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embeddings:: fixed animation facing in more cylinders

This commit is contained in:
Zeno Rogue 2023-02-04 12:59:51 +01:00
parent d4eb33cd71
commit d67b157904
2 changed files with 10 additions and 1 deletions

View File

@ -1022,6 +1022,7 @@ EX transmatrix xspinpush(ld dir, ld dist) {
EX const transmatrix& lmirror() {
if(cgi.emb->is_euc_in_product()) return Id;
if(cgi.emb->is_cylinder() && nil) return Id;
if(cgi.emb->logical_to_intermediate[2][1]) return MirrorZ;
if(cgi.emb->is_hyp_in_solnih()) return MirrorY;
return Mirror;

View File

@ -2656,7 +2656,15 @@ EX bool applyAnimation(cell *c, shiftmatrix& V, double& footphase, int layer) {
}
footphase = a.footphase;
V = V * a.wherenow * lrspintox(wnow);
if(cgi.emb->is_cylinder()) V = V * cspin90(1, 0);
if(cgi.emb->is_cylinder() && !gproduct) {
if(nil) {
V = V * lzpush(1);
V = V * spin270();
V = V * lzpush(-1);
}
else
V = V * cspin90(1, 0);
}
if(a.mirrored) V = V * lmirror();
if(a.attacking == 2) V = V * lpispin();
a.ltick = ticks;