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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-21 08:00:25 +00:00
Commit Graph

8289 Commits

Author SHA1 Message Date
Zeno Rogue
adfb59e78f fixed the reverse keyboard movement in Euclidean 2017-11-01 00:52:54 +01:00
Dmitry Marakasov
a2de831122
Only apply -std=c++11 to C++ flags
CPPFLAGS are applied to both .cpp and .c files, and that breaks clang build:

error: invalid argument '-std=c++11' not allowed with 'C/ObjC'
2017-10-31 18:18:06 +03:00
Zeno Rogue
fe3f1bf4ad improved texts, appro overview changed in some cases, 'x'pansion moved to geom sel 2017-10-31 15:20:02 +01:00
Zeno Rogue
dad544958f removed conflict markers 2017-10-31 13:56:33 +01:00
Arthur O'Dwyer
2fde42ce3f Remove no-longer-used messages from the translations.
All these messages now consistently use the phrase "go back".

Before:
    int transcompleteness[NUMLAN] = {2057, 2057, 1229, 2053, 2053, 1555, 384, };
After:
    int transcompleteness[NUMLAN] = {2051, 2051, 1227, 2047, 2047, 1551, 383, };
2017-10-30 18:48:15 -07:00
Arthur O'Dwyer
43cb9c0bf4 Change every "pop this menu" option text to the two words "go back".
And add translations for "go back", copied from the existing translations
for the word "return".
2017-10-30 18:48:14 -07:00
Arthur O'Dwyer
dae6b9e3d3 Consistently use "space" for the "pop this menu" option in all submenus.
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".

Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Arthur O'Dwyer
5c8d117f87 Show "Return to the normal game" in the Yendor menu iff Yendor mode is on.
This eliminates the need to explain why it's a no-op half of the time.
2017-10-30 18:47:30 -07:00
Arthur O'Dwyer
d0a271878b Implement the "gain Orb of Yendor" keyboard shortcut.
Alternatively, we could just remove this option from the menu
(it's not implemented prior to this patch).
2017-10-30 18:47:30 -07:00
Zeno Rogue
e7eb15d1ad conflict resolved? 2017-10-31 01:55:50 +01:00
Zeno Rogue
c611131f5a
Merge pull request #18 from tehora/master
some spellchecking for Polish translation
2017-10-31 01:52:53 +01:00
Zeno Rogue
26b517a20a 10.2 2017-10-31 01:49:14 +01:00
Zeno Rogue
f841264676 reduced highqual's sightrange for the new geometries 2017-10-31 01:08:46 +01:00
Zeno Rogue
2fce7ed478 improved some sizes 2017-10-31 01:07:51 +01:00
Zeno Rogue
8f07fc629f fixed desc commit 2017-10-31 00:00:31 +01:00
Zeno Rogue
04a04916a6 fixed the tortoise floor 2017-10-30 23:58:34 +01:00
Zeno Rogue
ba8279db49 limit Blizzard display, fixed memory clearing for fallanims and flashes 2017-10-30 23:58:18 +01:00
Zeno Rogue
3100c0bc9c fixed special cases of the Whirlpool 2017-10-30 23:57:46 +01:00
Zeno Rogue
b174dc78b3 added description for Crystal World 2017-10-30 23:57:30 +01:00
Zeno Rogue
f400ed0537 fixed array[7] in blizzard.cpp 2017-10-30 23:57:16 +01:00
Zeno Rogue
fd57528b72 yet one more compiler warning 2017-10-30 22:48:35 +01:00
Zeno Rogue
77233040b4 fixed shPeaceRing and shHeptaRing 2017-10-30 22:47:59 +01:00
Zeno Rogue
8dc2157811 fixed compiler warning in createStep 2017-10-30 22:47:40 +01:00
Zeno Rogue
97367c02a6 more controllable trailers 2017-10-30 22:47:18 +01:00
Zeno Rogue
f860554c9f more special cases fixed 2017-10-30 22:47:07 +01:00
Zeno Rogue
ccbe7feb96 made the equidistant lands generate something without crashing in all geometries 2017-10-30 19:12:33 +01:00
Zeno Rogue
142e39ec4d fixed OverFloor[0] in standard geometry 2017-10-30 19:11:04 +01:00
Zeno Rogue
cfa1ddeb9f marked MercuryRiver and MirrorWall2 as technical 2017-10-30 19:10:45 +01:00
Zeno Rogue
0fbd1c2be8 fixed a bug when starting from CR2 2017-10-30 19:10:25 +01:00
Zeno Rogue
ae5938e1a4 renamed the variable 'purehepta' to 'nontruncated' 2017-10-30 12:24:41 +01:00
Zeno Rogue
0d2c520298 fixed the Sword in S3==4 2017-10-30 12:20:45 +01:00
Zeno Rogue
e76df0ced3 fixed the Crystal display in purehepta 2017-10-30 12:20:29 +01:00
Zeno Rogue
98825cf7b4 reworked the geometry experiment menu 2017-10-30 12:05:36 +01:00
Zeno Rogue
670e877474 disabling Chaos in Quotient 2017-10-30 10:56:33 +01:00
Zeno Rogue
6b9075b0f0 one more fix to the Rock Snake 2017-10-30 10:56:22 +01:00
Zeno Rogue
060075f605 enabled the chaos mode in weird hyperbolic 2017-10-30 10:52:48 +01:00
Zeno Rogue
f69d538e08 fixed the Rock Snake generation in weirdhyperbolic 2017-10-30 10:52:23 +01:00
Zeno Rogue
6b658a6e51 fixed problems caused by calling getCdata and getBits in geometry 2017-10-30 10:52:10 +01:00
Zeno Rogue
0d1a56c06c updated music list in repo; changed the Hunting music to Graveyard 2017-10-30 10:39:02 +01:00
Zeno Rogue
0ecfaecfdd hint about Alt added to HHG 2017-10-30 10:38:01 +01:00
Zeno Rogue
f95557a7fe fixed the hint 2017-10-30 10:37:49 +01:00
Zeno Rogue
c217d10518 extra help about slide changing, disabled Euclidean mode from early slides 2017-10-30 10:32:17 +01:00
Zeno Rogue
055307712a improved Camelot, Temple; fixed Whirlpool 2017-10-30 10:29:15 +01:00
Zeno Rogue
d2fc8b41ba disabled run in non-hyperbolic, implemented in weird hyperbolic, disabled PMC in non-hyperbolic 2017-10-30 10:01:49 +01:00
Zeno Rogue
48361cc5e4 actually ivy fixed now 2017-10-30 09:50:49 +01:00
Zeno Rogue
cdd8b6983b fixed seabeds, overgrown, shadows, ivy fixed 2017-10-30 09:50:29 +01:00
Zeno Rogue
040c580e49 no more help about 'chasms' in Crystal World 2017-10-30 09:12:03 +01:00
Zeno Rogue
a6f47f6c90 fixed the last commit 2017-10-30 09:11:47 +01:00
Zeno Rogue
ce78030e8a fixed the message priority on alchemy+wind; added a message for chasms in Crystal World 2017-10-30 09:08:14 +01:00
Zeno Rogue
36fe4c670b more work on the Crystal World 2017-10-30 09:05:16 +01:00