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	refactored to use isDie if applicable
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		| @@ -544,7 +544,7 @@ EX bool passable_for(eMonster m, cell *w, cell *from, flagtype extra) { | ||||
|     if(extra & P_ONPLAYER) { | ||||
|       if(isPlayerOn(w)) return true; | ||||
|       } | ||||
|     if(from && among(from->monst, moAnimatedDie, moAngryDie)) { | ||||
|     if(from && isDie(from->monst)) { | ||||
|       bool ok = false; | ||||
|       for(int i=0; i<from->type; i++) { | ||||
|         if(from->move(i) != w) continue; | ||||
|   | ||||
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