Zeno Rogue
2a86de2f1f
canPushStatueOn also disabled for other 'do not touch' walls
2025-12-11 11:03:14 +01:00
Zeno Rogue
568e2d7ab4
Merge branch 'master' of https://github.com/zenorogue/hyperrogue
2025-12-11 10:59:32 +01:00
Zeno Rogue
67c6de1c9b
cannot push statue on barriers
2025-12-11 10:59:23 +01:00
Joseph C. Sible
3ac6126ece
Rework removed tiles in Crystal World
...
They're now treated specially in passable, so even flying/aethereal/etc.
beings can't occupy them, since they're not supposed to exist at all. This
also fixes a bug where trying to move onto chasms that used to be trapdoors
in Crystal World would give the generic "You cannot move there!" message
instead of the correct "You cannot move through the chasm!" message, and a
bug where things like Slime Beasts could make them walkable.
2025-11-12 02:35:33 -05:00
Zeno Rogue
568389e629
Strong Wind and Orb of Vaulting now better with Orb of the Sword
2024-10-12 10:40:27 +02:00
Zeno Rogue
59fe423728
boats now erase rose waves when moved
2024-06-06 15:26:01 +02:00
Zeno Rogue
6b0dd547bd
fixed rosebush/crystal world interaction
2024-05-10 19:10:44 +02:00
Zeno Rogue
9807b1b3ba
simplified the boat logic
2024-04-09 02:34:30 +02:00
Zeno Rogue
15b711e099
if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up
2024-03-24 19:29:44 +01:00
Zeno Rogue
a163c80ba1
crossbow:: graves and Round Table are non-blocking, thruVine is blocking
2023-10-28 23:33:38 +02:00
Zeno Rogue
5f3c58154c
fixed Princess using boat
2023-01-08 15:59:28 +01:00
Zeno Rogue
06523e063e
used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
2022-11-13 16:22:55 +01:00
Zeno Rogue
20e44ef18c
fixed slime movement on nonorientable
2022-04-26 16:19:02 +02:00
Zeno Rogue
7adb3dac5a
mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
2022-04-26 16:19:02 +02:00
Jesse Ruderman
b4d6b86872
Fix crash by disallowing statue-dice swaps
2021-07-10 19:15:16 -07:00
Zeno Rogue
b71e436cb6
added some missing CAP_* guards
2021-06-09 04:33:55 +02:00
Zeno Rogue
be5194958e
refactored to use isDie if applicable
2021-06-01 13:07:56 +02:00
Zeno Rogue
46c154e6d2
rosescent no longer spreads into gravity lands
2021-06-01 13:07:55 +02:00
Zeno Rogue
6fb5cc879e
Animated Die are now distinct from HexDemon, for alt geometries
2021-06-01 13:07:55 +02:00
Zeno Rogue
745d524433
Curse of Water now protects from fire
2021-05-23 16:00:49 +02:00
Zeno Rogue
7cc075d96f
no longer push statues through halfvines
2021-05-23 16:00:49 +02:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
40d450676e
more fixes to multiplayer
2021-03-06 11:46:13 +01:00
Zeno Rogue
4ce821bf7a
fixed Friendly Ghosts
2020-09-21 12:03:19 +02:00
Zeno Rogue
b782452a4a
push Statue/Fire with Orb of Winter
2020-09-16 23:49:17 +02:00
Zeno Rogue
06e9808eb4
giant frogs are now allowed to jump 1 cell
2020-03-07 04:47:10 +01:00
Zeno Rogue
eb15070ac4
more map effects for the new stuff
2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326
replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
2020-03-07 04:47:10 +01:00
Zeno Rogue
7e75c28fc1
Frogs implemented
2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d
shallow water graphics and mechanics
2020-03-07 04:47:09 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00