fixed generating monsters on the player in some geometries

This commit is contained in:
Zeno Rogue 2019-11-22 23:10:23 +01:00
parent b38caa0ec8
commit b731796ab4
1 changed files with 1 additions and 0 deletions

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@ -355,6 +355,7 @@ EX void wandering() {
int i = first7 + hrand(isize(dcal) - first7);
cell *c = dcal[i];
if(inmirror(c)) continue;
if(isPlayerOn(c)) break;
if(specialland == laStorms) {
// place the sandstone wall completely randomly (but not on the player)