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fixed generating monsters on the player in some geometries
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@ -355,6 +355,7 @@ EX void wandering() {
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int i = first7 + hrand(isize(dcal) - first7);
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cell *c = dcal[i];
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if(inmirror(c)) continue;
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if(isPlayerOn(c)) break;
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if(specialland == laStorms) {
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// place the sandstone wall completely randomly (but not on the player)
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