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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-14 17:34:47 +00:00
Commit Graph

60 Commits

Author SHA1 Message Date
Zeno Rogue
3a2ea8629d dead Ivy counting 2019-12-25 23:08:41 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
b731796ab4 fixed generating monsters on the player in some geometries 2019-11-22 23:10:23 +01:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
db42409878 product:: land generation for various lands 2019-09-12 22:50:14 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
65c4e6a31c further cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
c2d56fb9bc autohdr.h applied in more files 2019-09-12 22:50:12 +02:00
Zeno Rogue
a63fdc993f fixed ocean wandering albatross generation, and added Orbs of Safety 2019-09-12 22:50:06 +02:00
Zeno Rogue
8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
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fe174d8873 3D:: elliptic space 2019-09-12 22:38:40 +02:00
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31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
Zeno Rogue
dda147c173 newlands:: wandering monsters in Brownian and Variant 2019-04-29 17:19:06 +02:00
Zeno Rogue
bf23d42e4c racing:: more arrangements 2019-04-29 17:19:05 +02:00
Zeno Rogue
78adac4e10 an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings 2019-02-06 18:48:53 +01:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
Zeno Rogue
7cdf1a353f improved mirrors in various geometries 2018-08-21 15:37:59 +02:00
Zeno Rogue
4d31e5a544 renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces) 2018-08-19 23:06:32 +02:00
Zeno Rogue
682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
Zeno Rogue
749ad03138 syntetic tilings (WIP) 2018-08-17 13:29:00 +02:00
Zeno Rogue
cf8dffd6b8 fixed bugs with manual celllisters 2018-06-28 13:35:03 +02:00
Zeno Rogue
d11044a80a refactoring: sval/aitmp is no more, celllister(manual) used instead 2018-06-28 12:59:35 +02:00
Zeno Rogue
c6412511f5 fixed a bug in leader movement by using pathdist; also made pathdist more robust 2018-06-28 11:42:25 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
95a2f617cf Rock Snakes from the Snake Nest now keep their colors in other lands 2018-06-17 12:15:46 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
9286134502 prevent_spawn_treasure in daily 2018-05-20 15:16:21 +02:00
Zeno Rogue
e3c3a4202e Kraken variant of pseudohept 2018-05-04 12:49:50 +02:00
Zeno Rogue
abe16f6bd3 Krakens are always supposed to be able to reach the player on the sphere 2018-05-04 02:48:01 +02:00
Zeno Rogue
d9381c7284 Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
Zeno Rogue
e53fe5c05e improved the wandering monsters on smallbounded Land of Power and Vineyard 2018-04-12 21:29:35 +02:00
Zeno Rogue
229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
0b7b24ff82 Terracotta Army rebalancing 2018-01-25 23:22:33 +01:00
Zeno Rogue
e77314dbc1 fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
Zeno Rogue
9e4529c222 fixed killable wandering Skeletons in Ruined City 2018-01-06 22:42:42 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
0dd5ed1505 made the code compile with C++11 (not requiring C++14) 2018-01-05 17:18:37 +01:00
Zeno Rogue
e21d8d79fc wandering monsters and tkills 2018-01-04 21:24:03 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
5f5c86e529 new land: Docks 2017-12-29 01:10:47 +01:00
Zeno Rogue
87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue
d2bdad03ae Fixed the bug with instakillable Salamanders 2017-12-02 00:25:07 +01:00