97aa318f79
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force_sphere_outline, fixed sphere outline in SVG
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2018-02-26 13:17:06 +01:00 |
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Zeno Rogue
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9a1093fc6c
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cleanup: help. Also rug help displayed when rug is on
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2018-02-26 13:15:33 +01:00 |
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Zeno Rogue
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283c6bba39
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cleanup: arguments
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2018-02-26 13:14:20 +01:00 |
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Zeno Rogue
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082bd44c2a
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fixed zoom while editing texture
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2018-02-20 22:12:31 +01:00 |
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Zeno Rogue
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babb8fbde4
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removed the EUCSCALE parameter for consistency
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2018-02-20 11:15:08 +01:00 |
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Zeno Rogue
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c8d655184b
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when loading textures in the texture mode, you can now tune individual triangles
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2018-02-13 23:25:44 +01:00 |
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Zeno Rogue
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bb5ac04875
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more fixes to Emscripten CLI
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2018-02-12 13:12:08 +01:00 |
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Zeno Rogue
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be06bd31ce
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Implemented the shmup versions of Ruined City and Jelly Kingdom.
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2018-02-12 12:48:31 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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d01d772669
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more changes to make it work on iOS
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2018-02-11 02:19:49 +01:00 |
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Zeno Rogue
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90d477d3dc
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CAP_BITFIELD can be disabled -- this helps with Emscripten
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2018-02-10 18:21:46 +01:00 |
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Zeno Rogue
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1391a7fe4d
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more shader cleanup
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2018-02-10 18:21:19 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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b693c3ca58
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fixed a bug with cleaning quotient spaces
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2018-02-08 22:27:48 +01:00 |
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Zeno Rogue
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2a59ff7ab2
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CAP_TOUR guards added, more exported in hyper.h, general cleanup
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2018-02-08 22:27:12 +01:00 |
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Zeno Rogue
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8f1c75404d
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getOrientation in headers/fake
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2018-02-03 20:04:47 +01:00 |
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Zeno Rogue
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dcc3e11287
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renderbuffer should work without OpenGL
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2018-02-03 13:50:47 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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8ce3e6f703
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refactored texture mapping -- can change the texture precision when already active now
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2018-02-01 13:45:08 +01:00 |
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Zeno Rogue
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c2c9099ce8
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exported more rug functions
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2018-02-01 13:43:39 +01:00 |
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Zeno Rogue
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8e8ece7162
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refactored drawing to a texture; HQ shots can now be saved using OpenGL
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2018-02-01 13:42:47 +01:00 |
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Zeno Rogue
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22d3d2590f
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some work on the savemem feature
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2018-01-26 01:45:49 +01:00 |
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Zeno Rogue
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2f9e5186f6
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BARLEV may be predefined
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2018-01-25 23:52:57 +01:00 |
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Zeno Rogue
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8713d34d19
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'remove faraway cells from the memory' option
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2018-01-25 19:49:19 +01:00 |
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Zeno Rogue
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3a52193426
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external additions can wrap drawthemap
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2018-01-25 17:22:04 +01:00 |
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Zeno Rogue
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ed82d5bae9
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using arrays for items and kills
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2018-01-25 17:20:41 +01:00 |
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Zeno Rogue
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65cac5073f
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missing add from extra commandline options
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2018-01-25 17:20:13 +01:00 |
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Zeno Rogue
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5bd024dba3
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attack animations
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2018-01-25 17:19:50 +01:00 |
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Zeno Rogue
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7859455bfb
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added some declarations to hyper.h
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2018-01-14 21:21:32 +01:00 |
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Zeno Rogue
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3095afc94b
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cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe
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2018-01-13 19:23:02 +01:00 |
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Zeno Rogue
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51652304ad
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Crossroads IV in alternate hyperbolic geometries
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2018-01-08 23:11:29 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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f281123266
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fixed screens not disappearing when restarting
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2018-01-06 22:05:40 +01:00 |
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Zeno Rogue
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040470205f
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implemented new achievements
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2018-01-04 22:02:31 +01:00 |
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Zeno Rogue
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71897fc7f9
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missing commit
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2018-01-04 21:24:13 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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3412a50b3d
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line/circle tools added to the texture editor; grid color changing in texture editor
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2018-01-04 12:25:02 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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9d1fe00d8f
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Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool.
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2017-12-30 23:47:10 +01:00 |
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Zeno Rogue
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154bd54607
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fixed/extended the mouse zoom etc.
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2017-12-30 17:00:35 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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11569c693d
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big change: more configuration for the torus (and also Klein bottle)
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2017-12-28 16:46:10 +01:00 |
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Zeno Rogue
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e0ec332602
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implemented FOV measure, unified old rug::scale with modeldistance
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2017-12-27 18:53:00 +01:00 |
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Zeno Rogue
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59b51e8a05
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mouseh fix
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2017-12-27 14:09:39 +01:00 |
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Zeno Rogue
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dbcd71cb45
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used enum for geometry classes; moved from hyper.h to init.cpp
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2017-12-27 11:57:30 +01:00 |
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Zeno Rogue
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ae70662495
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moving the screen center
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2017-12-25 10:26:50 +01:00 |
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Zeno Rogue
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8c7abbc33e
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list of colors and brush sizes
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2017-12-22 22:34:01 +01:00 |
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Zeno Rogue
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dd108cde6b
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symmetric texture editing
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2017-12-22 21:57:55 +01:00 |
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Zeno Rogue
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4bee0c85a7
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undo in texture editor
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2017-12-22 20:59:04 +01:00 |
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Zeno Rogue
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d5bca73757
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added Domination to Snake Nest; set some data
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2017-12-21 16:35:19 +01:00 |
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Zeno Rogue
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f7b5a1b44f
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save full texture images
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2017-12-21 14:05:07 +01:00 |
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Zeno Rogue
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57a5337b9f
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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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2017-12-21 11:36:07 +01:00 |
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Zeno Rogue
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d0a925a8ca
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translating textures to a more general type
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2017-12-19 16:40:24 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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168d35cb17
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drawing textures without OpenGL
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2017-12-19 00:39:11 +01:00 |
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Zeno Rogue
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e5c22834fe
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texture editing improved
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2017-12-18 23:42:08 +01:00 |
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Zeno Rogue
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3e0f751a2c
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texture editing
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2017-12-18 00:24:56 +01:00 |
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Zeno Rogue
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bf24550e82
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magic adjustment of textures
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2017-12-16 09:03:50 +01:00 |
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Zeno Rogue
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e2080cd91e
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more intuitive file dialogs; texture config saving
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2017-12-14 12:10:40 +01:00 |
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Zeno Rogue
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36fe8dd1d0
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better cellcounting
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2017-12-14 02:50:52 +01:00 |
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Zeno Rogue
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653069094b
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more work on the patterns
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2017-12-09 20:02:56 +01:00 |
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Zeno Rogue
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9933f373d2
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improvements to patterns; codenumbers also display directions
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2017-12-09 08:06:41 +01:00 |
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Zeno Rogue
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4fa764c175
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filedialog and infix moved from mapeditor.cpp to dialogs.cpp
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2017-12-09 04:01:56 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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ecf631976f
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texture mode -- first commit
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2017-12-09 02:20:10 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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9b2f9ecc14
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Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns
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2017-12-05 16:19:22 +01:00 |
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Zeno Rogue
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3e6baf4e21
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improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately
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2017-12-03 19:51:45 +01:00 |
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Zeno Rogue
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2cec36efa9
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bugfix to exports
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2017-12-03 18:44:29 +01:00 |
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Zeno Rogue
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8638081319
|
missing exports
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2017-12-03 18:25:31 +01:00 |
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Zeno Rogue
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c5324ff2f5
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more pattern editing for g46
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2017-12-03 12:59:57 +01:00 |
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Zeno Rogue
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d6376e1ddf
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emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
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2017-12-03 11:48:02 +01:00 |
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Zeno Rogue
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5defb06d81
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improved headers / conditional compilation
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2017-12-02 00:31:36 +01:00 |
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Zeno Rogue
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d8a647d972
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brightness behind the sphere configurable; works a bit better with transparency now
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2017-11-13 12:23:42 +01:00 |
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Zeno Rogue
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d8a279b15d
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fixed issues with falling animations; fall for a longer time in non-hyperbolic
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2017-11-13 11:57:05 +01:00 |
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Zeno Rogue
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a19d4d568b
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refactored mdEqui
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2017-11-13 11:26:21 +01:00 |
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Zeno Rogue
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19f12e3068
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HUD elements, including the compass, now drawn correctly in all pmodels
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2017-11-13 11:08:06 +01:00 |
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Zeno Rogue
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f5a8b2a0c2
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more precise torus-rug rendering
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2017-11-07 14:39:26 +01:00 |
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Zeno Rogue
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44ea56baf2
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you can now hold in map editor to paint multiple cells
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2017-11-06 23:22:13 +01:00 |
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Zeno Rogue
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483e335db8
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fixed glitches in Warp+Mirror
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2017-11-06 23:11:40 +01:00 |
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Zeno Rogue
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b28320b141
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torus config editing
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2017-11-06 21:18:40 +01:00 |
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Zeno Rogue
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f38cf14110
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unified the land lists
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2017-11-03 19:31:42 +01:00 |
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Zeno Rogue
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8498ae7af8
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Zebra patterns for some of the new geometries
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2017-11-03 19:20:54 +01:00 |
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Zeno Rogue
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26b517a20a
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10.2
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2017-10-31 01:49:14 +01:00 |
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Zeno Rogue
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ccbe7feb96
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made the equidistant lands generate something without crashing in all geometries
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2017-10-30 19:12:33 +01:00 |
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Zeno Rogue
|
98825cf7b4
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reworked the geometry experiment menu
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2017-10-30 12:05:36 +01:00 |
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Zeno Rogue
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2fea184bc6
|
further rearranging
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2017-10-29 14:19:51 +01:00 |
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Zeno Rogue
|
00c9238bd6
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more rearrangement
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2017-10-29 12:46:57 +01:00 |
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Zeno Rogue
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17a1682e83
|
rearranged init.cpp/hyper.h/classes.h/classes.cpp
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2017-10-29 12:19:33 +01:00 |
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Zeno Rogue
|
016ade10c6
|
lots of work on the new geometries
|
2017-10-29 01:57:34 +02:00 |
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Zeno Rogue
|
6191409624
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a try to fix Halloween glitches (unsuccessful)
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2017-10-27 20:10:37 +02:00 |
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