Zeno Rogue
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30eda241a8
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shader fixup
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2019-10-21 22:40:56 +02:00 |
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Zeno Rogue
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25d2f6242e
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manual-animation:: cleaner skipping
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2019-10-21 22:39:29 +02:00 |
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Zeno Rogue
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8f6f7bec71
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manual-animation:: added [] to save animation (works in crystal)
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2019-10-21 22:38:51 +02:00 |
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Zeno Rogue
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ace7214ee4
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manual-animation:: more messages in general
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2019-10-21 22:37:37 +02:00 |
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Zeno Rogue
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e81f697705
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junk remove
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2019-10-21 22:36:48 +02:00 |
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Zeno Rogue
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9a74cb2019
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manual-animation:: number keys now show what specifically changed
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2019-10-21 22:36:21 +02:00 |
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Zeno Rogue
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f3f61a1337
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manual-animation:: crosshair displayed only when keys_on
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2019-10-21 22:35:45 +02:00 |
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Zeno Rogue
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51e1fe06b3
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in crystal3, quick relative_matrix for adjacent
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2019-10-21 22:35:04 +02:00 |
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Zeno Rogue
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d68ce01b63
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gradient function considers 4 coordinates
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2019-10-21 22:34:37 +02:00 |
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Zeno Rogue
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09fcd14aa7
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redesigned shader system
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2019-10-21 22:34:20 +02:00 |
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Zeno Rogue
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7babf20ef4
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rogueviz/magiccube:: removed repeated definitions
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2019-10-12 19:10:12 +02:00 |
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Zeno Rogue
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bf691001ab
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added missing guards
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2019-10-12 19:09:53 +02:00 |
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Zeno Rogue
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58c1c04697
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fixed uninitialized variable
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2019-10-12 14:42:57 +02:00 |
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Zeno Rogue
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6a94eef6aa
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fixed the # and = pattern keys not working
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2019-10-12 14:40:42 +02:00 |
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Zeno Rogue
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4fc3c73855
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fixed the racing marker in Crystal344
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2019-10-12 14:40:33 +02:00 |
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Zeno Rogue
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d7cb0b1bd2
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fixed some compiler issues
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2019-10-12 14:04:46 +02:00 |
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Zeno Rogue
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ecdb1aa6e7
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11.2e
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2019-10-12 14:02:58 +02:00 |
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Zeno Rogue
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bcbc36f38b
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fieldval_uniq returns 0 for paracompact
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2019-10-12 13:48:44 +02:00 |
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Zeno Rogue
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c78da19a98
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fixed 3-dim geometries not generating the land for the first 50 cells
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2019-10-12 13:48:26 +02:00 |
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Zeno Rogue
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edfb8084cf
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debug removed
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2019-10-12 13:48:04 +02:00 |
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Zeno Rogue
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5ba9788e53
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sightranges set for the new geometries
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2019-10-12 13:47:58 +02:00 |
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Zeno Rogue
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74e52b0617
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experimental status removed
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2019-10-12 13:47:49 +02:00 |
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Zeno Rogue
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7246605329
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do not do walls if walls not implemented
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2019-10-12 13:47:41 +02:00 |
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Zeno Rogue
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ad15ecf3e6
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reg3:: optimized non-crystal 344
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2019-10-12 13:19:58 +02:00 |
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Zeno Rogue
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924a8b1e87
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fixed the regular octahedral and dodecahedral honeycombs: side[i] and side[i+S7/6] are now opposite
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2019-10-12 13:19:18 +02:00 |
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Zeno Rogue
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48f0162e69
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increased vertex_distance to 13 in 334
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2019-10-12 13:16:22 +02:00 |
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Zeno Rogue
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31861cc45a
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reduced corner_bonus in 334
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2019-10-12 13:16:09 +02:00 |
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Zeno Rogue
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60ff50e8e2
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crystal334: help line shows coordinates in the cheat mode
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2019-10-12 13:15:46 +02:00 |
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Zeno Rogue
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06cfce6e23
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in 3DIM, do_draw is now always called if cells_drawn < 50
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2019-10-12 13:15:15 +02:00 |
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Zeno Rogue
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94857cad86
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fixed an issue in optimizeview for crystal334
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2019-10-12 13:14:38 +02:00 |
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Zeno Rogue
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8ebeb60bcb
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increased default vid.texture_step in paracompact honeycombs
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2019-10-12 13:13:09 +02:00 |
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Zeno Rogue
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ddc0fa538e
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fixed view_coordinates and compass in Crystal334
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2019-10-12 13:12:47 +02:00 |
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Zeno Rogue
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48b1773f0d
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new patterns for 4D Crystal
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2019-10-12 13:12:15 +02:00 |
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Zeno Rogue
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300fb6bcbd
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increased the default cell generation limit to 250
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2019-10-12 13:11:28 +02:00 |
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Zeno Rogue
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075278adea
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cell/heptagon pointers are now indexed when printed
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2019-10-12 11:25:56 +02:00 |
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Zeno Rogue
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d2b3df57c6
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crystal {3,4,4}
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2019-10-12 11:24:29 +02:00 |
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Zeno Rogue
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352f9ed8a9
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reg3:: cellrotations
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2019-10-12 11:22:13 +02:00 |
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Zeno Rogue
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0a465a7af5
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export adjcheck, strafedist
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2019-10-12 11:21:46 +02:00 |
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Zeno Rogue
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54a9345777
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glhr:: a more efficient stringbuilder (previous version caused stack overflow in web)
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2019-10-12 11:21:29 +02:00 |
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Zeno Rogue
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adee8aa699
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wall optimization option (-wallopt): do not draw things behind walls
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2019-10-12 11:21:00 +02:00 |
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Zeno Rogue
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e80869e14e
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fixed a bug in octahedral honeycombs
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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671990731c
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ideal 3D honeycombs
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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da4846f216
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reg3:: improved the comments, also prepared for ideal
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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57a8c93a82
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reg3:: using quotient_map based on whether quotient_map exists
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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b33f85d423
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shortcut macros cginf and cgflags
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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7a29d015b3
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inforder:: some settings in polygons.cpp to draw procedural graphics correctly
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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76ca5a8dac
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inforder:: correctly draw patTree and patAltTree (also fix a bug in binary tiling)
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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9a3be468be
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inforder:: fixed too large HUD
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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8150fd3e7d
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inforder:: remap floorshapes correctly
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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