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if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up
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@@ -258,7 +258,8 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
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}
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if(isWatery(w)) {
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if(in_gravity_zone(w)) ;
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if((flags & P_ISPLAYER) && from && isWatery(from) && pickable_from_water(w->item)) ;
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else if(in_gravity_zone(w)) ;
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else if(from && from->wall == waBoat && F(P_USEBOAT) &&
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(!againstCurrent(w, from) || F(P_MARKWATER)) && !(from->item == itOrbYendor)) ;
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else if(from && isWatery(from) && F(P_CHAIN) && F(P_USEBOAT) && !againstCurrent(w, from)) ;
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