1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 21:37:18 +00:00
Commit Graph

68 Commits

Author SHA1 Message Date
Zeno Rogue
98ea11de86 fixed the warnings about comparing int and bool 2018-07-07 11:05:48 +02:00
Zeno Rogue
f7ae00fd39 fixed calc_relative_matrix in field quotient geometry 2018-07-05 07:32:27 +02:00
Zeno Rogue
c6412511f5 fixed a bug in leader movement by using pathdist; also made pathdist more robust 2018-06-28 11:42:25 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
8f8a259992 new quotient geometries 2018-06-22 01:48:46 +02:00
Zeno Rogue
35301f0a68 movement animations now work in quotient geometries 2018-06-17 17:51:26 +02:00
Zeno Rogue
3881a7dd97 more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
Zeno Rogue
44affc3e9d resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
98246d3066 more cleanup in parameters, restartGame cleanup 2018-06-11 00:58:38 +02:00
Zeno Rogue
d3662a935d fix compiler warnings: catch(out_of_range&) 2018-06-07 13:58:00 +02:00
Zeno Rogue
319190b0dd fixed the shmup mode (was hiding tiles when monster appeared) 2018-05-26 10:40:17 +02:00
Zeno Rogue
e5d5678900 fixed a bug in fixStorage 2018-05-22 20:40:52 +02:00
Zeno Rogue
530c689c98 RogueViz fixes 2018-05-18 17:34:12 +02:00
Zeno Rogue
586101e0d6 GP/Zebra no longer generates graphics incorrectly 2018-05-15 23:24:44 +02:00
Zeno Rogue
666ddb007e MAJOR REWRITE of floor patterns 2018-05-07 20:13:56 +02:00
Zeno Rogue
6cf86f9604 silence the clang warning about char index 2018-05-07 20:11:29 +02:00
Zeno Rogue
8cbabb285d do not exit the game if calc_relative_matrix fails on the sphere 2018-04-22 11:13:42 +02:00
Zeno Rogue
616a4fddc7 fixed bugs with ggmatrix and virtualRebase 2018-04-21 19:13:53 +02:00
Zeno Rogue
edf4dd42cc fixed relative gmatrix computation in gp and line animation 2018-04-21 14:01:54 +02:00
Zeno Rogue
56fe281674 gp:: shmup:: fix to calc_relative_matrix (only _help was fixed) 2018-04-10 17:06:30 +02:00
Zeno Rogue
033c626dfc restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
Zeno Rogue
830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
Zeno Rogue
63f50a1136 whirl:: fix ggshmup and calc_relative_matrix (also seems to fix nonbitrunc in general) 2018-04-06 23:20:04 +02:00
Zeno Rogue
ac37b6df99 more elegant cellwalkers 2018-03-24 12:59:01 +01:00
Zeno Rogue
be06bd31ce Implemented the shmup versions of Ruined City and Jelly Kingdom. 2018-02-12 12:48:31 +01:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
b3f047ea6a reworked 3D vision 2018-02-03 13:41:49 +01:00
Zeno Rogue
22d3d2590f some work on the savemem feature 2018-01-26 01:45:49 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
Zeno Rogue
bf24550e82 magic adjustment of textures 2017-12-16 09:03:50 +01:00
Zeno Rogue
87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue
5710c665da Hunting Dogs are now slower in coop Shmup 2017-12-03 20:14:38 +01:00
Zeno Rogue
5defb06d81 improved headers / conditional compilation 2017-12-02 00:31:36 +01:00
Zeno Rogue
18c58fdfde some fixes for shmup in new geometries (untested, might be still buggy) 2017-11-13 12:49:12 +01:00
Zeno Rogue
19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
Zeno Rogue
800a37f646 realradius 2017-11-07 13:40:56 +01:00
Zeno Rogue
0ce82e23bd fixed the Compass in Gans/ortho projection 2017-11-07 13:09:57 +01:00
Arthur O'Dwyer
43cb9c0bf4 Change every "pop this menu" option text to the two words "go back".
And add translations for "go back", copied from the existing translations
for the word "return".
2017-10-30 18:48:14 -07:00
Arthur O'Dwyer
dae6b9e3d3 Consistently use "space" for the "pop this menu" option in all submenus.
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".

Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
ae5938e1a4 renamed the variable 'purehepta' to 'nontruncated' 2017-10-30 12:24:41 +01:00
Zeno Rogue
00c9238bd6 more rearrangement 2017-10-29 12:46:57 +01:00
Zeno Rogue
ee14b3035f changes to compile on Android/iOS 2017-10-17 20:36:36 +02:00
Zeno Rogue
30c095fde8 fixed the joystick bug (also 10.1c) 2017-10-16 01:22:24 +02:00
Zeno Rogue
0d3cb57ba8 rebound 'i'nventory key no longer works if it should not 2017-10-16 00:20:32 +02:00
Zeno Rogue
1975069797 Terracotta now works in shmup 2017-10-12 11:33:26 +02:00
Zeno Rogue
343d0719b1 adapted most new lands for Shmup and some other modes 2017-10-11 22:16:07 +02:00
Zeno Rogue
031e423819 fixed the shmup crash bug 2017-09-04 20:43:17 +02:00