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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-04 21:26:17 +00:00
Commit Graph

565 Commits

Author SHA1 Message Date
Zeno Rogue
2a7e1f2603 3d:: horotris: correct distances 2019-09-12 22:38:45 +02:00
Zeno Rogue
e5cc9d77a0 3d:: automatically adjust monster generation based on the number of generated cells 2019-09-12 22:38:45 +02:00
Zeno Rogue
4591c2166e 3d:: binary:: land boundaries 2019-09-12 22:38:45 +02:00
Zeno Rogue
14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
Zeno Rogue
9f9670fcdb an option to desaturate colors for anaglyph 2019-09-12 22:38:45 +02:00
Zeno Rogue
22e65471f2 3d:: improved hyperbolic regular Temple 2019-09-12 22:38:45 +02:00
Zeno Rogue
497f7f6c0f 3d:: reg3:: distances and alt-distances 2019-09-12 22:38:45 +02:00
Zeno Rogue
6d72bd820b 3d:: extra_generation_distance (todo: make it configurable from menus) 2019-09-12 22:38:45 +02:00
Zeno Rogue
679e44d4b1 grid color is now configurable (stdgridcolor) 2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909 improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap 2019-09-12 22:38:44 +02:00
Zeno Rogue
d8428f2ec3 crystal::3d:: transformation 2019-09-12 22:38:44 +02:00
Zeno Rogue
105de56857 3d:: HoroTris geometry 2019-09-12 22:38:44 +02:00
Zeno Rogue
a2c6a4e8b0 3d:: a system for drawing transparent things, with sorting being the responsibility of HR 2019-09-12 22:38:43 +02:00
Zeno Rogue
91d848cc74 version 11.0j 2019-09-12 22:38:43 +02:00
Zeno Rogue
8d2b6a0093 BARLEV now can be 8 2019-09-12 22:38:43 +02:00
Zeno Rogue
52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
Zeno Rogue
2a801ba5d3 update 11.0i 2019-09-12 22:38:43 +02:00
Zeno Rogue
9a3167e0ed adjusted to older C++ 2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
Zeno Rogue
b3920f76b0 3D:: Temple of Cthulhu in Euclidean 2019-09-12 22:38:43 +02:00
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d46a909612 version number changed to 11.0h 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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56dc2d18c0 3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters 2019-09-12 22:38:42 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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041c7af987 3d:: *_d functions now consistently put d as the first argument 2019-09-12 22:38:42 +02:00
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42e4342c4a 3d:: fixed pushing directions 2019-09-12 22:38:42 +02:00
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aac03e72fe 3d:: depthtest disabled for PPR::SUPERLINE and beyond 2019-09-12 22:38:42 +02:00
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1809cf1622 3d:: sphere:: fixed sphereflip (and thus noshmup movement) 2019-09-12 22:38:42 +02:00
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0c125efb15 3d:: nice fire 2019-09-12 22:38:42 +02:00
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b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
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3de228fce1 3D:: fixed item graphics 2019-09-12 22:38:42 +02:00
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111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
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71f02d5dc2 3d:: mouse aiming 2019-09-12 22:38:40 +02:00
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6808c4e926 smooth_scrolling now configurable 2019-09-12 22:38:40 +02:00
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fe174d8873 3D:: elliptic space 2019-09-12 22:38:40 +02:00
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fb71d4fd15 3D:: sightranges are now configurable 2019-09-12 22:38:40 +02:00
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5ae2714e37 C0 and Cx1 now changes depending on DIM 2019-09-12 22:38:40 +02:00
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259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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1fcf58e17a 3D:: shader variants for R3 and S3 2019-09-12 22:38:40 +02:00
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c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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c66a76e00f 3D: denser Temple of Cthulhu 2019-09-12 22:38:40 +02:00
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0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00