Commit Graph

244 Commits

Author SHA1 Message Date
Zeno Rogue bf23d42e4c racing:: more arrangements 2019-04-29 17:19:05 +02:00
Zeno Rogue 410c05554c racing:: fixed some lands for racing 2019-04-29 17:19:05 +02:00
Zeno Rogue 74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
? 162542b616 parts pushed too fast 2019-02-08 17:39:46 +01:00
Zeno Rogue 92d98847fb fixed the issue with Orb of Aether being marked as used due to Minefield uncovering 2019-02-06 18:48:53 +01:00
Zeno Rogue 35043b5528 tortoise flags are now editable with Shift+G and saved into saved levels 2019-02-06 18:48:53 +01:00
Zeno Rogue b751fa56c6 no more ambushes on compasses (matters in HG) 2019-02-06 18:48:52 +01:00
Zeno Rogue 846032ece2 Blue Raiders now can destroy boats 2019-02-06 18:48:52 +01:00
Zeno Rogue 213cd2febf Orb of Empathy works correctly with Orb of the Fish now 2019-02-06 18:48:52 +01:00
Zeno Rogue 6ca2768641 reduced the range of Fire Cultists to 2 if getDistLimit() < 4 2019-02-06 18:48:49 +01:00
Zeno Rogue 5e7920784f Orb of Winter now protects your boat from destruction 2019-02-06 18:48:36 +01:00
Zeno Rogue 24b8bcaf5e roar message now uses the correct number of kills instead of 20 2019-02-06 18:48:36 +01:00
Zeno Rogue af95a20b43 bugfix: gadfly kills no longer counted twice 2019-02-06 16:39:40 +01:00
Zeno Rogue f22ec08f86 Warnings when hitting an ally. Better warnings 2018-12-14 19:30:54 +01:00
Zeno Rogue 207df51b8a crystal:: pirates no longer drop confusing Compasses 2018-12-14 19:27:12 +01:00
Zeno Rogue 9e3e4cf7a5 crystal:: more lands 2018-12-14 19:27:12 +01:00
Zeno Rogue 46256155d7 crystal:: compass generation 2018-12-14 19:27:12 +01:00
Zeno Rogue 79e396c742 crystal:: computing Round Table sizes (not tested) 2018-12-14 19:27:12 +01:00
Zeno Rogue 9b6136fb41 fixed some bugs where euclid was used instead of eubinary 2018-12-14 19:27:11 +01:00
Zeno Rogue 90c024822e makeEmpty in Wild West no longer destroys nearby Great Walls 2018-12-11 22:10:53 +01:00
Zeno Rogue 3e87d463d2 fixed the 'special conduct' help in the Haunted Woods 2018-11-11 11:27:36 +01:00
Zeno Rogue 6ec7023501 fixed the crash in Wild West 2018-10-28 03:09:07 +01:00
Zeno Rogue 5fac74b1cb fixed graphical/movement glitches in the minimal quotient space 2018-09-23 16:34:53 +02:00
Zeno Rogue 98e96a20c3 better distribution in hrand and hrandf 2018-09-23 16:34:53 +02:00
Zeno Rogue 9bf8842124 expansion is now computed exactly and for most geometries 2018-09-12 04:23:15 +02:00
Zeno Rogue 6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
Zeno Rogue 7cdf1a353f improved mirrors in various geometries 2018-08-21 15:37:59 +02:00
Zeno Rogue cd91148459 arcm:: all patterns work 2018-08-20 15:24:44 +02:00
Zeno Rogue 1a6427ba32 some arrays had number bounds while it should have been MAX_EDGE 2018-08-18 17:37:12 +02:00
Zeno Rogue 682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
Zeno Rogue 4f3cc3783a binary tiling 2018-08-09 19:28:53 +02:00
Zeno Rogue 508cecb3b3 the cost of leaving Land of Power now happens before collecting items 2018-08-01 14:04:47 +02:00
Zeno Rogue 1aafd72cd8 fixed a checkmate rule bug with Pikeman and (potentially killed) monster on the way 2018-08-01 12:40:44 +02:00
Zeno Rogue b3d074161e killing a tortoise with a saved baby now kills the baby too 2018-07-30 09:51:57 +02:00
Zeno Rogue 39e131d985 no more petrification on Round Table 2018-07-30 09:34:48 +02:00
Zeno Rogue e557dd1303 fixed a crash bug with the 'mark' command when no cell active 2018-07-23 23:35:01 +02:00
Zeno Rogue f7e5f470dc irr:: celldist and (circular, not yet horocyclic) celldistAlt 2018-07-20 02:58:47 +02:00
Zeno Rogue a91195bda1 bugfix: Raging Bull / Orb of the Bull / Orb of Horns worked correctly only on hexagons and heptagonsm 2018-07-10 21:51:28 +02:00
Zeno Rogue 508c63d731 calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks 2018-07-09 18:59:12 +02:00
Arthur O'Dwyer f10f5a29b2 Fix a couple of issues in MSVC related to `min` and `max`.
MSVC apparently thinks that the result of arithmetic promotions
on an `unsigned:4` bitfield is `unsigned`, not `int`; which then
causes it to fail to deduce whether the `T` in `min<T>` should be
`unsigned` (the type of the LHS) or `int` (the type of the RHS).
Clang and GCC agree that the result of arithmetic promotions on
an `unsigned:4` bitfield should be `int`, so they don't see any
ambiguity here.
2018-07-08 22:19:30 -07:00
Arthur O'Dwyer eac2ce1168 Tweak this weird hack for the benefit of MSVC.
MSVC wrongly complains about the old version:

    game.cpp(6802): error C2664: 'std::pair<hr::cell *,hr::eItem> std::make_pair<hr::cell*&,hr::eItem&>(_Ty1,_Ty2)':
    cannot convert argument 2 from 'hr::eItem' to 'hr::eItem &'
        with
        [
            _Ty1=hr::cell *&,
            _Ty2=hr::eItem &
        ]

And MSVC wrongly complains about this alternative:

    conformal::findhistory.emplace_back(c2, int(c2->item));
    error: no matching function for call to 'std::pair<hr::cell*, hr::eItem>::pair(hr::cell*&, int)'

And MinGW wrongly complains about these alternatives:

    game.cpp:6801:49: error: cannot bind bitfield 'c2->hr::cell::<anonymous>.hr::gcell::item' to 'hr::eItem&'
     conformal::findhistory.emplace_back(c2, c2->item);
                                             ~~~~^~~~

    game.cpp:6801:47: error: cannot bind bitfield 'c2->hr::cell::<anonymous>.hr::gcell::item' to 'hr::eItem&'
     conformal::findhistory.push_back({c2, c2->item});
                                           ~~~~^~~~
2018-07-08 22:19:20 -07:00
Zeno Rogue 8b35bf6d4b shards collectable in laMirrorOld 2018-07-07 11:04:44 +02:00
Zeno Rogue a8c55be1d1 Orb of Water + Orb of Empathy no longer works on enemies too 2018-07-03 04:22:35 +02:00
Zeno Rogue 11d9d3de5a renamed the global variable r to hrngen; added a commentr about hrngen; fixed hrandom_shuffle in rogueviz-kohonen 2018-06-30 16:29:37 +02:00
Arthur O'Dwyer 1a93fbcd45 Stop using the deprecated std::random_shuffle, for the benefit of MSVC.
And generalize `hrandom_shuffle` to take an arbitrary `Iter`,
so that passing `vec.begin()` will work even with MSVC's
debug iterators. (Passing `&vec[0]` or `vec.data()` would work
either way, but I'd worry that someone would forget to do that
conscientiously every time.)
2018-06-29 14:20:03 -07:00
Zeno Rogue 941982be98 [10.3i] fixed gaining extra bullets in the Wild West 2018-06-29 13:15:44 +02:00
Zeno Rogue 0f4de1fa9a [10.3i] fixed shooting in the Wild West 2018-06-29 13:14:49 +02:00
Zeno Rogue 53e9cb3ca5 fixed a crash introduced in 10.4h 2018-06-29 12:29:23 +02:00
Zeno Rogue f1f1098d95 removed some remaining references to sval, fixed the compilation of RogueViz 2018-06-29 12:16:35 +02:00
Zeno Rogue b01cee20d5 fixed one more bug with pathdata 2018-06-28 14:56:12 +02:00