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roar message now uses the correct number of kills instead of 20

This commit is contained in:
Zeno Rogue 2019-01-02 16:21:37 +01:00
parent e52f6a9bcb
commit 24b8bcaf5e

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@ -2417,7 +2417,7 @@ bool attackMonster(cell *c, flagtype flags, eMonster killer) {
int ntk = tkills();
int ntkt = killtypes();
if(tkt < 20 && ntkt >= 20) {
if(tkt < R20 && ntkt >= R20) {
addMessage(XLAT("You hear a distant roar!"));
playSound(NULL, "message-roar");
}