Zeno Rogue
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2a7e1f2603
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3d:: horotris: correct distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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4591c2166e
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3d:: binary:: land boundaries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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14ea73be06
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choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9f9670fcdb
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an option to desaturate colors for anaglyph
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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22e65471f2
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3d:: improved hyperbolic regular Temple
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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6d72bd820b
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3d:: extra_generation_distance (todo: make it configurable from menus)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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679e44d4b1
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grid color is now configurable (stdgridcolor)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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d8428f2ec3
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crystal::3d:: transformation
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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105de56857
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3d:: HoroTris geometry
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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a2c6a4e8b0
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3d:: a system for drawing transparent things, with sorting being the responsibility of HR
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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91d848cc74
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version 11.0j
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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8d2b6a0093
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BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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52ce5ac9aa
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3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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2a801ba5d3
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update 11.0i
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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9a3167e0ed
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adjusted to older C++
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
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two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b3920f76b0
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3D:: Temple of Cthulhu in Euclidean
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2019-09-12 22:38:43 +02:00 |
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?
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d46a909612
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version number changed to 11.0h
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2019-09-12 22:38:42 +02:00 |
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?
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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?
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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56dc2d18c0
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3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters
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2019-09-12 22:38:42 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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041c7af987
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3d:: *_d functions now consistently put d as the first argument
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2019-09-12 22:38:42 +02:00 |
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?
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42e4342c4a
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3d:: fixed pushing directions
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2019-09-12 22:38:42 +02:00 |
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?
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aac03e72fe
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3d:: depthtest disabled for PPR::SUPERLINE and beyond
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2019-09-12 22:38:42 +02:00 |
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?
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1809cf1622
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3d:: sphere:: fixed sphereflip (and thus noshmup movement)
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2019-09-12 22:38:42 +02:00 |
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?
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0c125efb15
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3d:: nice fire
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2019-09-12 22:38:42 +02:00 |
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?
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b0c21f0626
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3d:: mapeditor works
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2019-09-12 22:38:42 +02:00 |
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?
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3de228fce1
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3D:: fixed item graphics
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2019-09-12 22:38:42 +02:00 |
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?
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111bc3697d
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sword:: removed the dependence on the S* constants
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2019-09-12 22:38:42 +02:00 |
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?
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71f02d5dc2
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3d:: mouse aiming
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2019-09-12 22:38:40 +02:00 |
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?
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6808c4e926
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smooth_scrolling now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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fe174d8873
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3D:: elliptic space
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2019-09-12 22:38:40 +02:00 |
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?
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fb71d4fd15
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3D:: sightranges are now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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5ae2714e37
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C0 and Cx1 now changes depending on DIM
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2019-09-12 22:38:40 +02:00 |
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?
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259e376909
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3d:: four-phase drawing of sphere
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2019-09-12 22:38:40 +02:00 |
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?
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33d4854c14
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3D:: 120-cell
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
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?
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c7cb93f2ed
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moved all the Euclidean maps to euclid.cpp
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2019-09-12 22:38:40 +02:00 |
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?
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7110be2032
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3D:: cube tiling
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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c66a76e00f
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3D: denser Temple of Cthulhu
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2019-09-12 22:38:40 +02:00 |
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?
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0ea37718f0
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shaderside projection for DIM==3
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2019-09-12 22:38:39 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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