crossbow:: in fire mode, no longer display ranged orb icons on mousing

This commit is contained in:
Zeno Rogue 2023-10-29 08:00:19 +01:00
parent 0c0bf1dd84
commit 4b97f300ff
1 changed files with 5 additions and 1 deletions

View File

@ -4897,7 +4897,11 @@ EX void drawMarkers() {
multi::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
#if CAP_QUEUE
if(orbToTarget == itOrbSummon) {
if(bow::fire_mode) {
queuestr(mousex, mousey, 0, vid.fsize, "+", getcs().bowcolor >> 8);
orbToTarget = itNone;
}
else if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuestr(mousex, mousey, 0, vid.fsize, s0+minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));