Zeno Rogue
0e018df878
Void Beasts are now pulled by Orb of Air
2024-03-19 18:52:16 +01:00
Zeno Rogue
4c6c44cc26
variant fisheye projection
2024-01-07 12:52:50 +01:00
Zeno Rogue
0c34e9fd34
'cylidrical' stereo mode
2024-01-07 09:13:31 +01:00
Zeno Rogue
34d3d67ace
cleaned up stereo/high-FOV projections
2023-11-30 12:32:24 +01:00
Zeno Rogue
9d4d085973
equirectangular projection in raycasting
2023-11-23 22:10:59 +01:00
Zeno Rogue
8185657768
crossbow:: fixed Z-fighting and arrow paths not visible in FPP
2023-10-29 09:57:19 +01:00
Zeno Rogue
4b97f300ff
crossbow:: in fire mode, no longer display ranged orb icons on mousing
2023-10-29 08:00:19 +01:00
Zeno Rogue
a233d3a7a6
crossbow:: display crossbow in shmup and on mimics
2023-10-28 09:51:27 +02:00
Zeno Rogue
1924a03d7a
crossbow:: draw crossbow on PC
2023-10-28 09:51:27 +02:00
Zeno Rogue
33d48a76b3
crossbow:: crossbow icon works
2023-10-28 09:51:27 +02:00
Arthur O'Dwyer
62629f3e70
Change static const
to static constexpr
wherever possible
...
Since we require C++11, most of these consts can be constexpr.
Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue
b123900b52
fixed camera angle: aura and shader projection
2023-08-15 16:01:38 +02:00
Zeno Rogue
67d38feabd
camera_angle now uses matrix dialog
2023-08-14 18:08:28 +02:00
Zeno Rogue
6806a0e7e3
renamed apply_ori to more intuitive scr_to_ori, also invert the matrix
2023-08-14 11:08:37 +02:00
Zeno Rogue
9ab2b2bbd8
dialog:: mouse control in matrix dialog
2023-08-14 04:50:13 +02:00
Zeno Rogue
1554caa7b4
rotations are now represented as matrices, not angles
2023-08-08 16:27:52 +02:00
Zeno Rogue
e218b0b19f
pipes for anisotropic geometries
2023-06-10 11:05:57 +02:00
Zeno Rogue
1359784e65
forced_center_down parameter
2023-05-15 02:50:41 +02:00
Zeno Rogue
3692ef68b9
placeSidewalls now set PPR::TRANSPARENT_WALL priority for walls with alpha
2023-05-15 02:50:41 +02:00
Zeno Rogue
9c462b2334
prevented crashes while using incorrect gpside
2023-04-27 22:48:58 +02:00
Zeno Rogue
511ffe8498
fractal geometry
2023-03-28 22:54:46 +02:00
Zeno Rogue
fe4786d768
Merge pull request #336 from jlmjlm/ortroll3
...
Swap the Red Troll's hair & fur colors.
2023-03-26 12:34:26 +02:00
Zeno Rogue
08bf3fe3d6
an option to not display default help
2023-03-25 09:24:47 +01:00
Jacob Mandelson
7470b6996d
Swap the Red Troll's hair & fur colors.
2023-03-23 13:30:07 -07:00
Zeno Rogue
3faedc295b
min_scale now changed to 1e-6
2023-03-23 09:29:46 +01:00
Zeno Rogue
472443a6d2
embeddings:: noshadow disables monster shadows
2023-02-05 21:58:56 +01:00
Zeno Rogue
b89ba69fd9
local_perspective_used now known better
2023-02-05 10:31:58 +01:00
Zeno Rogue
d67b157904
embeddings:: fixed animation facing in more cylinders
2023-02-04 12:59:51 +01:00
Zeno Rogue
caf5b5dc8e
fixed facing during animation in Cylinder -- although does not seem to be the correct fix
2023-02-04 11:56:39 +01:00
Zeno Rogue
01a3f620b0
embeddings:: fixed leg animation in product
2023-02-04 11:50:48 +01:00
Zeno Rogue
793ae6fcd9
embeddings:: fixed monster movement animations in euc_in_hyp
2023-02-04 11:28:41 +01:00
Zeno Rogue
373c0fe152
embeddings:: fixed snake chaining
2023-02-04 10:19:13 +01:00
Zeno Rogue
a14bceb681
embeddings:: simplifications
2023-02-04 10:18:01 +01:00
Zeno Rogue
3e615d3c53
safer face_the_player
2023-02-04 09:17:10 +01:00
Zeno Rogue
13a90006b8
fixed remaining zpush to lzpush
2023-02-04 09:17:10 +01:00
Zeno Rogue
ba03d33959
embedding:: a simple general implementation of radar
2023-01-29 16:09:00 +01:00
Zeno Rogue
85dffdbeff
rewritten the embeddings more nicely
2023-01-27 00:27:10 +01:00
Zeno Rogue
8744420504
new embedding: Euclidean cylinder
2023-01-24 15:17:09 +01:00
Zeno Rogue
faee70ec3e
radar in euc_in_sl2 (not great)
2023-01-08 15:59:28 +01:00
Zeno Rogue
763a932aca
fixed radar in euc_in_sph (no animate), radar in euc_in_product (somewhat), fixed_YZ in euc_in_sph
2023-01-08 15:59:28 +01:00
Zeno Rogue
6259815f7f
refactored animation, and should now work in every embedded
2023-01-08 15:59:28 +01:00
Zeno Rogue
88ca5c920f
fixed treasure rendering in euc_in_sph and euc_vertical
2023-01-07 21:49:04 +01:00
Zeno Rogue
e4839a19b7
fixed the coordinate system naming, and added a comment on these names
2023-01-07 16:52:24 +01:00
Zeno Rogue
3f2a84be5f
refactored get_logical_z
2023-01-07 11:45:40 +01:00
Zeno Rogue
1fc48be781
fixed lta
2023-01-06 00:24:45 +01:00
Zeno Rogue
4b3bfb9932
euc_in_product
2023-01-06 00:09:12 +01:00
Zeno Rogue
2182f442d9
more detailed Euclidean embedding parameters
2023-01-05 14:01:23 +01:00
Zeno Rogue
86492d1181
Improved the UI for 'geodesic movement' setting, and also make it work correctly in SL2 and hyperbolic geometries
2022-12-25 12:14:36 +01:00
Zeno Rogue
547c0785ef
radar fixes
2022-12-18 00:16:18 +01:00
Zeno Rogue
c2dc16f8ca
made radar work in new embedded_planes, with some glitches
2022-12-17 23:59:39 +01:00