Zeno Rogue
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c1cdd74dd2
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fixed a crash bug when displaying Reptiles
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2018-08-31 04:18:58 +02:00 |
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Zeno Rogue
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a7f1e560c5
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subcodes can be (de)selected in the pattern selection
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2018-08-30 19:14:04 +02:00 |
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Zeno Rogue
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6bcb225f1e
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fixed and simplified Sword graphical placement
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2018-08-30 18:11:41 +02:00 |
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Zeno Rogue
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56db823daa
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fixed sidewall drawing in non-pure Archimedean
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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829850a701
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dual tilings
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2018-08-30 02:11:43 +02:00 |
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Zeno Rogue
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020d9679bd
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bitruncated Archimedean tilings
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2018-08-29 04:28:34 +02:00 |
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Zeno Rogue
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31fc90e6b8
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fixed the placement of Orb of Sword in variation pure
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2018-08-28 19:18:10 +02:00 |
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Zeno Rogue
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015e69cf30
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simplified the scaling scode
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2018-08-28 19:05:57 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
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enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
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Zeno Rogue
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89f0a6ba8a
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some more bugfixes
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2018-08-28 14:09:36 +02:00 |
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Zeno Rogue
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25c09154dc
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fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int
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2018-08-28 13:45:11 +02:00 |
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Zeno Rogue
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c17efce3b5
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PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum
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2018-08-28 04:05:32 +02:00 |
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Zeno Rogue
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d049cb63af
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fixed grid drawing
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2018-08-27 19:38:11 +02:00 |
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Zeno Rogue
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ff84f63abd
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Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups.
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2018-08-27 19:27:35 +02:00 |
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Zeno Rogue
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bfedf93eb0
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fixed displayspin in binary
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2018-08-22 11:21:58 +02:00 |
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Zeno Rogue
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01a41ba6a4
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fixed Ocean not displaying at all at low detail
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2018-08-22 00:26:50 +02:00 |
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Zeno Rogue
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1b50cd6be5
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a button appears when player not visible; fixed space-centering
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2018-08-21 18:23:31 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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ae19323e00
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fixed the Mimic rotation
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2018-08-21 11:54:14 +02:00 |
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Zeno Rogue
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c49aa0bf09
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arcm:: fixed displayspin
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2018-08-21 04:24:28 +02:00 |
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Zeno Rogue
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6174261535
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Crystal World and Warped Coast work correctly
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2018-08-20 17:30:36 +02:00 |
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Zeno Rogue
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1f356b1dff
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Crystal World and Warped Coast work correctly
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2018-08-20 17:26:29 +02:00 |
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Zeno Rogue
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cd91148459
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arcm:: all patterns work
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2018-08-20 15:24:44 +02:00 |
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Zeno Rogue
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3906e11d92
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fixed grid drawing
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2018-08-20 02:52:07 +02:00 |
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Zeno Rogue
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47c49c6d1d
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fixed some rotation bugs
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2018-08-20 02:03:43 +02:00 |
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Zeno Rogue
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c54d4ec59d
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struct archimedean_tiling
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2018-08-20 02:02:45 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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676ea3a1f9
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precise mouseover computation
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2018-08-19 22:53:51 +02:00 |
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Zeno Rogue
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e1c49a83fa
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fixed displayspin in syntetic
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2018-08-19 16:28:36 +02:00 |
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Zeno Rogue
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453c06f9f9
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functions with rotation parameters in S84-degree system have been removed or replaced in radian versions
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2018-08-19 15:52:39 +02:00 |
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Zeno Rogue
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5384ce3274
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synt:: patterns
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2018-08-19 15:15:47 +02:00 |
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Zeno Rogue
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b186b9d1bb
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shadows are actually fixed now
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2018-08-18 18:01:41 +02:00 |
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Zeno Rogue
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5c90e6bcec
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improved geometry2 and displaydir functions for syntetic
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2018-08-18 17:40:02 +02:00 |
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Zeno Rogue
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18d917da79
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improved floorshape debugger
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2018-08-18 17:38:07 +02:00 |
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Zeno Rogue
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a92cc33426
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removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
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2018-08-18 17:35:39 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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7fa3de574e
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preliminary floorshape remapping to syntetic
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2018-08-17 21:42:42 +02:00 |
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Zeno Rogue
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628edd6650
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removed debug which caused drawing each edge twice
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2018-08-17 16:50:56 +02:00 |
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Zeno Rogue
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9faa285814
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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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0b20c0a0cb
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grid works in the binary tiling
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2018-08-14 10:18:44 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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253c2d8b9b
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bitruncated irregular tilings
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2018-08-05 05:07:34 +02:00 |
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Zeno Rogue
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47c69694bc
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fixed a bug which caused sea buoys to sometimes not appear
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2018-08-04 22:25:46 +02:00 |
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Zeno Rogue
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6e1ba9e771
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yet another compilation error without CAP_TEXTURE fixed
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2018-08-04 18:17:42 +02:00 |
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Zeno Rogue
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7c16a9a32a
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texture aura option
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2018-08-03 10:47:20 +02:00 |
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Zeno Rogue
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a50169e3d3
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fixed the lines in the svg screenshots
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2018-08-01 11:25:07 +02:00 |
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Zeno Rogue
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1b44899624
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line quality option
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2018-08-01 11:07:22 +02:00 |
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