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fixed lta
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4b3bfb9932
commit
1fc48be781
25
geometry.cpp
25
geometry.cpp
@ -206,6 +206,12 @@ struct geometry_information {
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/* convert the tangent space in actual coordinates to logical coordinates */
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transmatrix actual_to_logical;
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/* convert the tangent space in logical coordinates to actual coordinates */
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transmatrix logical_to_actual_units;
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/* convert the tangent space in actual coordinates to logical coordinates */
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transmatrix actual_to_logical_units;
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/** size of the Sword (from Orb of the Sword), used in the shmup mode */
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ld sword_size;
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/** scale factor for the graphics of most things*/
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@ -591,15 +597,18 @@ void geometry_information::prepare_lta() {
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if(b) geom3::light_flip(false);
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lta = Id;
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if(embedded_plane) {
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if(geom3::euc_in_noniso()) {
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lta[0][0] *= geom3::euclid_embed_scale;
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lta[1][1] *= geom3::euclid_embed_scale * geom3::euclid_embed_scale_y;
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lta = cspin(0, 1, geom3::euclid_embed_rotate * degree) * lta;
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}
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if(geom3::euc_vertical()) lta = cspin90(2, 1) * lta;
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if(geom3::hyp_in_solnih()) lta = cspin90(0, 1) * cspin90(1, 2) * cspin90(0, 1) * lta;
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}
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logical_to_actual_units = lta;
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if(geom3::euc_in_noniso()) {
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lta = Id;
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lta[0][0] *= geom3::euclid_embed_scale;
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lta[1][1] *= geom3::euclid_embed_scale * geom3::euclid_embed_scale_y;
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lta = cspin(0, 1, geom3::euclid_embed_rotate * degree) * lta * logical_to_actual_units;
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}
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actual_to_logical = inverse(lta);
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actual_to_logical_units = inverse(logical_to_actual_units);
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if(b) geom3::light_flip(true);
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}
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@ -1142,8 +1151,8 @@ EX namespace geom3 {
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EX ld euclid_embed_scale_mean() { return euclid_embed_scale * sqrt(euclid_embed_scale_y); }
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EX void set_euclid_embed_scale(ld x) { euclid_embed_scale = x; euclid_embed_scale_y = 1; euclid_embed_rotate = 0; }
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EX bool supports_flat() { return spatial_embedding == seDefault; }
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EX bool supports_invert() { return among(spatial_embedding, seDefault, seLowerCurvature, seMuchLowerCurvature, seNil, seSol, seNIH, seSolN); }
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EX bool supports_flat() { return among(spatial_embedding, seDefault, seProductH, seProductS); }
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EX bool supports_invert() { return among(spatial_embedding, seDefault, seLowerCurvature, seMuchLowerCurvature, seNil, seSol, seNIH, seSolN, seProductH, seProductS); }
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EX vector<geometryinfo> ginf_backup;
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@ -1382,7 +1391,7 @@ EX void switch_always3() {
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vid.depth = 0.5;
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}
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}
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if(spatial_embedding == seDefault && flat_embedding) {
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if(supports_flat() && flat_embedding) {
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vid.eye += vid.depth / 2;
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vid.depth = 0;
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}
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@ -5101,13 +5101,13 @@ EX void make_actual_view() {
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transmatrix T = actual_view_transform * View;
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ld z = -tC0(view_inverse(T)) [2];
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transmatrix R = actual_view_transform;
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R = cgi.logical_to_actual * R;
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R = cgi.logical_to_actual_units * R;
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if(R[1][2] || R[2][2])
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R = cspin(1, 2, -atan2(R[1][2], R[2][2])) * R;
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if(R[0][2] || R[2][2])
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R = cspin(0, 2, -atan2(R[0][2], R[2][2])) * R;
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if(geom3::hyp_in_solnih()) R = Id;
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R = cgi.actual_to_logical * R;
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R = cgi.actual_to_logical_units * R;
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current_display->radar_transform = inverse(R) * zpush(-z);
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}
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else if(gproduct) {
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@ -675,7 +675,7 @@ EX transmatrix spin(ld alpha) {
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}
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EX transmatrix unswap_spin(transmatrix T) {
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return cgi.actual_to_logical * T * cgi.logical_to_actual;
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return cgi.actual_to_logical_units * T * cgi.logical_to_actual_units;
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}
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/** rotate by 90 degrees in the XY plane */
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12
hypgraph.cpp
12
hypgraph.cpp
@ -2036,11 +2036,11 @@ EX void adjust_eye(transmatrix& T, cell *c, ld sign) {
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/** achieve top-down perspective */
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EX transmatrix default_spin() {
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return cspin90(0, 1) * cgi.actual_to_logical;
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return cspin90(0, 1) * cgi.actual_to_logical_units;
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}
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EX void centerpc(ld aspd) {
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if(subscreens::split([=] () {centerpc(aspd);})) return;
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if(dual::split([=] () { centerpc(aspd); })) return;
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@ -2207,12 +2207,6 @@ void ballgeometry() {
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queuereset(pmodel, PPR::CIRCLE);
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}
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EX transmatrix logical_to_actual_units() {
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transmatrix T = cgi.logical_to_actual;
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for(int i=0; i<3; i++) set_column(T, i, get_column(T, i) / hypot_d(3, get_column(T, i)));
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return T;
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}
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EX void resetview() {
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DEBBI(DF_GRAPH, ("reset view"));
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// EUCLIDEAN
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@ -2245,7 +2239,7 @@ EX void resetview() {
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if(WDIM == 2) vo = spin(M_PI + vid.fixed_facing_dir * degree) * vo;
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if(WDIM == 3) vo = cspin90(0, 2) * vo;
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vo = inverse(logical_to_actual_units()) * vo;
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vo = cgi.actual_to_logical_units * vo;
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if(embedded_plane) vo = cspin90(1, 2) * vo;
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if(embedded_plane && vid.wall_height < 0) vo = cspin180(0, 1) * vo;
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