1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 22:39:53 +00:00
Commit Graph

82 Commits

Author SHA1 Message Date
Zeno Rogue
e8f9a09930 Sokoban elements 2021-03-30 11:29:18 +02:00
Zeno Rogue
98f36617c4 fixup 2021-03-30 11:28:35 +02:00
Zeno Rogue
0a0cbfcbeb fixed one place when old cellshape was used 2021-03-25 12:44:25 +01:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
4b45872443 marked intended fallthroughs to prevent errors 2021-03-12 15:31:00 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
b921a5a81b drawing tool and shape editor can now be used with texture mode enabled 2021-02-01 11:45:52 +01:00
Zeno Rogue
f7ba6108b2 refactored grid_prec 2020-12-31 19:11:14 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue
37495105a5 removed incorrect optimization in 3D graphics 2020-09-11 11:29:14 +02:00
Zeno Rogue
5514ce4849 disabled the '@' sign in FPS 2020-08-01 13:57:51 +02:00
Zeno Rogue
44a0f5c1d8 fixed stranded boats in 3D 2020-08-01 13:57:39 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
f36eb9ddfe removed the macro VALENCE 2020-07-13 00:54:25 +02:00
Zeno Rogue
3c8d5979f1 debug_cellnames option 2020-07-07 21:25:27 +02:00
Zeno Rogue
d0823b70ec fixup to guards 2020-07-03 15:39:24 +02:00
Zeno Rogue
2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue
b9623e3fff fixed crashes with boats when no direction set 2020-06-03 11:44:19 +02:00
Zeno Rogue
0ae3ab3c9b fake::split() = fake::in() or arb::in_slided() is used when both are applicable for a condition 2020-06-03 11:43:35 +02:00
Zeno Rogue
b17c75ccec fake:: draw both walls in 3D too 2020-05-31 03:38:52 +02:00
Zeno Rogue
b0e82dd515 in fake geometries, show all edges 2020-05-31 03:30:40 +02:00
Zeno Rogue
7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue
9c4a1d6d4e new linepattern for ultra, and also better edge drawer 2020-05-28 01:50:31 +02:00
Zeno Rogue
1b96658a05 fake curvature 2020-05-15 11:46:26 +02:00
Zeno Rogue
bbdebb14ef fat honeycomb edges 2020-04-29 15:09:22 +02:00
Zeno Rogue
84cf5d6e3a added missing guards, mostly for CAP_WRL 2020-04-16 21:00:28 +02:00
Zeno Rogue
4cbffbd8df chessboard/threecolor pattern for CA 2020-04-12 20:32:37 +02:00
Zeno Rogue
4e30c79c37 fixup to neon disabling textures 2020-04-06 11:24:57 +02:00
Zeno Rogue
c1ed54763b 3D geometries should now render without OpenGL 2020-04-06 10:43:28 +02:00
Zeno Rogue
2588438052 fixed the grid display in 3:2 2020-03-31 18:58:34 +02:00
Zeno Rogue
32baf01192 removed the variable 'showoff' 2020-03-27 19:53:59 +01:00
Zeno Rogue
4d4c904d3b neon_mode is now an enum 2020-03-27 19:38:15 +01:00
Zeno Rogue
11447fcb7b tortoise:: shading now can be disabled 2020-03-22 09:46:13 +01:00
Zeno Rogue
d0bae23b6d Red Walls in Eclectic are now Eclectic Red 2020-03-07 04:47:10 +01:00
Zeno Rogue
8d8972e314 Shallow water coloring 2020-03-07 04:47:10 +01:00
Zeno Rogue
3ee3c471ca fixed a possible crash while drawing ClosedGates 2020-03-07 04:47:10 +01:00
Zeno Rogue
8cdb45ec01 adjusted elec to Eclectic City 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
bdb5c7b7b6 fixed mine colors in ASCII 2020-02-13 11:01:20 +01:00
Zeno Rogue
8005b39f6f ASCII/3D mode, also reacts to neon settings 2020-01-30 17:45:05 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
2878cc5730 fixed a warning on clang 2020-01-19 11:54:35 +01:00
Zeno Rogue
3daa6cd34c fixed reflection facing in Hall of Mirrors 2020-01-18 17:12:37 +01:00
Zeno Rogue
ca3232c3bb extended 'linewidth' setting: illustration mode, hint about Alt, disable shadows, bright mode, colorblind simulation 2020-01-18 17:11:57 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
938e4628a3 fixed the unused capture warnings 2020-01-02 19:03:57 +01:00
Zeno Rogue
ec6ffded34 older compilers 2019-12-27 13:11:31 +01:00
Zeno Rogue
998abd2f77 nicer Greatwall grid lines 2019-12-27 12:41:54 +01:00
Zeno Rogue
e8ff75b239 easier floor in gravity lands in bitruncated {4,4} 2019-12-27 11:30:09 +01:00