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hyperrogue/graph.cpp

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// Hyperbolic Rogue -- graphics
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// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
// basic graphics:
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int inmirrorcount = 0;
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bool wmspatial, wmescher, wmplain, wmblack, wmascii;
bool mmspatial, mmhigh, mmmon, mmitem;
int maxreclevel, reclevel;
int detaillevel = 0;
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hookset<bool(int sym, int uni)> *hooks_handleKey;
hookset<void(cell *c, const transmatrix& V)> *hooks_drawcell;
purehookset hooks_frame;
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#define WOLNIEJ 1
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#define BTOFF 0x404040
#define BTON 0xC0C000
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// #define PANDORA
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int colorbar;
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bool inHighQual; // taking high quality screenshot
bool auraNOGL; // aura without GL
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//
int axestate;
int ticks;
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int frameid;
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bool camelotcheat;
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eItem orbToTarget;
eMonster monsterToSummon;
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int sightrange = 7;
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bool overgenerate = false; // generate a bigger area with high sightrange
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string mouseovers;
int darken = 0;
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struct fallanim {
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int t_mon, t_floor, pid;
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eWall walltype;
eMonster m;
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fallanim() { t_floor = 0; t_mon = 0; pid = 0; walltype = waNone; }
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};
map<cell*, fallanim> fallanims;
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bool doHighlight() {
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return (hiliteclick && darken < 2) ? !mmhigh : mmhigh;
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}
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eModel pmodel = mdDisk;
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int dlit;
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ld spina(cell *c, int dir) {
return 2 * M_PI * dir / c->type;
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}
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// cloak color
int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
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int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
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int firecolor(int phase) {
return gradient(0xFFFF00, 0xFF0000, -1, sin((phase + ticks)/100.0), 1);
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}
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int watercolor(int phase) {
return 0x0080C0FF + 256 * int(63 * sin((ticks + phase) / 50.));
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}
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int aircolor(int phase) {
return 0x8080FF00 | int(32 + 32 * sin(ticks/200.0 + 2 * phase * M_PI / (S21+.0)));
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}
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int fghostcolor(int phase, cell *c) {
phase += (int)(size_t)c;
phase %= 4000;
if(phase<0) phase+=4000;
if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
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}
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int weakfirecolor(int phase) {
return gradient(0xFF8000, 0xFF0000, -1, sin((phase + ticks)/500.0), 1);
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}
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int fc(int ph, int col, int z) {
if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(items[itOrbFish] && isWatery(playerpos(i)) && z != 3) return watercolor(ph);
if(invismove)
col =
shmup::on ?
(col &~0XFF) | (int((col&0xFF) * .25))
: (col &~0XFF) | (int((col&0xFF) * (100+100*sin(ticks / 500.)))/200);
return col;
}
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int lightat, safetyat;
void drawLightning() { lightat = ticks; }
void drawSafety() { safetyat = ticks; }
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void drawShield(const transmatrix& V, eItem it) {
#if CAP_CURVE
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float ds = ticks / 300.;
int col = iinf[it].color;
if(it == itOrbShield && items[itOrbTime] && !orbused[it])
col = (col & 0xFEFEFE) / 2;
if(sphere && cwt.c->land == laHalloween && !wmblack && !wmascii)
col = 0;
double d = it == itOrbShield ? hexf : hexf - .1;
int mt = sphere ? 7 : 5;
for(int a=0; a<=S84*mt; a++)
curvepoint(V*ddi0(a, d + sin(ds + M_PI*2*a/4/mt)*.1));
queuecurve(darkena(col, 0, 0xFF), 0x8080808, PPR_LINE);
#endif
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}
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void drawSpeed(const transmatrix& V) {
#if CAP_CURVE
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ld ds = ticks / 10.;
int col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
for(int b=0; b<S84; b+=S14) {
for(int a=0; a<=S84; a++)
curvepoint(V*ddi0(ds+b+a, hexf*a/S84));
queuecurve(col, 0x8080808, PPR_LINE);
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}
#endif
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}
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int ctof(cell *c) {
if(nontruncated) return 1;
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// if(euclid) return 0;
return ishept(c) ? 1 : 0;
// c->type == 6 ? 0 : 1;
}
int ctof012(cell *c) {
return ishept(c)?1:ishex1(c)?0:2;
}
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void drawSafety(const transmatrix& V, int ct) {
#if CAP_QUEUE
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ld ds = ticks / 50.;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<ct; a++)
queueline(V*ddi0(ds+a*S84/ct, 2*hexf), V*ddi0(ds+(a+(ct-1)/2)*S84/ct, 2*hexf), col);
#endif
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}
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void drawFlash(const transmatrix& V) {
#if CAP_CURVE
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float ds = ticks / 300.;
int col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3));
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(col, 0x8080808, PPR_LINE);
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}
#endif
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}
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void drawLove(const transmatrix& V, int hdir) {
#if CAP_CURVE
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float ds = ticks / 300.;
int col = darkena(iinf[itOrbLove].color, 0, 0xFF);
col &= ~1;
for(int u=0; u<5; u++) {
for(int a=0; a<=S84; a++) {
double d = (1 + cos(a * M_PI/S42)) / 2;
int z = a; if(z>S42) z = S84-z;
if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
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ld rad = hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
curvepoint(V*ddi0(S42+hdir+a-1, rad));
}
queuecurve(col, 0x8080808, PPR_LINE);
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}
#endif
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}
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void drawWinter(const transmatrix& V, int hdir) {
#if CAP_QUEUE
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float ds = ticks / 300.;
int col = darkena(iinf[itOrbWinter].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld rad = 6 * sin(ds+u * 2 * M_PI / 20);
queueline(V*ddi0(S42+hdir+rad, hexf*.5), V*ddi0(S42+hdir+rad, hexf*3), col, 2);
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}
#endif
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}
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void drawLightning(const transmatrix& V) {
#if CAP_QUEUE
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int col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
for(int u=0; u<20; u++) {
ld leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
ld rad = rand() % S84;
queueline(V*ddi0(rad, hexf*0.3), V*ddi0(rad, hexf*leng), col, 2);
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}
#endif
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}
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int displaydir(cell *c, int d) {
if(euclid)
return - d * S84 / c->type;
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else
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return S42 - d * S84 / c->type;
}
double hexshiftat(cell *c) {
if(ctof(c) && S7==6 && S3 == 4 && !nontruncated) return hexshift + 2*M_PI/S7;
if(ctof(c) && (S7==8 || S7 == 4) && S3 == 3 && !nontruncated) return hexshift + 2*M_PI/S7;
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if(hexshift && ctof(c)) return hexshift;
return 0;
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}
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transmatrix ddspin(cell *c, int d, int bonus) {
int hdir = displaydir(c, d) + bonus;
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double ha = hexshiftat(c);
if(ha) return spin(-ha) * getspinmatrix(hdir);
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return getspinmatrix(hdir);
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}
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transmatrix iddspin(cell *c, int d, int bonus = 0) {
int hdir = displaydir(c, d) + bonus;
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double ha = hexshiftat(c);
if(ha) return spin(ha) * getspinmatrix(-hdir);
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return getspinmatrix(-hdir);
}
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void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
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if(items[itOrbSpeed]) drawSpeed(V);
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if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
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double esh = euclid ? M_PI - M_PI*3/S84 + 2.5 * M_PI/S42: 0;
if(shmup::on) {
#if CAP_POLY
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if(items[itOrbSword])
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
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if(items[itOrbSword2])
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queuepoly(V*spin(esh+shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sin(ticks / 200.0)));
#endif
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}
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else {
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int& ang = angle[multi::cpid];
ang %= S42;
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transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * spin(-hexshiftat(c));
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#if CAP_QUEUE
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if(!euclid) for(int a=0; a<S42; a++) {
int dda = S42 + (-1-2*a);
if(a == ang && items[itOrbSword]) continue;
if(nontruncated && a%3 != ang%3) continue;
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if((a+S21)%S42 == ang && items[itOrbSword2]) continue;
bool longer = sword::pos(cwt.c, a-1) != sword::pos(cwt.c, a+1);
int col = darkena(0xC0C0C0, 0, 0xFF);
queueline(Vnow*ddi0(dda, nontruncated ? 0.6 : longer ? 0.36 : 0.4), Vnow*ddi0(dda, nontruncated ? 0.7 : longer ? 0.44 : 0.42), col, 1);
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}
#endif
#if CAP_POLY
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if(items[itOrbSword])
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queuepoly(Vnow*spin(esh+M_PI+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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if(items[itOrbSword2])
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queuepoly(Vnow*spin(esh+(-1-2*ang)*2*M_PI/S84), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
#endif
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}
}
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if(onplayer && items[itOrbSafety]) drawSafety(V, c->type);
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if(onplayer && items[itOrbFlash]) drawFlash(V);
if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
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if(items[itOrbWinter])
drawWinter(V, 0); // displaydir(c, cwt.spin));
if(onplayer && items[itOrbLightning]) drawLightning(V);
if(safetyat > 0) {
int tim = ticks - safetyat;
if(tim > 2500) safetyat = 0;
for(int u=tim; u<=2500; u++) {
if((u-tim)%250) continue;
ld rad = hexf * u / 250;
int col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), col, 0);
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}
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}
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}
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void drawStunStars(const transmatrix& V, int t) {
#if CAP_POLY
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for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + M_PI * ticks/600.);
queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR_STUNSTARS);
}
#endif
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}
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namespace tortoise {
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// small is 0 or 2
void draw(const transmatrix& V, int bits, int small, int stuntime) {
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#if CAP_POLY
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int eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
int shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
int scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
int skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
for(int i=0; i<12; i++) {
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int col =
i == 0 ? shellcolor:
i < 8 ? scutecolor :
skincolor;
int b = getBit(bits, i);
int d = darkena(col, 0, 0xFF);
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
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queuepoly(V, shTortoise[i][b+small], d);
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
queuepoly(V * Mirror, shTortoise[i][b+small], d);
if(i == 8) {
for(int k=0; k<stuntime; k++) {
eyecolor &= 0xFEFEFE;
eyecolor >>= 1;
}
queuepoly(V, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
queuepoly(V * Mirror, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
}
}
#endif
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}
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int getMatchColor(int bits) {
int mcol = 1;
double d = tortoise::getScent(bits);
if(d > 0) mcol = 0xFFFFFF;
else if(d < 0) mcol = 0;
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
return gradient(0x487830, mcol, 0, dd, 0xFF);
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}
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};
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double footfun(double d) {
d -= floor(d);
return
d < .25 ? d :
d < .75 ? .5-d :
d-1;
}
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bool ivoryz;
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void animallegs(const transmatrix& V, eMonster mo, int col, double footphase) {
#if CAP_POLY
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footphase /= SCALE;
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bool dog = mo == moRunDog;
bool bug = mo == moBug0 || mo == moMetalBeast;
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if(bug) footphase *= 2.5;
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double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
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if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
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if(!footphase) rightfoot = leftfoot = 0;
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transmatrix VAML = mmscale(V, 1.04);
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hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
{&shWolfFrontPaw, &shWolfRearPaw, &shWolfFrontLeg, &shWolfRearLeg},
{&shReptileFrontFoot, &shReptileRearFoot, &shReptileFrontLeg, &shReptileRearLeg},
{&shBugLeg, NULL, NULL, NULL},
{&shTrylobiteFrontClaw, &shTrylobiteRearClaw, &shTrylobiteFrontLeg, &shTrylobiteRearLeg},
{&shBullFrontHoof, &shBullRearHoof, &shBullFrontHoof, &shBullRearHoof},
};
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hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
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if(x[0]) queuepolyat(V * xpush(rightfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[0]) queuepolyat(V * Mirror * xpush(leftfoot), *x[0], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * xpush(-rightfoot), *x[1], col, PPR_MONSTER_FOOT);
if(x[1]) queuepolyat(V * Mirror * xpush(-leftfoot), *x[1], col, PPR_MONSTER_FOOT);
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if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR_MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR_MONSTER_FOOT);
#endif
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}
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void ShadowV(const transmatrix& V, const hpcshape& bp, int prio) {
#if CAP_POLY
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if(mmspatial) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
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dynamicval<int> p(poly_outline, OUTLINE_TRANS);
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queuepolyat(V, bp, SHADOW_MON, prio);
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}
#endif
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}
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void otherbodyparts(const transmatrix& V, int col, eMonster who, double footphase) {
#if CAP_POLY
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#define VFOOT V
#define VLEG mmscale(V, geom3::LEG)
#define VGROIN mmscale(V, geom3::GROIN)
#define VBODY mmscale(V, geom3::BODY)
#define VNECK mmscale(V, geom3::NECK)
#define VHEAD mmscale(V, geom3::HEAD)
#define VALEGS V
#define VABODY mmscale(V, geom3::ABODY)
#define VAHEAD mmscale(V, geom3::AHEAD)
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#define VFISH V
#define VBIRD mmscale(V, geom3::BIRD + .05 * sin((int) (size_t(where)) + ticks / 1000.))
#define VGHOST mmscale(V, geom3::GHOST)
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#define VSLIMEEYE mscale(V, geom3::FLATEYE)
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// if(!mmspatial && !footphase && who != moSkeleton) return;
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footphase /= SCALE;
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5;
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// todo
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if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG1);
queuepoly(VL * xpush(rightfoot*3/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), shHumanLeg, col);
}
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if(true) {
transmatrix VL = mmscale(V, geom3::LEG);
queuepoly(VL * xpush(rightfoot/2), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/2), shHumanLeg, col);
}
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if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG3);
queuepoly(VL * xpush(rightfoot/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/4), shHumanLeg, col);
}
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if(who == moWaterElemental) {
double fishtail = footfun(footphase / .4) / 4 * 1.5;
queuepoly(VFOOT * xpush(fishtail), shFishTail, watercolor(100));
}
else if(who == moSkeleton) {
queuepoly(VFOOT * xpush(rightfoot), shSkeletalFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shSkeletalFoot, col);
return;
}
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
queuepoly(VFOOT * xpush(rightfoot), shYetiFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shYetiFoot, col);
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}
else {
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queuepoly(VFOOT * xpush(rightfoot), shHumanFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shHumanFoot, col);
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}
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if(!mmspatial) return;
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if(detaillevel >= 2 && who != moZombie)
queuepoly(mmscale(V, geom3::NECK1), shHumanNeck, col);
if(detaillevel >= 1) {
queuepoly(VGROIN, shHumanGroin, col);
if(who != moZombie) queuepoly(VNECK, shHumanNeck, col);
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}
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if(detaillevel >= 2) {
queuepoly(mmscale(V, geom3::GROIN1), shHumanGroin, col);
if(who != moZombie) queuepoly(mmscale(V, geom3::NECK3), shHumanNeck, col);
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}
#endif
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}
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bool drawstar(cell *c) {
for(int t=0; t<c->type; t++)
if(c->mov[t] && c->mov[t]->wall != waSulphur && c->mov[t]->wall != waSulphurC &&
c->mov[t]->wall != waBarrier)
return false;
return true;
}
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bool drawItemType(eItem it, cell *c, const transmatrix& V, int icol, int ticks, bool hidden) {
char xch = iinf[it].glyph;
#if !CAP_POLY
return it;
#else
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int ct6 = c ? ctof(c) : 1;
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hpcshape *xsh =
(it == itPirate || it == itKraken) ? &shPirateX :
(it == itBuggy || it == itBuggy2) ? &shPirateX :
it == itHolyGrail ? &shGrail :
isElementalShard(it) ? &shElementalShard :
(it == itBombEgg || it == itTrollEgg) ? &shEgg :
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it == itHunting ? &shTriangle :
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it == itDodeca ? &shDodeca :
xch == '*' ? &shGem[ct6] :
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xch == '(' ? &shKnife :
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it == itShard ? &shMFloor[0] :
it == itTreat ? &shTreat :
it == itSlime ? &shEgg :
xch == '%' ? &shDaisy : xch == '$' ? &shStar : xch == ';' ? &shTriangle :
xch == '!' ? &shTriangle : it == itBone ? &shNecro : it == itStatue ? &shStatue :
it == itIvory ? &shFigurine :
xch == '?' ? &shBookCover :
it == itKey ? &shKey :
it == itRevolver ? &shGun :
NULL;
if(c && doHighlight()) {
int k = itemclass(it);
if(k == IC_TREASURE)
poly_outline = OUTLINE_TREASURE;
else if(k == IC_ORB)
poly_outline = OUTLINE_ORB;
else
poly_outline = OUTLINE_OTHER;
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}
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if(c && conformal::includeHistory && eq(c->aitmp, sval)) poly_outline = OUTLINE_DEAD;
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if(!mmitem && it) return true;
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else if(it == itSavedPrincess) {
drawMonsterType(moPrincess, c, V, icol, 0);
return false;
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}
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else if(it == itStrongWind) {
queuepoly(V * spin(ticks / 750.), shFan, darkena(icol, 0, 255));
}
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else if(it == itWarning) {
queuepoly(V * spin(ticks / 750.), shTriangle, darkena(icol, 0, 255));
}
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else if(it == itBabyTortoise) {
int bits = c ? tortoise::babymap[c] : tortoise::last;
int over = c && c->monst == moTortoise;
tortoise::draw(V * spin(ticks / 5000.) * ypush(crossf*.15), bits, over ? 4 : 2, 0);
// queuepoly(V, shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
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}
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else if(it == itCompass) {
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cell *c1 = findcompass(c);
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transmatrix V2;
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if(c1) {
transmatrix P = shmup::ggmatrix(c1);
hyperpoint P1 = tC0(P);
if(isPlayerOn(c)) {
queuechr(P1, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sin(ticks / 150.)));
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(P1, 0x0000FF, 0);
}
V2 = V * rspintox(inverse(V) * P1);
}
else V2 = V;
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V2 = V2 * spin(M_PI * sin(ticks/100.) / 30);
queuepoly(V2, shCompass1, 0xFF8080FF);
queuepoly(V2, shCompass2, 0xFFFFFFFF);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
xsh = NULL;
}
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else if(it == itPalace) {
transmatrix V2 = V * spin(ticks / 1500.);
queuepoly(V2, shMFloor3[ct6], 0xFFD500FF);
queuepoly(V2, shMFloor4[ct6], darkena(icol, 0, 0xFF));
queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
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}
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else if(mapeditor::drawUserShape(V, 2, it, darkena(icol, 0, 0xFF), c)) ;
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else if(it == itRose) {
for(int u=0; u<4; u++)
queuepoly(V * spin(ticks / 1500.) * spin(2*M_PI / 3 / 4 * u), shRose, darkena(icol, 0, hidden ? 0x30 : 0xA0));
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}
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else if(it == itBarrow && c) {
for(int i = 0; i<c->landparam; i++)
queuepolyat(V * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spin(ticks / 1500.), *xsh, darkena(icol, 0, hidden ? 0x40 :
(highwall(c) && wmspatial) ? 0x60 : 0xFF),
PPR_HIDDEN);
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// queuepoly(V*spin(M_PI+(1-2*ang)*2*M_PI/S84), shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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}
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else if(xsh) {
if(it == itFireShard) icol = firecolor(100);
if(it == itWaterShard) icol = watercolor(100) >> 8;
if(it == itZebra) icol = 0xFFFFFF;
if(it == itLotus) icol = 0x101010;
transmatrix V2 = V * spin(ticks / 1500.);
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if(xsh == &shBookCover && mmitem)
queuepoly(V2, shBook, 0x805020FF);
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int pr = PPR_ITEM;
int alpha = hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0;
if(c && c->wall == waIcewall) pr = PPR_HIDDEN, alpha = 0x80;
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queuepolyat(V2, *xsh, darkena(icol, 0, alpha), pr);
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if(it == itZebra)
queuepolyat(V * spin(ticks / 1500. + M_PI/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR_ITEMb);
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}
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else if(xch == 'o' || it == itInventory) {
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if(it == itOrbFire) icol = firecolor(100);
int pr = PPR_ITEM;
bool inice = c && c->wall == waIcewall;
if(inice) pr = PPR_HIDDEN;
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int icol1 = icol;
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if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;
if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
if(it == itOrbRecall) icol = 0x101010;
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int col = darkena(icol, 0, int(0x80 + 0x70 * sin(ticks / 300.)));
if(it == itOrbFish)
queuepolyat(V * spin(ticks / 1500.), shFishTail, col, PPR_ITEM_BELOW);
queuepolyat(V, shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), pr);
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hpcshape& sh =
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it == itOrbLove ? shLoveRing :
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isRangedOrb(it) ? shTargetRing :
isOffensiveOrb(it) ? shSawRing :
isFriendOrb(it) ? shPeaceRing :
isUtilityOrb(it) ? shGearRing :
isDirectionalOrb(it) ? shSpearRing :
it == itOrb37 ? shHeptaRing :
shRing;
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queuepolyat(V * spin(ticks / 1500.), sh, col, pr);
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}
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else if(it) return true;
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return false;
#endif
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}
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void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase) {
#if CAP_POLY
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ShadowV(V, shPBody);
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int col = linf[laTerracotta].color;
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
otherbodyparts(V, bcol, moDesertman, footphase);
queuepoly(VBODY, shPBody, bcol);
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(0xC0C0C0, 0, 0xFF));
queuepoly(VBODY, shTerraArmor1, darkena(t > 0 ? 0x4040FF : col, 0, 0xFF));
if(hp >= 4) queuepoly(VBODY, shTerraArmor2, darkena(t > 1 ? 0xC00000 : col, 0, 0xFF));
if(hp >= 2) queuepoly(VBODY, shTerraArmor3, darkena(t > 2 ? 0x612600 : col, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(t > 4 ? 0x202020 : t > 3 ? 0x504040 : col, 0, 0xFF));
queuepoly(VHEAD, shPFace, bcol);
#endif
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}
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase) {
2015-08-08 13:57:52 +00:00
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char xch = minf[m].glyph;
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#if CAP_POLY
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if(m == moTortoise && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (m == moTortoise || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);
if(m == moTortoise) {
int bits = where ? tortoise::getb(where) : tortoise::last;
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
if(tortoise::seek() && !tortoise::diff(bits) && where)
queuepoly(V, shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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}
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else if(m == moPlayer) {
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charstyle& cs = getcs();
bool havus = mapeditor::drawUserShape(V, 0, cs.charid, cs.skincolor, where);
if(mapeditor::drawplayer && !havus) {
if(cs.charid >= 8) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shWolfLegs, fc(150, cs.dresscolor, 4));
else {
ShadowV(V, shWolfBody);
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shWolfBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shFamiliarHead, fc(500, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shFamiliarEye, col);
queuepoly(VAHEAD * Mirror, shFamiliarEye, col);
}
}
else if(cs.charid >= 6) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, fc(0, cs.skincolor, 0));
else {
ShadowV(V, shDogTorso);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
queuepoly(VABODY, shDogTorso, fc(0, cs.skincolor, 0));
}
queuepoly(VAHEAD, shDogHead, fc(150, cs.haircolor, 2));
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if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD, shWolf1, col);
queuepoly(VAHEAD, shWolf2, col);
queuepoly(VAHEAD, shWolf3, col);
}
}
else if(cs.charid >= 4) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shCatLegs, fc(500, cs.dresscolor, 4));
else {
ShadowV(V, shCatBody);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shCatBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shCatHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
int col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
queuepoly(VAHEAD * xpush(.04), shWolf1, col);
queuepoly(VAHEAD * xpush(.04), shWolf2, col);
}
}
else {
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otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
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queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, fc(0, cs.skincolor, 0));
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ShadowV(V, (cs.charid&1) ? shFemaleBody : shPBody);
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if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, fc(500, cs.dresscolor, 4));
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if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, fc(400, cs.dresscolor, 5));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, fc(400, cs.dresscolor2, 5));
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if(items[itOrbSide3])
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, fc(0, cs.skincolor, 0));
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if(items[itOrbHorns]) {
queuepoly(VBODY, shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
queuepoly(VBODY, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
queuepoly(VBODY * Mirror, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
}
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if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
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if(peace::on) ;
else if(items[itOrbThorns])
queuepoly(VBODY, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
else if(!shmup::on && items[itOrbDiscord])
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
else if(items[itRevolver])
queuepoly(VBODY, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(!shmup::on)
queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
else if(shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
if(items[itOrbBeauty]) {
if(cs.charid&1)
queuepoly(VHEAD, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
else
queuepoly(VBODY, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
}
if(where && where->land == laWildWest) {
queuepoly(VHEAD, shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
}
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if(cheater && !autocheat) {
queuepoly(VHEAD, (cs.charid&1) ? shGoatHead : shDemon, darkena(0xFFFF00, 0, 0xFF));
// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
}
else {
queuepoly(VHEAD, shPFace, fc(500, cs.skincolor, 1));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, fc(150, cs.haircolor, 2));
}
}
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if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
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if(tortoise::seek())
tortoise::draw(VBODY * ypush(-crossf*.25), tortoise::seekbits, 4, 0);
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}
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}
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else if(mapeditor::drawUserShape(V, 1, m, darkena(col, 0, 0xFF), where)) return false;
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else if(isMimic(m) || m == moShadow || m == moIllusion) {
charstyle& cs = getcs();
if(mapeditor::drawUserShape(V, 0, (cs.charid&1)?1:0, darkena(col, 0, 0x80), where)) return false;
if(cs.charid >= 8) {
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xC0));
ShadowV(V, shWolfBody);
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if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VABODY, shWolfLegs, darkena(col, 0, 0xC0));
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queuepoly(VABODY, shFamiliarHead, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shFamiliarEye, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(col, 0, 0xC0));
}
else if(cs.charid >= 6) {
ShadowV(V, shDogBody);
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase) {
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xC0));
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}
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else
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xC0));
queuepoly(VABODY, shWolf1, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf2, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf3, darkena(col, 1, 0xC0));
}
else if(cs.charid >= 4) {
ShadowV(V, shCatBody);
queuepoly(VABODY, shCatBody, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shCatHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase)
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VALEGS, shCatLegs, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf1, darkena(col, 1, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf2, darkena(col, 1, 0xC0));
}
else {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
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if(!shmup::on) {
bool emp = items[itOrbEmpathy] && m != moShadow;
if(items[itOrbThorns] && emp)
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queuepoly(VBODY, shHedgehogBladePlayer, darkena(col, 0, 0x40));
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if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, darkena(col, 0, 0x40));
if(items[itOrbSide3] && emp)
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queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, darkena(col, 0, 0x40));
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queuepoly(VBODY, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
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}
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else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
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queuepoly(VBODY, shPKnife, darkena(col, 0, 0XC0));
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xC0));
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queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));
if(cs.charid&1)
queuepoly(VBODY, shFemaleDress, darkena(col, 1, 0XC0));
if(cs.charid == 2)
queuepoly(VBODY, shPrinceDress, darkena(col, 1, 0XC0));
if(cs.charid == 3)
queuepoly(VBODY, shPrincessDress, darkena(col, 1, 0XC0));
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}
}
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else if(m == moBullet) {
ShadowV(V, shKnife);
queuepoly(VBODY * spin(-M_PI/4), shKnife, getcs().swordcolor);
}
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else if(m == moKnight || m == moKnightMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(0xC0C0A0, 0, 0xC0));
queuepoly(VBODY, shPSword, darkena(0xFFFF00, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
int col;
if(!euclid && where && where->master->alt)
col = cloakcolor(roundTableRadius(where));
else
col = cloakcolor(newRoundTableRadius());
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPHead, darkena(0x703800, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
return false;
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}
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else if(m == moGolem || m == moGolemMoved) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0XC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
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}
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else if(isPrincess(m) || m == moFalsePrincess || m == moRoseLady || m == moRoseBeauty) {
bool girl = princessgender() == GEN_F;
bool evil = !isPrincess(m);
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int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
ShadowV(V, girl ? shFemaleBody : shPBody);
otherbodyparts(V, facecolor, m, footphase);
queuepoly(VBODY, girl ? shFemaleBody : shPBody, facecolor);
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if(m == moPrincessArmed)
queuepoly(VBODY, vid.cs.charid < 2 ? shSabre : shPSword, 0xFFFFFFFF);
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
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if(m == moRoseLady) {
queuepoly(VBODY, shPKnife, 0xFFFFFFFF);
queuepoly(VBODY * Mirror, shPKnife, 0xFFFFFFFF);
}
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if(girl) {
queuepoly(VBODY, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
}
else {
if(vid.cs.charid < 2)
queuepoly(VBODY, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
}
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if(m == moRoseLady) {
// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
queuepoly(VHEAD, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
}
else if(m == moRoseBeauty) {
if(girl) {
queuepoly(VHEAD, shBeautyHair, 0xF0A0D0FF);
queuepoly(VHEAD, shFlowerHair, 0xC00000FF);
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}
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else {
queuepoly(VHEAD, shPHead, 0xF0A0D0FF);
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queuepoly(VBODY, shFlowerHand, 0xC00000FF);
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queuepoly(VBODY, shSuspenders, 0xC00000FF);
}
}
else {
queuepoly(VHEAD, girl ? shFemaleHair : shPHead,
evil ? 0xC00000FF : 0x332A22FF);
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}
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queuepoly(VHEAD, shPFace, facecolor);
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}
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else if(m == moWolf || m == moRedFox || m == moWolfMoved || m == moLavaWolf) {
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ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(col, 0, 0xFF));
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xFF));
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if(m == moRedFox) {
queuepoly(VABODY, shFoxTail1, darkena(col, 0, 0xFF));
queuepoly(VABODY, shFoxTail2, darkena(0xFFFFFF, 0, 0xFF));
}
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queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF));
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}
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else if(isBull(m)) {
ShadowV(V, shBullBody);
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
if(mmspatial || footphase)
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
queuepoly(VABODY, shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
queuepoly(VAHEAD, shBullHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
}
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else if(m == moReptile) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF));
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}
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else if(m == moSalamander) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(0xD00000, 1, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(0xD00000, 1, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(0xD08000, 0, 0xFF));
}
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else if(m == moVineBeast) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
else
queuepoly(VALEGS, shWolfLegs, 0x00FF00FF);
queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF);
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}
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else if(m == moMouse || m == moMouseMoved) {
queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF));
queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF));
queuepoly(VALEGS, shMouseEyes, 0xFF);
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}
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else if(isBug(m)) {
ShadowV(V, shBugBody);
if(!mmspatial && !footphase)
queuepoly(VABODY, shBugBody, darkena(col, 0, 0xFF));
else {
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shBugAntenna, darkena(col, 1, 0xFF));
}
queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
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}
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else if(m == moRunDog || m == moHunterDog || m == moHunterGuard || m == moHunterChanging) {
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if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
2017-09-30 09:46:41 +00:00
{
dynamicval<int> dp(poly_outline);
dynamicval<double> dw(minwidth_global);
int eyecolor = 0x202020;
bool redeyes = false;
if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
if(m == moHunterGuard) eyecolor = 0xFF6000, redeyes = true;
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if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
int eyes = darkena(eyecolor, 0, 0xFF);
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if(redeyes) poly_outline = eyes, minwidth_global = 1;
queuepoly(VAHEAD, shWolf1, eyes);
queuepoly(VAHEAD, shWolf2, eyes);
}
queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
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}
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else if(m == moOrangeDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(0xFFFFFF, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VABODY, shDogStripes, darkena(0x303030, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
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}
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else if(m == moShark || m == moGreaterShark || m == moCShark)
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
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m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
m == moSandBird) {
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ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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}
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else if(m == moSparrowhawk) {
ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
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}
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else if(m == moButterfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shButterflyWing);
queuepoly(VBIRD * Vwing, shButterflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shButterflyBody, darkena(col, 2, 0xFF));
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}
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else if(m == moGadfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sin(ticks / 100.0);
ShadowV(V * Vwing, shGadflyWing);
queuepoly(VBIRD * Vwing, shGadflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shGadflyBody, darkena(col, 1, 0xFF));
queuepoly(VBIRD, shGadflyEye, darkena(col, 2, 0xFF));
queuepoly(VBIRD * Mirror, shGadflyEye, darkena(col, 2, 0xFF));
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}
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else if(m == moVampire || m == moBat) {
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// vampires have no shadow and no mirror images
if(m == moBat) ShadowV(V, shBatWings);
if(m == moBat || !inmirrorcount) {
queuepoly(VBIRD, shBatWings, darkena(0x303030, 0, 0xFF));
queuepoly(VBIRD, shBatBody, darkena(0x606060, 0, 0xFF));
}
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/* queuepoly(V, shBatMouth, darkena(0xC00000, 0, 0xFF));
queuepoly(V, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V*Mirror, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V, shBatEye, darkena(00000000, 0, 0xFF));
queuepoly(V*Mirror, shBatEye, darkena(00000000, 0, 0xFF)); */
}
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else if(m == moGargoyle) {
ShadowV(V, shGargoyleWings);
queuepoly(VBIRD, shGargoyleWings, darkena(col, 0, 0xD0));
queuepoly(VBIRD, shGargoyleBody, darkena(col, 0, 0xFF));
}
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else if(m == moZombie) {
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
otherbodyparts(V, c, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, c);
}
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else if(m == moTerraWarrior)
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drawTerraWarrior(V, 7, (where ? where->hitpoints : 7), footphase);
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else if(m == moDesertman) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0xD0D000C0);
}
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else if(m == moPalace || m == moFatGuard || m == moVizier || m == moSkeleton) {
queuepoly(VBODY, shSabre, 0xFFFFFFFF);
if(m == moSkeleton) {
otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
queuepoly(VBODY, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VHEAD, shSkullEyes, darkena(0, 0, 0xFF));
ShadowV(V, shSkeletonBody);
}
else {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
if(m == moFatGuard) {
queuepoly(VBODY, shFatBody, darkena(0xC06000, 0, 0xFF));
col = 0xFFFFFF;
if(!where || where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
}
else {
queuepoly(VBODY, shPBody, darkena(0xFFD500, 0, 0xFF));
queuepoly(VBODY, shKnightArmor, m == moVizier ? 0xC000C0FF :
darkena(0x00C000, 1, 0xFF));
if(where && where->hitpoints >= 3)
queuepoly(VBODY, shKnightCloak, m == moVizier ? 0x800080Ff :
darkena(0x00FF00, 1, 0xFF));
}
queuepoly(VHEAD, shTurban1, darkena(col, 1, 0xFF));
if(!where || where->hitpoints >= 2)
queuepoly(VHEAD, shTurban2, darkena(col, 0, 0xFF));
}
drawStunStars(V, where ? where->stuntime : 0);
}
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else if(m == moCrystalSage) {
otherbodyparts(V, 0xFFFFFFFF, m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, 0xFFFFFFFF);
queuepoly(VHEAD, shPHead, 0xFFFFFFFF);
queuepoly(VHEAD, shPFace, 0xFFFFFFFF);
}
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else if(m == moHedge) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY, shHedgehogBlade, 0xC0C0C0FF);
queuepoly(VHEAD, shPHead, 0x804000FF);
queuepoly(VHEAD, shPFace, 0xF09000FF);
}
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else if(m == moYeti || m == moMonkey) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 0, 0xFF));
}
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else if(m == moResearcher) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xFFFF00, 0, 0xC0));
queuepoly(VHEAD, shAztecHead, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shAztecCap, darkena(0xC000C0, 0, 0xFF));
}
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else if(m == moFamiliar) {
/* queuepoly(V, shFemaleBody, darkena(0xC0B070, 0, 0xFF));
queuepoly(V, shPFace, darkena(0xC0B070, 0, 0XFF));
queuepoly(V, shWizardCape1, 0x601000FF);
queuepoly(V, shWizardCape2, 0x781800FF);
queuepoly(V, shWizardHat1, 0x902000FF);
queuepoly(V, shWizardHat2, 0xA82800FF); */
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// queuepoly(V, shCatBody, darkena(0x601000, 0, 0xFF));
// queuepoly(V, shGargoyleBody, darkena(0x903000, 0, 0xFF));
ShadowV(V, shWolfBody);
queuepoly(VABODY, shWolfBody, darkena(0xA03000, 0, 0xFF));
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(0xC04000, 0, 0xFF));
queuepoly(VAHEAD, shFamiliarHead, darkena(0xC04000, 0, 0xFF));
// queuepoly(V, shCatLegs, darkena(0x902000, 0, 0xFF));
if(true) {
queuepoly(VAHEAD, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
}
}
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else if(m == moRanger) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0xFF));
}
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else if(m == moNarciss) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBODY, shFlowerHand, darkena(col, 0, 0xFF));
queuepoly(VBODY, shPBody, 0xFFE080FF);
if(!peace::on) queuepoly(VBODY, shPKnife, 0xC0C0C0FF);
queuepoly(VHEAD, shPFace, 0xFFE080FF);
queuepoly(VHEAD, shPHead, 0x806A00FF);
}
else if(m == moMirrorSpirit) {
ShadowV(V, shPBody);
otherbodyparts(V, darkena(col, 0, 0x90), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 0, 0x90));
if(!peace::on) queuepoly(VBODY * Mirror, shPSword, darkena(col, 0, 0xD0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0x90));
queuepoly(VHEAD, shPFace, darkena(col, 1, 0x90));
queuepoly(VHEAD, shArmor, darkena(col, 0, 0xC0));
}
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else if(m == moJiangshi) {
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ShadowV(V, shJiangShi);
auto z2 = geom3::lev_to_factor(abs(sin(footphase * M_PI * 2)) * geom3::human_height);
auto V0 = V;
auto V = mmscale(V0, z2);
otherbodyparts(V, darkena(col, 0, 0xFF), m, m == moJiangshi ? 0 : footphase);
queuepoly(VBODY, shJiangShi, darkena(col, 0, 0xFF));
queuepoly(VBODY, shJiangShiDress, darkena(0x202020, 0, 0xFF));
queuepoly(VHEAD, shTerraHead, darkena(0x101010, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap1, darkena(0x800000, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap2, darkena(0x400000, 0, 0xFF));
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}
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else if(m == moGhost || m == moSeep || m == moFriendlyGhost) {
if(m == moFriendlyGhost) col = fghostcolor(ticks, where);
queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80));
queuepoly(VGHOST, shEyes, 0xFF);
}
else if(m == moVineSpirit) {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
}
else if(m == moFireFairy) {
col = firecolor(0);
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shWitchHair, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XFF));
}
else if(m == moSlime) {
queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
queuepoly(VSLIMEEYE, shEyes, 0xFF);
}
else if(m == moKrakenH) {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
}
else if(m == moKrakenT) {
queuepoly(VFISH, shSeaTentacle, darkena(col, 0, 0xD0));
}
else if(m == moCultist || m == moPyroCultist || m == moCultistLeader) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(col, 2, 0xFF));
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moPirate) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0x404040, 0, 0xFF));
queuepoly(VBODY, shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VHEAD, shEyepatch, darkena(0, 0, 0xC0));
queuepoly(VHEAD, shPirateHood, darkena(col, 0, 0xFF));
}
else if(m == moRatling || m == moRatlingAvenger) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VLEG, shRatTail, darkena(col, 0, 0xFF));
queuepoly(VBODY, shYeti, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shRatHead, darkena(col, 0, 0xFF));
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float t = sin(ticks / 1000.0 + (where ? where->cpdist : 0));
int eyecol = t > 0.92 ? 0xFF0000 : 0;
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queuepoly(VHEAD, shWolf1, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf2, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
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if(m == moRatlingAvenger) {
queuepoly(VBODY, shRatCape1, 0x303030FF);
queuepoly(VHEAD, shRatCape2, 0x484848FF);
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}
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}
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else if(m == moViking) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(0xE00000, 0, 0xFF));
if(!peace::on) queuepoly(VBODY, shPSword, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VBODY, shKnightCloak, darkena(0x404040, 0, 0xFF));
queuepoly(VHEAD, shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
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}
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else if(m == moOutlaw) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, darkena(col, 0, 0xFF));
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queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xFF));
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queuepoly(VHEAD, shWestHat1, darkena(col, 2, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VBODY, shGunInHand, darkena(col, 1, 0XFF));
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}
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else if(m == moNecromancer) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shPBody);
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queuepoly(VBODY, shPBody, 0xC00000C0);
queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
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}
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else if(m == moDraugr) {
otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBODY, shPBody, 0x483828D0);
queuepoly(VBODY, shPSword, 0xFFFFD0A0);
queuepoly(VHEAD, shPHead, 0x483828D0);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
int b = where ? where->cpdist : 0;
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD, shWightCloak, 0x605040A0 + 0x10101000 * b);
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}
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else if(m == moVoidBeast) {
otherbodyparts(V, 0x080808D0, m, footphase);
queuepoly(VBODY, shPBody, 0x080808D0);
queuepoly(VHEAD, shPHead, 0x080808D0);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
}
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else if(m == moGoblin) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shArmor, darkena(col, 1, 0XFF));
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}
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else if(m == moLancer || m == moFlailer || m == moMiner) {
transmatrix V2 = V;
if(m == moLancer)
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
transmatrix Vh = mmscale(V2, geom3::HEAD);
transmatrix Vb = mmscale(V2, geom3::BODY);
otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V2, shPBody);
queuepoly(Vb, shPBody, darkena(col, 0, 0xC0));
queuepoly(Vh, m == moFlailer ? shArmor : shHood, darkena(col, 1, 0XFF));
if(m == moMiner)
queuepoly(Vb, shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
if(m == moLancer)
queuepoly(Vb, shPike, darkena(col, 0, 0XFF));
if(m == moFlailer) {
queuepoly(Vb, shFlailBall, darkena(col, 0, 0XFF));
queuepoly(Vb, shFlailChain, darkena(col, 1, 0XFF));
queuepoly(Vb, shFlailTrunk, darkena(col, 0, 0XFF));
}
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}
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else if(m == moTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moDarkTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moRedTroll) {
otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
ShadowV(V, shYeti);
queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shPHead, darkena(0xFF8000, 0, 0XFF));
queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moEarthElemental) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xF0000080);
}
else if(m == moWaterElemental) {
otherbodyparts(V, watercolor(50), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, watercolor(0));
queuepoly(VHEAD, shFemaleHair, watercolor(100));
queuepoly(VHEAD, shPFace, watercolor(200));
}
else if(m == moFireElemental) {
otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(firecolor(0), 0, 0xFF));
queuepoly(VHEAD, shFemaleHair, darkena(firecolor(100), 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(firecolor(200), 0, 0xFF));
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}
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else if(m == moAirElemental) {
otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0x80));
queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0x80));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0x80));
}
else if((xch == 'd' || xch == 'D') && m != moDragonHead && m != moDragonTail) {
otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
queuepoly(VBODY, shPBody, darkena(col, 1, 0xC0));
ShadowV(V, shPBody);
int acol = col;
if(xch == 'D') acol = 0xD0D0D0;
queuepoly(VHEAD, shDemon, darkena(acol, 0, 0xFF));
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}
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else if(isMetalBeast(m)) {
ShadowV(V, shTrylobite);
if(!mmspatial)
queuepoly(VABODY, shTrylobite, darkena(col, 1, 0xC0));
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else {
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queuepoly(VABODY, shTrylobiteBody, darkena(col, 1, 0xFF));
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
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}
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int acol = col;
queuepoly(VAHEAD, shTrylobiteHead, darkena(acol, 0, 0xFF));
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}
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else if(m == moEvilGolem || m == moIceGolem) {
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otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0XC0));
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
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}
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else if(isWitch(m)) {
otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
int cc = 0xFF;
if(m == moWitchGhost) cc = 0x85 + 120 * sin(ticks / 160.0);
if(m == moWitchWinter && where) drawWinter(V, 0);
if(m == moWitchFlash && where) drawFlash(V);
if(m == moWitchSpeed && where) drawSpeed(V);
if(m == moWitchFire) col = firecolor(0);
ShadowV(V, shFemaleBody);
queuepoly(VBODY, shFemaleBody, darkena(col, 0, cc));
// queuepoly(cV2, ct, shPSword, darkena(col, 0, 0XFF));
// queuepoly(V, shHood, darkena(col, 0, 0XC0));
if(m == moWitchFire) col = firecolor(100);
queuepoly(VHEAD, shWitchHair, darkena(col, 1, cc));
if(m == moWitchFire) col = firecolor(200);
queuepoly(VHEAD, shPFace, darkena(col, 0, cc));
if(m == moWitchFire) col = firecolor(300);
queuepoly(VBODY, shWitchDress, darkena(col, 1, 0XC0));
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}
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// just for the HUD glyphs...
else if(isIvy(m) || isMutantIvy(m) || m == moFriendlyIvy) {
queuepoly(V, shILeaf[0], darkena(col, 0, 0xFF));
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}
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else if(m == moWorm || m == moWormwait || m == moHexSnake) {
queuepoly(V, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
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}
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else if(m == moDragonHead) {
queuepoly(V, shDragonHead, darkena(col, 0, 0xFF));
queuepolyat(V, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = 0xFF0000FF;
queuepoly(V, shDragonNostril, noscolor);
queuepoly(V * Mirror, shDragonNostril, noscolor);
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}
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else if(m == moDragonTail) {
queuepoly(V, shDragonSegment, darkena(col, 0, 0xFF));
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
queuepoly(V, shTentHead, darkena(col, 0, 0xFF));
ShadowV(V, shTentHead, PPR_GIANTSHADOW);
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}
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else return true;
return false;
#else
return true;
#endif
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}
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bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, int col, bool dh, ld footphase) {
dynamicval<int> p(poly_outline, poly_outline);
if(dh) {
poly_outline = OUTLINE_DEAD;
darken++;
}
bool b = drawMonsterType(m,where,V,col, footphase);
if(dh) {
darken--;
}
return b;
}
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transmatrix playerV;
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bool applyAnimation(cell *c, transmatrix& V, double& footphase, int layer) {
if(!animations[layer].count(c)) return false;
animation& a = animations[layer][c];
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int td = ticks - a.ltick;
ld aspd = td / 1000.0 * exp(vid.mspeed);
ld R = hdist0(tC0(a.wherenow));
aspd *= (1+R+(shmup::on?1:0));
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
animations[layer].erase(c);
return false;
}
else {
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow)));
a.wherenow = a.wherenow * xpush(aspd);
fixmatrix(a.wherenow);
a.footphase += aspd;
footphase = a.footphase;
V = V * a.wherenow;
a.ltick = ticks;
return true;
}
}
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double chainAngle(cell *c, transmatrix& V, cell *c2, double dft, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) return dft;
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hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
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if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
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return atan2(h[1], h[0]);
}
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// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
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bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, int b, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) {
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V = V * ddspin(c,i,b);
return false;
}
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
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if(inmirrorcount)
h = inverse(V) * Vwhere * inverse(gmatrix0[c]) * gmatrix0[c2] * h;
else
h = inverse(V) * gmatrix0[c2] * h;
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V = V * rspintox(h);
return true;
}
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// push down the queue after q-th element, `down` absolute units down,
// based on cell c and transmatrix V
// do change the zoom factor? do change the priorities?
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int cellcolor(cell *c) {
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
if(noHighlight(c->monst)) return OUTLINE_NONE;
if(c->monst) return OUTLINE_ENEMY;
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
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if(c->item) {
int k = itemclass(c->item);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
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return OUTLINE_NONE;
}
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bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
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bool darkhistory = conformal::includeHistory && eq(c->aitmp, sval);
if(doHighlight())
poly_outline =
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
noHighlight(c->monst) ? OUTLINE_NONE :
OUTLINE_ENEMY;
bool nospins = false, nospinb = false;
double footphaseb = 0, footphase = 0;
transmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
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transmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
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// nospin = true;
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eMonster m = c->monst;
if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
transmatrix Vb0 = Vb;
if(c->mondir != NODIR) {
if(mmmon) {
if(nospinb)
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chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam);
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else
Vb = Vb * ddspin(c, c->mondir);
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if(mapeditor::drawUserShape(Vb, 1, c->monst, (col << 8) + 0xFF, c)) return false;
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if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
queuepoly(Vb, shIBranch, (col << 8) + 0xFF);
else if(c->monst < moTentacle) {
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
}
else if(c->monst == moDragonHead || c->monst == moDragonTail) {
char part = dragon::bodypart(c, dragon::findhead(c));
if(part != '2') {
queuepoly(mmscale(Vb, geom3::ABODY), shDragonSegment, darkena(col, 0, 0xFF));
ShadowV(Vb, shDragonSegment, PPR_GIANTSHADOW);
}
}
else {
if(c->monst == moTentacleGhost) {
hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
col = minf[moTentacletail].color;
}
queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFFFFFFFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
ShadowV(Vb, shTentacleX, PPR_GIANTSHADOW);
}
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}
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else {
int hdir = displaydir(c, c->mondir);
int col = darkena(0x606020, 0, 0xFF);
for(int u=-1; u<=1; u++)
queueline(Vparam*ddi0(hdir+S21, u*crossf/5), Vparam*ddi(hdir, crossf)*ddi0(hdir+S21, u*crossf/5), col, 2);
}
}
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if(mmmon) {
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
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queuepoly(mmscale(Vb, geom3::ABODY), shILeaf[ctof(c)], darkena(col, 0, 0xFF));
ShadowV(Vb, shILeaf[ctof(c)], PPR_GIANTSHADOW);
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}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shWormHead, darkena(col, 0, 0xFF));
queuepolyat(Vbh, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
ShadowV(Vb, shWormHead, PPR_GIANTSHADOW);
}
else if(m == moDragonHead) {
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
ShadowV(Vb, shDragonHead, PPR_GIANTSHADOW);
queuepoly(Vbh, shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
queuepolyat(Vbh/* * pispin */, shEyes, 0xFF, PPR_ONTENTACLE_EYES);
int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
queuepoly(Vbh, shDragonNostril, noscolor);
queuepoly(Vbh * Mirror, shDragonNostril, noscolor);
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shTentHead, darkena(col, 0, 0xFF));
ShadowV(Vb, shTentHead, PPR_GIANTSHADOW);
}
else if(m == moDragonTail) {
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i))
c2 = c->mov[i];
int nd = neighborId(c, c2);
char part = dragon::bodypart(c, dragon::findhead(c));
if(part == 't') {
if(nospinb) {
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chainAnimation(c, Vb, c2, nd, 0, Vparam);
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Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, S42);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
queuepoly(Vbb, shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
ShadowV(Vb, shDragonTail, PPR_GIANTSHADOW);
}
else if(true) {
if(nospinb) {
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chainAnimation(c, Vb, c2, nd, 0, Vparam);
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Vb = Vb * pispin;
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double ang = chainAngle(c, Vb, c->mov[c->mondir], (displaydir(c, c->mondir) - displaydir(c, nd)) * M_PI / S42, Vparam);
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ang /= 2;
Vb = Vb * spin(M_PI-ang);
}
else {
int hdir0 = displaydir(c, nd) + S42;
int hdir1 = displaydir(c, c->mondir);
while(hdir1 > hdir0 + S42) hdir1 -= S84;
while(hdir1 < hdir0 - S42) hdir1 += S84;
Vb = Vb0 * spin((hdir0 + hdir1)/2 * M_PI / S42 + M_PI);
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
if(part == 'l' || part == '2') {
queuepoly(Vbb, shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
}
queuepoly(Vbb, shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
}
}
else if(!(c->mondir == NODIR && (c->monst == moTentacletail || (c->monst == moWormtail && wormpos(c) < WORMLENGTH))))
queuepoly(Vb, shJoint, darkena(col, 0, 0xFF));
}
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if(!mmmon) return true;
}
else if(isMimic(c)) {
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int xdir = 0, copies = 1;
if(c->wall == waMirrorWall) {
xdir = mirror::mirrordir(c);
copies = 2;
if(xdir == -1) copies = 6, xdir = 0;
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}
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for(auto& m: mirror::mirrors) if(c == m.second.c)
for(int d=0; d<copies; d++) {
multi::cpid = m.first;
auto cw = m.second;
if(d&1) cwmirrorat(cw, xdir);
if(d>=2) cwspin(cw, 2);
if(d>=4) cwspin(cw, 2);
transmatrix Vs = Vparam;
bool mirr = cw.mirrored;
Vs = Vs * ddspin(c, cw.spin-cwt.spin, euclid ? 0 : S42);
nospins = applyAnimation(cwt.c, Vs, footphase, LAYER_SMALL);
if(!nospins) Vs = Vs * ddspin(c, cwt.spin);
if(mirr) Vs = Vs * Mirror;
if(inmirrorcount&1) mirr = !mirr;
col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr);
if(!nospins && flipplayer) Vs = Vs * pispin;
if(mmmon) {
drawMonsterType(moMimic, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
if(!mouseout() && !nospins) {
transmatrix invxy = Id;
if(flipplayer) invxy[0][0] = invxy[1][1] = -1;
hyperpoint P2 = Vs * inverse(cwtV) * invxy * mouseh;
queuechr(P2, 10, 'x', 0xFF00);
}
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}
return !mmmon;
}
else if(c->monst && !mmmon) return true;
// illusions face randomly
else if(c->monst == moIllusion) {
multi::cpid = 0;
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
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// wolves face the heat
else if(c->monst == moWolf && c->cpdist > 1) {
if(!nospins) {
int d = 0;
double bheat = -999;
for(int i=0; i<c->type; i++) if(c->mov[i] && HEAT(c->mov[i]) > bheat) {
bheat = HEAT(c->mov[i]);
d = i;
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}
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Vs = Vs * ddspin(c, d);
}
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
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// golems, knights, and hyperbugs don't face the player (mondir-controlled)
// also whatever in the lineview mode
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else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly) {
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
if(!nospins) Vs = Vs * ddspin(c, c->mondir, S42);
if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
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else if(c->monst == moKrakenT) {
if(c->hitpoints == 0) col = 0x404040;
if(nospinb) {
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chainAnimation(c, Vb, c->mov[c->mondir], c->mondir, 0, Vparam);
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Vb = Vb * pispin;
}
else Vb = Vb * ddspin(c, c->mondir, S42);
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if(weirdhyperbolic || sphere) Vb = Vb * xpush(-(hexhexdist - hcrossf7));
if(ctof(c) && !euclid) Vb = Vb * xpush(hexhexdist - hcrossf);
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return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
}
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else if(c->monst) {
// other monsters face the player
if(!nospins) {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
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Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
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if(c->monst == moHunterChanging)
Vs = Vs * spin(M_PI);
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}
if(c->monst == moShadow)
multi::cpid = c->hitpoints;
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
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for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
!(hardcore && !canmove)) {
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if(!nospins) {
Vs = playerV;
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
}
shmup::cpid = i;
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drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(isWorm(m)) {
ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();
drawMonsterType(moPlayer, c, Vs, col, footphase);
pushdown(c, q, Vs, -depth, true, false);
}
else if(mmmon)
drawMonsterType(moPlayer, c, Vs, col, footphase);
}
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return false;
}
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double downspin;
cell *straightDownSeek;
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#define AURA 180
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array<array<int,4>,AURA+1> aurac;
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bool haveaura() {
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
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if(sphere && mdEqui()) return true;
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return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid;
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}
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vector<pair<int, int> > auraspecials;
int auramemo;
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void clearaura() {
if(!haveaura()) return;
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
aurac[a][b] = 0;
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auraspecials.clear();
auramemo = 128 * 128 / vid.aurastr;
}
void addauraspecial(const hyperpoint& h, int col, int dir) {
if(!haveaura()) return;
int r = int(2*AURA + dir + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
auraspecials.emplace_back(r, col);
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}
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void addaura(const hyperpoint& h, int col, int fd) {
if(!haveaura()) return;
int r = int(2*AURA + atan2(h[0], h[1]) * AURA / 2 / M_PI) % AURA;
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aurac[r][3] += auramemo << fd;
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col = darkened(col);
aurac[r][0] += (col>>16)&255;
aurac[r][1] += (col>>8)&255;
aurac[r][2] += (col>>0)&255;
}
void sumaura(int v) {
int auc[AURA];
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
int val = 0;
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
int SMO = vid.aurasmoothen;
for(int t=0; t<SMO; t++) val += auc[t];
for(int t=0; t<AURA; t++) {
int tt = (t + SMO/2) % AURA;
aurac[tt][v] = val;
val -= auc[t];
val += auc[(t+SMO) % AURA];
}
aurac[AURA][v] = aurac[0][v];
}
void drawaura() {
if(!haveaura()) return;
double rad = vid.radius;
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if(sphere && !mdEqui()) rad /= sqrt(vid.alphax*vid.alphax - 1);
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for(int v=0; v<4; v++) sumaura(v);
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for(auto& p: auraspecials) {
int r = p.first;
aurac[r][3] = auramemo;
for(int k=0; k<3; k++) aurac[r][k] = (p.second >> (8*k)) & 255;
}
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#if CAP_SDL || CAP_GL
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double bak[3];
bak[0] = ((backcolor>>16)&255)/255.;
bak[1] = ((backcolor>>8)&255)/255.;
bak[2] = ((backcolor>>0)&255)/255.;
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#endif
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#if CAP_SDL
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if(!vid.usingGL) {
SDL_LockSurface(s);
for(int y=0; y<vid.yres; y++)
for(int x=0; x<vid.xres; x++) {
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ld hx = (x * 1. - vid.xcenter) / rad;
ld hy = (y * 1. - vid.ycenter) / rad;
if(vid.camera_angle) camrotate(hx, hy);
ld fac = sqrt(hx*hx+hy*hy);
if(fac < 1) continue;
ld dd = log((fac - .99999) / .00001);
ld cmul = 1 - dd/10.;
if(cmul>1) cmul=1;
if(cmul<0) cmul=0;
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ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
if(alpha<0) alpha += AURA;
if(alpha >= AURA) alpha -= AURA;
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int rm = int(alpha);
double fr = alpha-rm;
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if(rm<0 || rm >= AURA) continue;
int& p = qpixel(s, x, y);
for(int c=0; c<3; c++) {
double c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
double c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
const ld one = 1;
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
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}
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}
SDL_UnlockSurface(s);
return;
}
#endif
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#if CAP_GL
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setcameraangle(true);
glEnableClientState(GL_COLOR_ARRAY);
float coltab[4][4];
glColorPointer(4, GL_FLOAT, 0, coltab);
activateGlcoords();
float cx[AURA+1][11][5];
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double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
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for(int d=0; d<11; d++) {
double dd = d2[d];
cmul[d] = (1- dd/10.);
facs[d] = .99999 + .00001 * exp(dd);
}
facs[10] = 10;
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for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = rad * facs[z];
int rm = r % AURA;
cx[r][z][0] = rad0 * sin(rr);
cx[r][z][1] = rad0 * cos(rr);
for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
}
for(int u=0; u<4; u++) glcoords[u][2] = vid.scrdist;
for(int u=0; u<4; u++) coltab[u][3] = 1;
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for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
for(int c=0; c<4; c++) {
int br = (c == 1 || c == 2) ? r+1 : r;
int bz = (c == 3 || c == 2) ? z+1 : z;
glcoords[c][0] = cx[br][bz][0];
glcoords[c][1] = cx[br][bz][1];
coltab[c][0] = cx[br][bz][2];
coltab[c][1] = cx[br][bz][3];
coltab[c][2] = cx[br][bz][4];
}
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
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glDisableClientState(GL_COLOR_ARRAY);
setcameraangle(false);
#endif
}
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// int fnt[100][7];
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bool bugsNearby(cell *c, int dist = 2) {
if(!(havewhat&HF_BUG)) return false;
if(isBug(c)) return true;
if(dist) for(int t=0; t<c->type; t++) if(c->mov[t] && bugsNearby(c->mov[t], dist-1)) return true;
return false;
}
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int minecolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0x60, 0x600000, 0x00C0C0, 0x000000
};
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int distcolors[8] = {
0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
};
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const char* minetexts[8] = {
"No mines next to you.",
"A mine is next to you!",
"Two mines next to you!",
"Three mines next to you!",
"Four mines next to you!",
"Five mines next to you!",
"Six mines next to you!",
"Seven mines next to you!"
};
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int countMinesAround(cell *c) {
int mines = 0;
for(int i=0; i<c->type; i++)
if(c->mov[i] && c->mov[i]->wall == waMineMine)
mines++;
return mines;
}
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transmatrix applyPatterndir(cell *c, char patt = mapeditor::whichPattern) {
transmatrix V = ddspin(c, mapeditor::patterndir(c, patt), S42);
if(mapeditor::reflectPatternAt(c, patt))
return V * Mirror;
return V;
}
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transmatrix applyDowndir(cell *c, cellfunction *cf) {
return ddspin(c, mapeditor::downdir(c, cf), S42);
}
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void drawTowerFloor(const transmatrix& V, cell *c, int col, cellfunction *cf = coastvalEdge) {
if(weirdhyperbolic || sphere) {
int ct6 = ctof(c);
qfloor(c, V, PLAINFLOOR, col); return;
}
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int j = -1;
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if(euclid) j = 10;
else if((*cf)(c) > 1) {
int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(nontruncated) {
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if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
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}
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}
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if(j >= 0)
qfloor(c, V, applyDowndir(c, cf), shTower[j], col);
else if(c->wall != waLadder)
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qfloor(c, V, shMFloor[ctof(c)], col);
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}
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void drawZebraFloor(const transmatrix& V, cell *c, int col) {
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if(euclid) { qfloor(c, V, shTower[10], col); return; }
if(weirdhyperbolic) {
int ct6 = ctof(c);
qfloor(c, V, PLAINFLOOR, col); return;
}
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int i = zebra40(c);
i &= ~3;
int j;
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if(nontruncated) j = 4;
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else if(i >=4 && i < 16) j = 2;
else if(i >= 16 && i < 28) j = 1;
else if(i >= 28 && i < 40) j = 3;
else j = 0;
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qfloor(c, V, applyPatterndir(c, 'z'), shZebra[j], col);
}
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void qplainfloor(cell *c, bool warp, const transmatrix &V, int col);
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void drawReptileFloor(const transmatrix& V, cell *c, int col, bool usefloor) {
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int i = zebra40(c);
i &= ~3;
int j;
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if(!wmescher) j = 4;
else if(nontruncated) j = 0;
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else if(i < 4) j = 0;
else if(i >=4 && i < 16) j = 1;
else if(i >= 16 && i < 28) j = 2;
else if(i >= 28 && i < 40) j = 3;
else j = 4;
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transmatrix V2 = V * applyPatterndir(c, 'z');
if(wmescher) {
if(usefloor)
qfloor(c, V, applyPatterndir(c, 'z'), shReptile[j][0], darkena(col, 0, 0xFF));
else
queuepoly(V2, shReptile[j][0], darkena(col, 0, 0xFF));
}
else
qplainfloor(c, isWarped(c), V, darkena(col, 0, 0xFF));
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if(usefloor && chasmg == 2) return;
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int dcol = 0;
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int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sin(M_PI / 100 * ticks), 1);
}
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if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
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dynamicval<int> p(poly_outline,
doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
queuepoly(V2, shReptile[j][1], dcol);
else
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queuepoly(V2, shMFloor[ctof(c)], dcol);
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}
if(ecol != -1) {
queuepoly(V2, shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V2, shReptile[j][3], (ecol << 8) + 0xFF);
}
}
void drawEmeraldFloor(const transmatrix& V, cell *c, int col) {
int j = -1;
if(!euclid && !nontruncated) {
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int i = emeraldval(c) & ~3;
if(i == 8) j = 0;
else if(i == 12) j = 1;
else if(i == 16) j = 2;
else if(i == 20) j = 3;
else if(i == 28) j = 4;
else if(i == 36) j = 5;
}
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int ct6 = ctof(c);
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if(j >= 0)
qfloor(c, V, applyPatterndir(c, 'f'), shEmeraldFloor[j], col);
else
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qfloor(c, V, CAVEFLOOR, col);
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}
double fanframe;
void viewBuggyCells(cell *c, transmatrix V) {
for(int i=0; i<size(buggycells); i++)
if(c == buggycells[i]) {
queuepoly(V, shPirateX, 0xC000C080);
return;
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}
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for(int i=0; i<size(buggycells); i++) {
cell *c1 = buggycells[i];
cell *cf = cwt.c;
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while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, shMineMark[1], 0xC000C0D0);
return;
}
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}
}
}
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void drawMovementArrows(cell *c, transmatrix V) {
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if(viewdists) return;
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for(int d=0; d<8; d++) {
movedir md = vectodir(spin(-d * M_PI/4) * tC0(pushone()));
int u = md.d;
cellwalker xc = cwt; cwspin(xc, u); cwstep(xc);
if(xc.c == c) {
transmatrix fixrot = rgpushxto0(tC0(V));
// make it more transparent
int col = getcs().uicolor;
col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
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queuepoly(fixrot * spin(-d * M_PI/4 + (sphereflipped()?M_PI:0))/* * eupush(1,0)*/, shArrow, col);
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if((c->type & 1) && (isStunnable(c->monst) || c->wall == waThumperOn)) {
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transmatrix Centered = rgpushxto0(tC0(cwtV));
int sd = md.subdir;
queuepoly(inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2), shArrow, col);
}
else break;
}
}
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}
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int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
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bool drawstaratvec(double dx, double dy) {
return dx*dx+dy*dy > .05;
}
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int reptilecolor(cell *c) {
int i = zebra40(c);
if(!euclid) {
if(i >= 4 && i < 16) i = 0;
else if(i >= 16 && i < 28) i = 1;
else if(i >= 28 && i < 40) i = 2;
else i = 3;
}
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int fcoltab[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
return fcoltab[i];
}
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ld wavefun(ld x) {
return sin(x);
/* x /= (2*M_PI);
x -= (int) x;
if(x > .5) return (x-.5) * 2;
else return 0; */
}
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void setcolors(cell *c, int& wcol, int &fcol) {
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wcol = fcol = winf[c->wall].color;
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// water colors
if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
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if(c->land == laOcean)
fcol = (c->landparam > 25 && !chaosmode) ? (
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0x90 + 8 * sin(windmap::windcodes[windmap::getId(c)] * M_PI / 128 - ticks/1000.)
) :
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0x1010C0 + int(32 * sin(ticks / 500. + (chaosmode ? c->CHAOSPARAM : c->landparam)*1.5));
else if(c->land == laOceanWall)
fcol = 0x2020FF;
else if(c->land == laKraken) {
fcol = 0x0000A0;
int mafcol = (pseudohept(c) ? 64 : 8);
/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->mov[i]->wall != waSea && c->mov[i]->wall != waBoat)
nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sin(ticks / 500. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5))/5;
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}
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else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sin(ticks / 200. + ((euclid||c->master->alt) ? celldistAlt(c) : 0)*1.5));
else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarped(c->land))
fcol = 0x0000C0 + int((pseudohept(c)?30:-30) * sin(ticks / 600.));
else
fcol = wcol;
}
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// floor colors for all the lands
else switch(c->land) {
case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5:
case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock:
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case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
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fcol = linf[c->land].color; break;
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case laDual:
fcol = linf[c->land].color;
if(c->landparam == 2) fcol = 0x40FF00;
if(c->landparam == 3) fcol = 0xC0FF00;
break;
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case laDesert: fcol = 0xEDC9AF; break;
case laKraken: fcol = 0x20A020; break;
case laCA: fcol = 0x404040; break;
case laMotion: fcol = 0xF0F000; break;
case laGraveyard: fcol = 0x107010; break;
case laWineyard: fcol = 0x006000; break;
case laLivefjord: fcol = 0x306030; break;
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case laVolcano: {
int id = lavatide(c, -1)/4;
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if(c->wall == waMagma) {
if(id == 95/4-1) fcol = wcol = 0x200000;
else if(id == 95/4) fcol = wcol = 0x100000;
else if(id < 48/4) fcol = wcol = gradient(0xF0F000, 0xF00000, 0, id, 48/4);
else if(id < 96/4) fcol = wcol = gradient(0xF00000, 0x400000, 48/4, id, 95/4-2);
}
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else if(c->wall == waNone) {
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fcol = wcol = 0x404040;
if(id == 255/4) fcol = 0xA0A040;
if(id == 255/4-1) fcol = 0x606040;
}
/* {
if(id/4 == 255/4) fd = 0;
if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1;
} */
break;
}
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case laMinefield:
fcol = 0x80A080;
if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove))
fcol = wcol = 0xFF4040;
break;
case laCaribbean:
if(c->wall != waCIsland && c->wall != waCIsland2)
fcol = 0x006000;
break;
case laAlchemist:
fcol = 0x202020;
break;
case laReptile:
fcol = reptilecolor(c);
break;
case laCrossroads:
fcol = (vid.goteyes2 ? 0xFF3030 : 0xFF0000);
break;
case laCaves: case laEmerald: case laDeadCaves:
fcol = 0x202020;
if(c->land == laEmerald)
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
break;
case laJungle:
fcol = (vid.goteyes2 ? 0x408040 : 0x008000);
break;
case laMirror: case laMirrorWall: case laMirrorOld:
fcol = 0x808080;
break;
case laDryForest:
fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
break;
case laMountain:
if(euclid || c->master->alt)
fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
case laRlyeh:
fcol = (vid.goteyes2 ? 0x4080C0 : 0x004080);
break;
case laHell:
fcol = (vid.goteyes2 ? 0xC03030 : 0xC00000);
break;
case laCanvas:
fcol = c->landparam;
break;
case laPalace:
fcol = 0x806020;
if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
break;
case laElementalWall:
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
break;
case laZebra:
fcol = 0xE0E0E0;
if(c->wall == waTrapdoor) fcol = 0x808080;
break;
case laHive:
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
break;
case laTortoise:
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
break;
case laOvergrown: case laClearing:
fcol = (c->land == laOvergrown/* || (celldistAlt(c)&1)*/) ? 0x00C020 : 0x60E080;
if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
break;
case laTemple: {
int d = showoff ? 0 : (euclid||c->master->alt) ? celldistAlt(c) : 99;
if(chaosmode)
fcol = 0x405090;
else if(d % TEMPLE_EACH == 0)
fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
break;
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}
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case laWhirlwind:
if(c->land == laWhirlwind) {
int wcol[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
fcol = wcol[whirlwind::fzebra3(c)];
}
break;
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case laHunting:
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// fcol = pseudohept(c) ? 0x205050 : 0x306060;
fcol = 0x40E0D0;
fcol /= 2;
if(pseudohept(c)) fcol = fcol * 3/4;
break;
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case laIvoryTower:
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
break;
case laDungeon: {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
break;
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}
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case laEndorian: {
int clev = cwt.c->land == laEndorian ? edgeDepth(cwt.c) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = gradient(fcol, 0x0000D0, clev-10, edgeDepth(c), clev+10);
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
}
break;
}
case laPrairie:
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
break;
case laCamelot: {
int d = showoff ? 0 : ((euclid||c->master->alt) ? celldistAltRelative(c) : 0);
#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
else
#endif
if(d < 0) {
fcol = 0xA0A0A0;
}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
break;
}
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case laIce: case laCocytus: case laBlizzard:
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if(isIcyWall(c)) {
float h = HEAT(c);
bool showcoc = c->land == laCocytus && chaosmode && !wmescher;
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int colorN04 = showcoc ? 0x4080FF : 0x4040FF;
int colorN10 = 0x0000FF;
int color0 = c->land == laBlizzard ? 0x5050C0 : showcoc ? 0x80C0FF : 0x8080FF;
int color02 = 0xFFFFFF;
int color06 = 0xFF0000;
int color08 = 0xFFFF00;
if(h < -1)
wcol = colorN10;
else if(h < -0.4)
wcol = gradient(colorN04, colorN10 , -0.4, h, -1);
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else if(h < 0)
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wcol = gradient(color0, colorN04, 0, h, -0.4);
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else if(h < 0.2)
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wcol = gradient(color0, color02, 0, h, 0.2);
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// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
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wcol = gradient(color02, color06, 0.2, h, 0.6);
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else if(h < 0.8)
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wcol = gradient(color06, color08, 0.6, h, 0.8);
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else
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wcol = color08;
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if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
break;
case laOcean:
if(chaosmode)
fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
break;
default:
if(isElemental(c->land)) fcol = linf[c->land].color;
if(isWarped(c->land)) {
fcol = pseudohept(c) ? 0x80C080 : 0xA06020;
if(c->wall == waSmallTree) wcol = 0x608000;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->mov[i] && c->mov[i]->item)
itcolor = 1;
if(c->item) itcolor |= 2;
fcol = 0x609F60 + 0x202020 * itcolor;
forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c2), 0, .25, 1);
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if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(ticks, c), 0, .5, 1);
if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
}
/* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color; */
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// floors become fcol
if(c->wall == waSulphur || c->wall == waSulphurC || c->wall == waPlatform || c->wall == waMercury)
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fcol = wcol;
if(isAlch(c)) {
if(c->item && !(conformal::includeHistory && eq(c->aitmp, sval)))
fcol = wcol = iinf[c->item].color;
else
fcol = wcol;
}
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/* if(false && isAlch2(c, true)) {
int id = lavatide(c, -1);
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if(id < 96)
wcol = gradient(0x800000, 0xFF0000, 0, id, 96);
else
wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255);
fcol = wcol;
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} */
if(c->wall == waDeadTroll2 || c->wall == waPetrified || c->wall == waPetrifiedBridge) {
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eMonster m = eMonster(c->wparam);
if(c->wall == waPetrified || c->wall == waPetrifiedBridge)
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wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
}
if(c->land == laNone && c->wall == waNone)
wcol = fcol = 0x101010;
if(isFire(c))
fcol = wcol = c->wall == waEternalFire ? weakfirecolor(1500) : firecolor(100);
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if(c->wall == waBoat && wmascii) {
wcol = 0xC06000;
}
if(mightBeMine(c) || c->wall == waMineOpen) {
fcol = wcol;
if(wmblack || wmascii) fcol >>= 1, wcol >>= 1;
}
if(c->wall == waAncientGrave || c->wall == waFreshGrave || c->wall == waThumperOn || c->wall == waThumperOff || c->wall == waBonfireOff)
fcol = wcol;
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if(mightBeMine(c) && mineMarkedSafe(c))
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
if(mightBeMine(c) && mineMarked(c))
fcol = wcol = gradient(wcol, 0xFF4040, -1, sin(ticks/100.0), 1);
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
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if(items[itRevolver] && c->pathdist > GUNRANGE && !shmup::on)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
if(c->wall == waDeadfloor || c->wall == waCavefloor) fcol = wcol;
if(c->wall == waDeadwall) fcol = winf[waDeadfloor].color;
if(c->wall == waCavewall && c->land != laEmerald) fcol = winf[waCavefloor].color;
if(highwall(c) && !wmspatial)
fcol = wcol;
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if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(c->wall == waNone && c->land == laHive) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
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if(c->wall == waRoundTable) fcol = wcol;
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}
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bool noAdjacentChasms(cell *c) {
forCellEx(c2, c) if(c2->wall == waChasm) return false;
return true;
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}
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void floorShadow(cell *c, const transmatrix& V, int col, bool warp) {
if(pmodel == mdHyperboloid || pmodel == mdBall)
return; // shadows break the depth testing
if(shmup::on || nontruncated) warp = false;
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dynamicval<int> p(poly_outline, OUTLINE_TRANS);
if(wmescher && qfi.special) {
queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR_WALLSHADOW);
}
else if(warp) {
if(euclid) {
if(ishex1(c))
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queuepolyat(V * pispin, shTriheptaFloorShadow[0], col, PPR_WALLSHADOW);
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else
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queuepolyat(V, shTriheptaFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
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}
else
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queuepolyat(V * applyPatterndir(c), shTriheptaFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
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}
else if(c->land == laDual && !nontruncated) {
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if(euclid && ishex1(c))
queuepolyat(V * pispin, shBigTriShadow, col, PPR_WALLSHADOW);
else
queuepolyat(V, shBigTriShadow, col, PPR_WALLSHADOW);
}
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else {
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queuepolyat(V, shFloorShadow[ctof(c)], col, PPR_WALLSHADOW);
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}
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}
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void plainfloor(cell *c, bool warp, const transmatrix &V, int col, int prio) {
if(warp) {
if(euclid) {
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/* if(ishex1(c))
queuepolyat(V * pispin * applyPatterndir(c), shTriheptaFloor[0], col, prio);
else
queuepolyat(V * applyPatterndir(c), shTriheptaFloor[ctof(c)], col, prio); */
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if(ishex1(c))
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queuepolyat(V * pispin, shTriheptaFloor[ctof(c)], col, prio);
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else
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queuepolyat(V, shTriheptaFloor[ctof(c)], col, prio);
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}
else
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queuepolyat(V * applyPatterndir(c), shTriheptaFloor[sphere ? ctof(c) : mapeditor::nopattern(c)], col, prio);
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}
else if(c->land == laDual && !nontruncated) {
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if(euclid && ishex1(c))
queuepolyat(V * pispin, shBigTriangle, col, prio);
else
queuepolyat(V, shBigTriangle, col, prio);
}
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else {
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queuepolyat(V, shFloor[ctof(c)], col, prio);
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}
}
void fullplainfloor(cell *c, bool warp, const transmatrix &V, int col, int prio) {
if(warp) {
if(euclid) {
if(ishex1(c))
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queuepolyat(V * pispin, shTriheptaFloor[0], col, prio);
else
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queuepolyat(V, shTriheptaFloor[ctof(c)], col, prio);
}
else
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queuepolyat(V * applyPatterndir(c), shTriheptaFloor[sphere ? ctof(c) : mapeditor::nopattern(c)], col, prio);
}
else if(c->land == laDual && !nontruncated) {
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if(euclid && ishex1(c))
queuepolyat(V * pispin, shBigTriangle, col, prio);
else
queuepolyat(V, shBigTriangle, col, prio);
}
else {
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queuepolyat(V, shFullFloor[ctof(c)], col, prio);
}
}
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void qfloor_eswap(cell *c, const transmatrix& V, const hpcshape& sh, int col);
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void qplainfloor(cell *c, bool warp, const transmatrix &V, int col) {
if(warp) {
if(euclid) {
if(ishex1(c))
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qfloor(c, V, applyPatterndir(c) * pispin, shTriheptaFloor[0], col);
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else
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qfloor(c, V, applyPatterndir(c), shTriheptaFloor[ctof(c)], col);
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}
else
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qfloor(c, V, applyPatterndir(c), shTriheptaFloor[sphere ? ctof(c) : mapeditor::nopattern(c)], col);
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}
else if(c->land == laDual && !nontruncated)
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qfloor_eswap(c, V, shBigTriangle, col);
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else {
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qfloor(c, V, shFloor[ctof(c)], col);
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}
}
int wavephase;
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void warpfloor(cell *c, const transmatrix& V, int col, int prio, bool warp) {
if(shmup::on || nontruncated) warp = false;
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if(wmescher && qfi.special)
queuepolyat(V*qfi.spin, *qfi.shape, col, prio);
else plainfloor(c, warp, V, col, prio);
}
#define placeSidewallX(a,b,c,d,e,f,g) \
{ if((wmescher && qfi.special) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); break; } \
else placeSidewall(a,b,c,d,e,f,g); }
#define placeSidewallXB(a,b,c,d,e,f,g, Break) \
{ if((wmescher && qfi.shape) || !validsidepar[c]) { \
escherSidewall(a,c,d,g); Break; break; } \
else placeSidewall(a,b,c,d,e,f,g); }
void escherSidewall(cell *c, int sidepar, const transmatrix& V, int col) {
if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
int sl = sidepar - SIDE_SLEV;
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
warpfloor(c, mscale(V, zgrad0(geom3::slev * sl, geom3::slev * (sl+1), z, 4)), col, PPR_REDWALL-4+z+4*sl, false);
}
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(0, geom3::wall_height, z, layers)), col, PPR_WALL3+z-layers, false);
}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_top, 0, z, layers)), col, PPR_FLOOR+z-layers, false);
}
else if(sidepar == SIDE_LTOB) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, z, layers)), col, PPR_INLAKEWALL+z-layers, false);
}
else if(sidepar == SIDE_BTOI) {
const int layers = 1 << detaillevel;
warpfloor(c, mscale(V, geom3::INFDEEP), col, PPR_MINUSINF, false);
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, -z, 1)), col, PPR_LAKEBOTTOM+z-layers, false);
}
}
void placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, bool warp, bool mirr, int col) {
if(shmup::on || nontruncated) warp = false;
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if(warp && !ishept(c) && (!c->mov[i] || !ishept(c->mov[i]))) return;
if(c->land == laDual && !nontruncated) {
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if(ctof(c)) return;
if(euclid ? (ishex1(c) ? !(i&1) : (i&1)) : !(i&1)) return;
}
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int prio;
/* if(mirr) prio = PPR_GLASS - 2;
else */ if(sidepar == SIDE_WALL) prio = PPR_WALL3 - 2;
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else if(sidepar == SIDE_WTS3) prio = PPR_WALL3 - 2;
else if(sidepar == SIDE_LAKE) prio = PPR_LAKEWALL;
else if(sidepar == SIDE_LTOB) prio = PPR_INLAKEWALL;
else if(sidepar == SIDE_BTOI) prio = PPR_BELOWBOTTOM;
else prio = PPR_REDWALL-2+4*(sidepar-SIDE_SLEV);
transmatrix V2 = V * ddspin(c, i);
// if(sphere && vid.alphax <= 1 && tC0(V2 * xpush(cellgfxdist(c, i)/2))[2] < -.5) return;
/* int aw = away(V2); prio += aw;
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if(!detaillevel && aw < 0) return;
*/
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// queuepoly(V2 * xpush(.1), shSnowball, aw ? 0xFFFFFFFF : 0xFF0000FF);
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// prio += c->cpdist - c->mov[i]->cpdist;
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queuepolyat(V2,
(mirr?shMFloorSide:warp?shTriheptaSide:(c->land == laDual&&!nontruncated)?shBigTriSide:shFloorSide)[sidepar][ctof(c)], col, prio);
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}
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bool openorsafe(cell *c) {
return c->wall == waMineOpen || mineMarkedSafe(c);
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}
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#define Dark(x) darkena(x,0,0xFF)
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int gridcolor(cell *c1, cell *c2) {
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if(cmode & sm::DRAW) return Dark(forecolor);
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if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);
if(rd1 != rd2) {
int r = rd1+rd2;
if(r == 1) return Dark(0x802020);
if(r == 3) return Dark(0xC02020);
if(r == 2) return Dark(0xF02020);
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}
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if(chasmgraph(c1) != chasmgraph(c2))
return Dark(0x808080);
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall)
return Dark(0xC020C0);
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
return Dark(0x2020A0);
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
return Dark(0xA0A0A0);
return Dark(0x202020);
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}
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void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) {
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// since we might be changing priorities, we have to make sure that we are sorting correctly
if(down > 0 && repriority) {
int qq = q+1;
while(qq < size(ptds))
if(qq > q && ptds[qq].prio < ptds[qq-1].prio) {
swap(ptds[qq], ptds[qq-1]);
qq--;
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}
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else qq++;
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}
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while(q < size(ptds)) {
polytodraw& ptd = ptds[q++];
if(ptd.kind == pkPoly) {
double z2;
double z = zlevel(tC0(ptd.u.poly.V));
double lev = geom3::factor_to_lev(z);
double nlev = lev - down;
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
z2 = geom3::lev_to_factor(nlev);
double zscale = z2 / z;
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
ptd.u.poly.V = xyzscale( V, xyscale*zscale, zscale)
* inverse(V) * ptd.u.poly.V;
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if(!repriority) ;
else if(nlev < -geom3::lake_bottom-1e-3) {
ptd.prio = PPR_BELOWBOTTOM_FALLANIM;
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if(c->wall != waChasm)
ptd.col = 0; // disappear!
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}
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else if(nlev < -geom3::lake_top-1e-3)
ptd.prio = PPR_INLAKEWALL_FALLANIM;
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else if(nlev < 0)
ptd.prio = PPR_LAKEWALL_FALLANIM;
}
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}
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}
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bool dodrawcell(cell *c) {
// todo: fix when scrolling
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if(!buggyGeneration && !debugmode && c->land != laCanvas && sightrange < 10) {
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// not yet created
if(c->mpdist > 7 && !cheater) return false;
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// always show on the torus rug
if(rug::rugged && torus) return true;
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if(cmode & sm::TORUSCONFIG) return true;
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// in the Yendor Challenge, scrolling back is forbidden
if(c->cpdist > 7 && (yendor::on && !cheater)) return false;
// (incorrect comment) too far, no bugs nearby
if(playermoved && sightrange <= 7 && c->cpdist > sightrange && c->cpdist > ambush_distance) return false;
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}
return true;
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}
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// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
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int shallow(cell *c) {
if(cellUnstable(c)) return 0;
else if(
c->wall == waReptile) return 1;
else if(c->wall == waReptileBridge ||
c->wall == waGargoyleFloor ||
c->wall == waGargoyleBridge ||
c->wall == waTempFloor ||
c->wall == waTempBridge ||
c->wall == waPetrifiedBridge ||
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c->wall == waFrozenLake)
return 5;
return 7;
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}
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bool viewdists = false;
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bool allemptynear(cell *c) {
if(c->wall) return false;
forCellEx(c2, c) if(c2->wall) return false;
return true;
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}
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#include "blizzard.cpp"
static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
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void qfloor_eswap(cell *c, const transmatrix& V, const hpcshape& sh, int col) {
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if(euclid && ishex1(c))
qfloor(c, V, pispin, sh, col);
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else
qfloor(c, V, sh, col);
};
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// how much to darken
int getfd(cell *c) {
switch(c->land) {
case laRedRock:
case laReptile:
case laCanvas:
return 0;
case laTerracotta:
case laMercuryRiver:
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return (c->wall == waMercury && wmspatial) ? 0 : 1;
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case laKraken:
case laBurial:
case laIvoryTower:
case laDungeon:
case laMountain:
case laEndorian:
case laCaribbean:
case laWhirlwind:
case laRose:
case laWarpSea:
case laTortoise:
case laDragon:
case laHalloween:
case laHunting:
case laOcean:
case laLivefjord:
case laWhirlpool:
case laAlchemist:
case laIce:
case laGraveyard:
case laBlizzard:
case laRlyeh:
case laTemple:
case laWineyard:
case laDeadCaves:
case laPalace:
case laCA:
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case laDual:
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return 1;
case laTrollheim:
default:
return 2;
}
}
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void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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qfi.shape = NULL; qfi.special = false;
ivoryz = isGravityLand(c->land);
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bool orig = false;
if(!inmirrorcount) {
transmatrix& gm = gmatrix[c];
orig =
gm[2][2] == 0 ? true :
torus ? hypot(gm[0][2], gm[1][2]) >= hypot(V[0][2], V[1][2]) :
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sphereflipped() ? fabs(gm[2][2]-1) <= fabs(V[2][2]-1) :
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fabs(gm[2][2]-1) >= fabs(V[2][2]-1) - 1e-8;
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if(orig) gm = V;
}
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// if(behindsphere(V)) return;
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callhooks(hooks_drawcell, c, V);
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ld dist0 = hdist0(tC0(V)) - 1e-6;
if(dist0 < geom3::highdetail) detaillevel = 2;
else if(dist0 < geom3::middetail) detaillevel = 1;
else detaillevel = 0;
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#ifdef BUILDZEBRA
if(c->type == 6 && c->tmp > 0) {
int i = c->tmp;
zebra(cellwalker(c, i&15), 1, i>>4, "", 0);
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}
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c->item = eItem(c->heat / 4);
buildAutomatonRule(c);
#endif
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viewBuggyCells(c,V);
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if(conformal::on || inHighQual) checkTide(c);
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// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
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/* if(euclid)
return d * S84 / c->type;
else
return S42 - d * S84 / c->type;
cwtV = V * spin(-cwt.spin * 2*M_PI/c->type) * pispin; */
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if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(multi::player[i].mirrored == mirrored)
multi::whereis[i] = playerV;
}
}
else {
playerV = V * ddspin(c, cwt.spin);
// playerV = V * spin(displaydir(c, cwt.spin) * M_PI/S42);
if(cwt.mirrored) playerV = playerV * Mirror;
if(orig) cwtV = playerV;
}
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}
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/* if(cwt.c->land == laEdge) {
if(c == chosenDown(cwt.c, 1, 0))
playerfoundL = c, cwtVL = V;
if(c == chosenDown(cwt.c, -1, 0))
playerfoundR = c, cwtVR = V;
} */
if(1) {
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hyperpoint VC0 = tC0(V);
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if(inmirrorcount) ;
else if(intval(mouseh, VC0) < modist) {
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modist2 = modist; mouseover2 = mouseover;
modist = intval(mouseh, VC0);
mouseover = c;
}
else if(intval(mouseh, VC0) < modist2) {
modist2 = intval(mouseh, VC0);
mouseover2 = c;
}
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if(!torus) {
double dfc = euclid ? intval(VC0, C0) : VC0[2];
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if(dfc < centdist) {
centdist = dfc;
centerover = c;
}
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = intval(VC0, tC0(multi::crosscenter[i]));
if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
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if(inmirror(c)) {
if(inmirrorcount >= 10) return;
cellwalker cw(c, 0, mirrored);
cw = mirror::reflect(cw);
int cmc = (cw.mirrored == mirrored) ? 2 : 1;
inmirrorcount += cmc;
if(cw.mirrored != mirrored) V = V * Mirror;
if(cw.spin) V = V * spin(2*M_PI*cw.spin/cw.c->type);
drawcell(cw.c, V, 0, cw.mirrored);
inmirrorcount -= cmc;
return;
}
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// int col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
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if(!buggyGeneration && c->mpdist > 8 && !cheater) return; // not yet generated
/* if(!buggyGeneration && c->mpdist > 7 && !cheater) {
int cd = c->mpdist;
string label = its(cd);
int dc = distcolors[cd&7];
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1);
} */
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if(c->land == laNone && (cmode & sm::MAP)) {
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queuepoly(V, shTriangle, 0xFF0000FF);
}
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char ch = winf[c->wall].glyph;
int wcol, fcol, asciicol;
setcolors(c, wcol, fcol);
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if(inmirror(c)) {
// for debugging
if(c->land == laMirrored) fcol = 0x008000;
if(c->land == laMirrorWall2) fcol = 0x800000;
if(c->land == laMirrored2) fcol = 0x000080;
}
for(int k=0; k<inmirrorcount; k++)
wcol = gradient(wcol, 0xC0C0FF, 0, 0.2, 1),
fcol = gradient(fcol, 0xC0C0FF, 0, 0.2, 1);
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// addaura(tC0(V), wcol);
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int zcol = fcol;
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if(peace::on && peace::hint && c->land != laTortoise) {
int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
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int dc =
0x10101 * (127 + int(127 * sin(ticks / 200. + d*1.5)));
wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
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if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
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if(viewdists) {
int cd = celldistance(c, cwt.c);
string label = its(cd);
// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
int dc = distcolors[cd&7];
wcol = gradient(wcol, dc, 0, .4, 1);
fcol = gradient(fcol, dc, 0, .4, 1);
/* queuepolyat(V, shFloor[ct6], darkena(gradient(0, distcolors[cd&7], 0, .25, 1), fd, 0xC0),
PPR_TEXT); */
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + distcolors[cd&7], 1);
}
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if(cmode & sm::TORUSCONFIG) {
using namespace torusconfig;
int cd = torus_cx * dx + torus_cy * newdy;
cd %= newqty; if(cd<0) cd += newqty;
string label = its(cd);
queuestr(V, cd ? .2 : .6, label, cd == 0 ? 0xFFFF0040 : 0xFFFFFFD0, 1);
}
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asciicol = wcol;
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if(c->land == laNone && c->wall == waNone)
queuepoly(V, shTriangle, 0xFFFF0000);
if(c->wall == waThumperOn) {
int ds = ticks;
for(int u=0; u<5; u++) {
ld rad = hexf * (.3 * u + (ds%1000) * .0003);
int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * hexf), 0, 0xFF);
for(int a=0; a<S84; a++)
queueline(V*ddi0(a, rad), V*ddi0(a+1, rad), tcol, 0);
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}
}
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// bool dothept = false;
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/* if(pseudohept(c) && vid.darkhepta) {
col = gradient(0, col, 0, 0.75, 1);
} */
eItem it = c->item;
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bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(conformal::includeHistory && eq(c->aitmp, sval)) {
hidden = true;
hiddens = false;
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}
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if(hiddens && !(cmode & sm::MAP))
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it = itNone;
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int icol = 0, moncol = 0xFF00FF;
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if(it)
ch = iinf[it].glyph, asciicol = icol = iinf[it].color;
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if(c->monst) {
ch = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
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if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
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if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
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if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
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if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
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}
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if(c->cpdist == 0 && mapeditor::drawplayer) {
ch = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
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}
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if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->mov[t] && c->mov[t]->ligon) {
int hdir = displaydir(c, t);
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*ddi0(ticks, hexf/2), V*ddi0(hdir, crossf), lcol, 2);
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}
}
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int ctype = c->type;
int ct6 = ctof(c);
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bool error = false;
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chasmg = chasmgraph(c);
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int fd = getfd(c);
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if(c->wall == waMagma) fd = 0;
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poly_outline = OUTLINE_DEFAULT;
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int sl = snakelevel(c);
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transmatrix Vd0, Vf0, Vboat0;
const transmatrix *Vdp =
(!wmspatial) ? &V :
sl ? &(Vd0= mscale(V, geom3::SLEV[sl])) :
highwall(c) ? &(Vd0= mscale(V, (1+geom3::WALL)/2)) :
(chasmg==1) ? &(Vd0 = mscale(V, geom3::LAKE)) :
&V;
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const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, geom3::BOTTOM)) : V;
const transmatrix *Vboat = &(*Vdp);
if(DOSHMUP) {
ld zlev = -geom3::factor_to_lev(zlevel(tC0((*Vdp))));
shmup::drawMonster(V, c, Vboat, Vboat0, zlev);
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}
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poly_outline = OUTLINE_DEFAULT;
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if(!wmascii) {
// floor
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#if CAP_EDIT
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transmatrix Vpdir = V * applyPatterndir(c);
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#endif
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bool eoh = euclid || nontruncated;
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if(c->wall == waChasm) {
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = wmspatial ? mscale(V, geom3::BOTTOM) : V;
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queuepolyat(Vdepth, shFloor[ct6], darkena(firecolor(ticks / 10), 0, 0xDF),
PPR_LAKEBOTTOM);
}
}
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#if CAP_EDIT
if(mapeditor::drawUserShape(Vpdir, mapeditor::cellShapeGroup(), mapeditor::realpattern(c),
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darkena(fcol, fd, (cmode & sm::DRAW) ? 0xC0 : 0xFF), c));
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else if(mapeditor::whichShape == '7') {
if(ishept(c))
qfloor(c, Vf, wmblack ? shBFloor[ct6] :
euclid ? shBigHex :
shBigHepta, darkena(fcol, fd, 0xFF));
}
else if(mapeditor::whichShape == '8') {
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qfloor_eswap(c, Vf, shTriheptaFloor[ctof(c)], darkena(fcol, fd, 0xFF));
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}
else if(mapeditor::whichShape == '6') {
if(!ishept(c))
qfloor(c, Vf,
wmblack ? shBFloor[ct6] :
euclid ? (ishex1(c) ? shBigHexTriangle : shBigHexTriangleRev) :
shBigTriangle, darkena(fcol, fd, 0xFF));
}
#endif
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else if(c->land == laMirrorWall) {
int d = mirror::mirrordir(c);
bool onleft = c->type == 7;
if(c->type == 7 && c->barleft == laMirror)
onleft = !onleft;
if(c->type == 6 && c->mov[d]->barleft == laMirror)
onleft = !onleft;
if(nontruncated) onleft = !onleft;
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if(d == -1) {
for(d=0; d<6; d++)
if(c->mov[d] && c->mov[(1+d)%6] && c->mov[d]->land == laMirrorWall && c->mov[(1+d)%6]->land == laMirrorWall)
break;
qfi.spin = ddspin(c, d, 0);
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transmatrix V2 = V * qfi.spin;
if(!wmblack) for(int d=0; d<6; d++) {
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inmirrorcount+=d;
qfloor(c, V2 * spin(d*M_PI/3), shHalfFloor[2], darkena(fcol, fd, 0xFF));
inmirrorcount-=d;
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}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[2], 0xC0C0C080, PPR_WALL3+z-layers);
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}
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else
queuepolyat(V2, shHalfMirror[2], 0xC0C0C080, PPR_WALL3);
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}
else {
qfi.spin = ddspin(c, d, S42);
transmatrix V2 = V * qfi.spin;
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if(!wmblack) {
inmirrorcount++;
qfloor(c, mirrorif(V2, !onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF));
inmirrorcount--;
qfloor(c, mirrorif(V2, onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF));
}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3);
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}
}
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else if(c->land == laWineyard && cellHalfvine(c)) {
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int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
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qfi.spin = ddspin(c, i, S14);
transmatrix V2 = V * qfi.spin;
if(wmspatial && wmescher) {
qfi.shape = &shSemiFeatherFloor[0]; qfi.special = true;
int dk = 1;
int vcol = winf[waVinePlant].color;
warpfloor(c, mscale(V, geom3::WALL), darkena(vcol, dk, 0xFF), PPR_WALL3A, false);
escherSidewall(c, SIDE_WALL, V, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
qfloor(c, V2, shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
qfi.shape = &shFeatherFloor[0]; qfi.special = true;
}
else if(wmspatial) {
hpcshape *shar = wmplain ? shFloor : shFeatherFloor;
int dk = 1;
qfloor(c, V, shar[0], darkena(fcol, dk, 0xFF));
int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
transmatrix Vdepth = mscale(V2, geom3::WALL);
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queuepolyat(Vdepth, shSemiFloor[0], darkena(vcol, dk, 0xFF), PPR_WALL3A);
{dynamicval<int> p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), shSemiFloorShadow, SHADOW_WALL, PPR_WALLSHADOW); }
queuepolyat(V2, shSemiFloorSide[SIDE_WALL], darkena(vcol, dk, 0xFF), PPR_WALL3A-2+away(V2));
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if(validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
placeSidewall(c, j, SIDE_WALL, V, false, false, darkena(vcol2, fd, 0xFF));
}
}
else {
hpcshape *shar = shSemiFeatherFloor;
if(wmblack) shar = shSemiBFloor;
if(wmplain) shar = shSemiFloor;
int dk = wmblack ? 0 : wmplain ? 1 : 1;
qfloor(c, V2, shar[0], darkena(winf[waVinePlant].color, dk, 0xFF));
qfloor(c, V2, shar[1], darkena(fcol, dk, 0xFF));
}
}
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else if(c->land == laReptile || c->wall == waReptile)
drawReptileFloor(Vf, c, fcol, true);
else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
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// else if(true)
// qfloor(c, Vf, shWave[wavephase][ct6], darkena(fcol, fd, 0xFF));
// else if(true)
// qfloor(c, Vf, shSeabed[ct6], darkena(fcol, fd, 0xFF));
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else if(wmblack) {
qfloor(c, Vf, shBFloor[ct6], darkena(fcol, 0, 0xFF));
int rd = rosedist(c);
if(rd == 1)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x80));
else if(rd == 2)
qfloor(c, Vf, shHeptaMarker, darkena(fcol, 0, 0x40));
}
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else if(isWarped(c) && euclid)
qfloor_eswap(c, Vf, shTriheptaFloor[ctof(c)], darkena(fcol, fd, 0xFF));
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else if(c->land == laDual && !nontruncated && !ctof(c)) {
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qfloor_eswap(c, Vf, shBigTriangle, darkena(fcol, fd, 0xFF));
}
else if(isWarped(c) && !nontruncated && !shmup::on) {
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int np = mapeditor::nopattern(c);
if(c->landparam == 1337) np = 0; // for the achievement screenshot
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if(np < 13)
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qfloor(c, Vf, applyPatterndir(c), shTriheptaFloor[np], darkena(fcol, fd, 0xFF));
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else
qfloor(c, Vf, shFloor[ctof(c)], darkena(fcol, fd, 0xFF));
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}
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else if(wmplain) {
if(wmspatial && highwall(c)) ;
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else qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
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}
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else if(randomPatternsMode && c->land != laBarrier && !isWarped(c->land)) {
int j = (randompattern[c->land]/5) % 15;
int dfcol = darkena(fcol, fd, 0xFF);
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
if(k == RPV_ZEBRA && k7 < 2) drawZebraFloor(Vf, c, dfcol);
else if(k == RPV_EMERALD && k7 == 0) drawEmeraldFloor(Vf, c, dfcol);
else if(k == RPV_CYCLE && k7 < 4) drawTowerFloor(Vf, c, dfcol, celldist);
else switch(j) {
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case 0: qfloor(c, Vf, CLOUDFLOOR, dfcol); break;
case 1: qfloor(c, Vf, FEATHERFLOOR, dfcol); break;
case 2: qfloor(c, Vf, STARFLOOR, dfcol); break;
case 3: qfloor_eswap(c, Vf, TRIFLOOR, dfcol); break;
case 4: qfloor_eswap(c, Vf, SSTARFLOOR, dfcol); break;
case 5: qfloor(c, Vf, OVERFLOOR, dfcol); break;
case 6: qfloor(c, Vf, FEATHERFLOOR, dfcol); break;
case 7: qfloor_eswap(c, Vf, DEMONFLOOR, dfcol); break;
case 8: qfloor_eswap(c, Vf, CROSSFLOOR, dfcol); break;
case 9: qfloor(c, Vf, MFLOOR1, dfcol); break;
case 10: qfloor(c, Vf, CAVEFLOOR, dfcol); break;
case 11: qfloor_eswap(c, Vf, POWERFLOOR, dfcol); break;
case 12: qfloor_eswap(c, Vf, DESERTFLOOR, dfcol); break;
case 13: qfloor_eswap(c, Vf, CHARGEDFLOOR, dfcol); break;
case 14: qfloor_eswap(c, Vf, CHARGEDFLOOR, dfcol); break;
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}
}
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// else if(c->land == laPrairie && !eoh && allemptynear(c) && fieldpattern::getflowerdist(c) <= 1)
// queuepoly(Vf, shLeafFloor[ct6], darkena(fcol, fd, 0xFF));
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/* else if(c->land == laPrairie && prairie::isriver(c))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
prairie::isleft(c) ? river::towerleft : river::towerright); */
else if(c->land == laPrairie)
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qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laWineyard) {
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qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
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}
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else if(c->land == laZebra)
drawZebraFloor(Vf, c, darkena(fcol, fd, 0xFF));
else if(c->wall == waTrunk)
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qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
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qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laMountain)
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF),
euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
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else if(isGravityLand(c->land))
drawTowerFloor(Vf, c, darkena(fcol, fd, 0xFF));
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else if(c->land == laEmerald)
drawEmeraldFloor(Vf, c, darkena(fcol, fd, 0xFF));
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else if(c->land == laRlyeh)
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qfloor_eswap(c, Vf, TRIFLOOR, darkena(fcol, fd, 0xFF));
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// qfloor(c, Vf, shTriFloor[ct6], darkena(fcol, fd, 0xFF));
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else if(c->land == laTemple)
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// qfloor(c, Vf, (eoh ? shFloor: shTriFloor)[ct6], darkena(fcol, fd, 0xFF));
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qfloor_eswap(c, Vf, TRIFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laAlchemist)
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qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laVolcano)
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qfloor_eswap(c, Vf, LAVAFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laRose)
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qfloor_eswap(c, Vf, ROSEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laTortoise)
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qfloor_eswap(c, Vf, TURTLEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laDragon && !nontruncated) {
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/* if(!wmspatial || noAdjacentChasms(c)) */
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qfloor(c, Vf, DRAGONFLOOR, darkena(fcol, fd, 0xFF));
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/* if(wmspatial)
qfloor(c, Vf, shFloor[euclid?2:ct6], darkena(fcol, fd, 0xFF)); */
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}
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else if(isElemental(c->land) || c->land == laElementalWall)
qfloor_eswap(c, Vf, NEWFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laBurial)
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qfloor(c, Vf, BARROWFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laTrollheim && !eoh)
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qfloor_eswap(c, Vf, TROLLFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laTrollheim)
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qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laJungle)
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qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laMountain)
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qfloor(c, Vf, FEATHERFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laGraveyard)
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qfloor_eswap(c, Vf, CROSSFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laDeadCaves) {
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qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
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}
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else if(c->land == laMotion)
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qfloor(c, Vf, MFLOOR1, darkena(fcol, fd, 0xFF));
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else if(c->land == laWhirlwind)
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qfloor_eswap(c, Vf, NEWFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laHell)
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qfloor_eswap(c, Vf, DEMONFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laIce || c->land == laBlizzard)
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qfloor(c, Vf, STARFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laCocytus)
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qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laStorms)
qfloor_eswap(c, Vf, CHARGEDFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laWildWest)
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qfloor_eswap(c, Vf, SSTARFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laPower)
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qfloor_eswap(c, Vf, POWERFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laHive && c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
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qfloor(c, Vf, PLAINFLOOR, darkena(fcol, 1, 0xFF));
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if(c->wall != waMirror && c->wall != waCloud)
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qfloor(c, Vf, MFLOOR1, darkena(fcol, 2, 0xFF));
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if(c->wall != waMirror && c->wall != waCloud)
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qfloor(c, Vf, MFLOOR2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF));
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}
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else if(c->land == laCaves)
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qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laDesert)
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qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laOvergrown || c->land == laClearing || isHaunted(c->land))
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qfloor(c, Vf, OVERFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laBull)
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qfloor_eswap(c, Vf, BUTTERFLYFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laDryForest)
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qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
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// else if(c->land == laOcean && c->landparam > 25)
// qfloor(c, Vf, shWave[wavephase][ct6], darkena(fcol, fd, 0xFF));
else if((c->land == laCaribbean || c->land == laOcean || c->land == laOceanWall || c->land == laWhirlpool))
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qfloor(c, Vf, CLOUDFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laKraken)
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qfloor(c, Vf, FULLFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laLivefjord)
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qfloor(c, Vf, CAVEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laRedRock)
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qfloor_eswap(c, Vf, DESERTFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laPalace || c->land == laTerracotta)
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qfloor_eswap(c, Vf, PALACEFLOOR, darkena(fcol, fd, 0xFF));
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else if(c->land == laMercuryRiver) {
if(eoh)
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qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
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else {
int bridgedir = -1;
if(c->type == 6) {
for(int i=1; i<c->type; i+=2)
if(pseudohept(c->mov[(i+5)%6]) && c->mov[(i+5)%6]->land == laMercuryRiver)
if(pseudohept(c->mov[(i+1)%6]) && c->mov[(i+1)%6]->land == laMercuryRiver)
bridgedir = i;
}
if(bridgedir == -1)
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qfloor_eswap(c, Vf, PALACEFLOOR, darkena(fcol, fd, 0xFF));
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else {
transmatrix bspin = ddspin(c, bridgedir);
qfloor(c, Vf, bspin, shMercuryBridge[0], darkena(fcol, fd, 0xFF));
// only needed in one direction
if(c < c->mov[bridgedir]) {
bspin = Vf * bspin;
queuepoly(bspin, shMercuryBridge[1], darkena(fcol, fd+1, 0xFF));
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if(wmspatial) {
queuepolyat(mscale(bspin, geom3::LAKE), shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR_LAKELEV);
queuepolyat(mscale(bspin, geom3::BOTTOM), shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR_LAKEBOTTOM);
}
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}
}
}
}
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else {
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qfloor(c, Vf, PLAINFLOOR, darkena(fcol, fd, 0xFF));
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}
// walls
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#if CAP_EDIT
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if(mapeditor::displaycodes) {
int labeli = mapeditor::displaycodes == 1 ? mapeditor::realpattern(c) : mapeditor::subpattern(c);
string label = its(labeli);
queuestr(V, .5, label, 0xFF000000 + forecolor);
/* transmatrix V2 = V * applyPatterndir(c);
qfloor(c, V2, shNecro, 0x80808080);
qfloor(c, V2, shStatue, 0x80808080); */
}
#endif
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if((cmode & sm::NUMBER) && (dialog::editingDetail())) {
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int col =
dist0 < geom3::highdetail ? 0xFF80FF80 :
dist0 >= geom3::middetail ? 0xFFFF8080 :
0XFFFFFF80;
#if 1
queuepoly(V, shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
#else
char buf[64];
sprintf(buf, "%3.1f", float(dist0));
queuestr(V, .6, buf, col);
#endif
}
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
if(s >= 1)
qfloor(c, V, shRedRockFloor[0][ct6], darkena(winf[waRed1].color, 0, 0xFF));
if(s >= 2)
queuepoly(V, shRedRockFloor[1][ct6], darkena(winf[waRed2].color, 0, 0xFF));
if(s >= 3)
queuepoly(V, shRedRockFloor[2][ct6], darkena(winf[waRed3].color, 0, 0xFF));
}
if(c->wall == waTower && !wmspatial) {
qfloor(c, V, shMFloor[ct6], darkena(0xE8E8E8, fd, 0xFF));
}
if(pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && nontruncated))) {
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queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
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if(conformal::includeHistory && eq(c->aitmp, sval-1))
queuepoly((*Vdp), shHeptaMarker, 0x000000C0);
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char xch = winf[c->wall].glyph;
if(c->wall == waBigBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shSolidBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
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else if(c->wall == waSmallBush) {
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR_REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shWeakBranch, darkena(wcol, 0, 0xFF), PPR_REDWALL+3);
}
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else if(c->wall == waSolidBranch) {
queuepoly(V, shSolidBranch, darkena(wcol, 0, 0xFF));
}
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else if(c->wall == waWeakBranch) {
queuepoly(V, shWeakBranch, darkena(wcol, 0, 0xFF));
}
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else if(c->wall == waLadder) {
if(euclid) {
queuepoly(V, shMFloor[ct6], 0x804000FF);
queuepoly(V, shMFloor2[ct6], 0x000000FF);
}
else {
queuepolyat(V, shFloor[ct6], 0x804000FF, PPR_FLOOR+1);
queuepolyat(V, shMFloor[ct6], 0x000000FF, PPR_FLOOR+2);
}
}
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if(c->wall == waReptileBridge) {
Vboat = &(Vboat0 = V);
dynamicval<qfloorinfo> qfi2(qfi, qfi);
int col = reptilecolor(c);
chasmg = 0;
drawReptileFloor(V, c, col, true);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
placeSidewallX(c, i, SIDE_LAKE, V, isWarped(c), false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
chasmg = 1;
}
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if(c->wall == waTerraWarrior)
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drawTerraWarrior(V, randterra ? (c->landparam & 7) : (5 - (c->landparam & 7)), 7, 0);
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else if(c->wall == waBoat || c->wall == waStrandedBoat) {
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double footphase;
bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
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Vboat = &(Vboat0 = *Vboat);
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
queuepolyat(Vboat0, shBoatOuter, outcol, PPR_BOATLEV);
Vboat = &(Vboat0 = V);
}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(!nospin)
Vboat0 = Vboat0 * ddspin(c, c->mondir, S42);
else {
transmatrix Vx;
if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial)
queuepolyat(mscale(Vboat0, (geom3::LAKE+1)/2), shBoatOuter, outcol, PPR_BOATLEV2);
queuepoly(Vboat0, shBoatOuter, outcol);
queuepoly(Vboat0, shBoatInner, incol);
}
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else if(c->wall == waBigStatue) {
transmatrix V2 = V;
double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
PPR_BIGSTATUE
);
}
else if(c->wall == waSulphurC) {
if(drawstar(c)) {
zcol = wcol;
if(wmspatial)
queuepolyat(mscale(V, geom3::HELLSPIKE), shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR_HELLSPIKE);
else
queuepoly(V, shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
}
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else if(c->wall == waClosePlate || c->wall == waOpenPlate || (c->wall == waTrapdoor && c->land != laZebra)) {
transmatrix V2 = V;
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if((ctype&1) && wmescher) V2 = V * pispin;
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queuepoly(V2, shMFloor[ct6], darkena(winf[c->wall].color, 0, 0xFF));
queuepoly(V2, shMFloor2[ct6], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
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else if(c->wall == waFrozenLake || c->wall == waLake || c->wall == waCamelotMoat ||
c->wall == waSea || c->wall == waClosePlate || c->wall == waOpenPlate ||
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c->wall == waOpenGate || c->wall == waTrapdoor || c->wall == waBubble)
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;
else if(c->wall == waRose) {
zcol = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, shThorns, 0xC080C0FF);
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for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), shRose, darkena(wcol, 0, 0xC0));
}
else if(sl && wmspatial) {
bool w = isWarped(c);
warpfloor(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR_REDWALL-4+4*sl, w);
floorShadow(c, V, SHADOW_SL * sl, w);
bool tower = c->wall == waTower;
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl2 = snakelevel(c2);
if(s >= sl2)
placeSidewallX(c, i, SIDE_SLEV+s, V, w, false,
darkena(tower?0xD0D0D0-i*0x101010 : s==sl-1?wcol:winf[waRed1+s].color, fd, 0xFF));
}
}
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else if(c->wall == waRoundTable) ;
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else if(c->wall == waGlass && wmspatial) {
int col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_WALL); // GLASS
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if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
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else if(c->wall == waGlass && !wmspatial) ;
else if(wmescher && wmspatial && c->wall == waBarrier && c->land == laOceanWall) {
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
dynamicval<bool> db(qfi.special, true);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-geom3::lake_top, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
}
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else if(c->wall == waMirrorWall) ;
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else if(highwall(c)) {
zcol = wcol;
int wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
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int wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->mov[i]->wall == waClosedGate)
hdir = i;
transmatrix V2 = mscale(V, wmspatial?geom3::WALL:1) * ddspin(c, hdir, S42);
queuepolyat(V2, shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR_WALL3A:PPR_WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? shCross : shWall[ct6];
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::wall_height, z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
floorShadow(c, V, SHADOW_WALL, isWarped(c));
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V, shThisWall, darkena(starcol, 0, 0xFF));
}
else {
transmatrix Vdepth = mscale(V, geom3::WALL);
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int alpha = 0xFF;
if(c->wall == waIcewall)
alpha = 0xC0;
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bool warp = isWarped(c);
if(starcol && !(wmescher && c->wall == waPlatform))
queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR_WALL3A);
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warpfloor(c, Vdepth, darkena(wcol0, fd, alpha), PPR_WALL3, warp);
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floorShadow(c, V, SHADOW_WALL, warp);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
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placeSidewallX(c, i, SIDE_SLEV, V, warp, false, darkena(wcol2, fd, alpha));
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}
forCellIdEx(c2, i, c) {
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placeSidewallX(c, i, SIDE_SLEV+1, V, warp, false, darkena(wcol2, fd, alpha));
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}
forCellIdEx(c2, i, c) {
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placeSidewallX(c, i, SIDE_SLEV+2, V, warp, false, darkena(wcol2, fd, alpha));
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}
forCellIdEx(c2, i, c) {
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placeSidewallX(c, i, SIDE_WTS3, V, warp, false, darkena(wcol2, fd, alpha));
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}
}
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else {
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2)) {
placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, fd, alpha));
}
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}
}
}
}
else if(c->wall == waFan) {
queuepoly(V * spin(M_PI/6 - fanframe * M_PI / 3), shFan, darkena(wcol, 0, 0xFF));
}
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else if(c->wall == waArrowTrap) {
if(c->wparam >= 1)
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queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
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}
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else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
if(wmspatial) {
int col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
queuepolyat(Vdepth, shMFloor[ct6], dcol, PPR_WALL); // GLASS
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if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
placeSidewall(c, i, SIDE_WALL, (*Vdp), false, true, dcol);
}
else {
queuepoly(V, shMirror, darkena(wcol, 0, 0xC0));
}
poly_outline = OUTLINE_DEFAULT;
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
ld sp = 0;
if(hasTimeout(c)) sp = ticks / (c->land == laPower ? 5000. : 500.);
queuepoly(V * spin(sp), shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(c->wall == waFreshGrave || c->wall == waAncientGrave) {
zcol = wcol;
queuepoly(V, shCross, darkena(wcol, 0, 0xFF));
}
else if(xch == '+' && c->wall == waGiantRug) {
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
queuepoly(V, shBigCarpet3, darkena(0xC09F00, 0, 0xFF));
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}
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && c->wall != waSulphur && c->wall != waMercury && xch != ',' && xch != '&')
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error = true;
}
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else {
if(c->wall == waArrowTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waTerraWarrior)
asciicol = terracol[c->landparam & 7];
if(!(it || c->monst || c->cpdist == 0)) error = true;
}
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int sha = shallow(c);
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if(wmspatial && sha) {
bool w = isWarped(c);
int col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
if(!chasmg) {
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#define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V * cellrelmatrix(c,i)) : 1), 1), fd, 0xFF)
// #define D(v) darkena(col, fd, 0xFF)
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if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
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placeSidewallX(c, i, SIDE_LAKE, V, w, false, D(.8));
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}
if(sha & 2) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
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placeSidewallX(c, i, SIDE_LTOB, V, w, false, D(.7));
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}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
warpfloor(c, mscale(V, geom3::BOTTOM), 0x080808FF, PPR_LAKEBOTTOM, isWarped(c));
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placeSidewallX(c, i, SIDE_BTOI, V, w, false, D(.6));
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}
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#undef D
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}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
placeSidewall(c, i, SIDE_LAKE, V, w, false, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, w, false, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, w, false, 0x101010FF);
}
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}
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if(false) if(chasmg == 2 && wmspatial && sphere) {
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forCellIdEx(c2, i, c) if(chasmgraph(c2) == 0) {
transmatrix V2 = V * cellrelmatrix(c, i);
// if(!behindsphere(V2)) continue;
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bool w = isWarped(c2);
int wcol2, fcol2;
setcolors(c2, wcol2, fcol2);
int col = (highwall(c2) || c->wall == waTower) ? wcol2 : fcol2;
col = gradient(0, col, 0, spherity(V), 1);
int j = c->spin(i);
if(ticks % 500 < -250) {
V2 = V2 * ddspin(c2, j);
j = 0;
}
placeSidewall(c2, j, SIDE_LAKE, V2, w, false, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_LTOB, V2, w, false, darkena(gradient(0, col, 0, .7, 1), fd, 0xFF));
placeSidewall(c2, j, SIDE_BTOI, V2, w, false, darkena(gradient(0, col, 0, .6, 1), fd, 0xFF));
}
}
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if(chasmg == 1 && wmspatial) {
int fd0 = fd ? fd-1 : 0;
qfi.shape = &getSeabed(*qfi.shape);
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warpfloor(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR_LAKELEV, isWarped(c));
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}
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if(chasmg) {
int q = size(ptds);
int maxtime = euclid || sphere ? 20000 : 1500;
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if(fallanims.count(c)) {
fallanim& fa = fallanims[c];
bool erase = true;
if(fa.t_floor) {
int t = (ticks - fa.t_floor);
if(t <= maxtime) {
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erase = false;
if(fa.walltype == waNone)
warpfloor(c, V, darkena(fcol, fd, 0xFF), PPR_FLOOR, isWarped(c));
else {
int wcol2, fcol2;
eWall w = c->wall; int p = c->wparam;
c->wall = fa.walltype; c->wparam = fa.m;
setcolors(c, wcol2, fcol2);
int starcol = c->wall == waVinePlant ? 0x60C000 : wcol2;
c->wall = w; c->wparam = p;
bool warp = isWarped(c);
warpfloor(c, mscale(V, geom3::WALL), darkena(starcol, fd, 0xFF), PPR_WALL3, warp);
queuepolyat(mscale(V, geom3::WALL), shWall[ct6], darkena(wcol2, 0, 0xFF), PPR_WALL3A);
forCellIdEx(c2, i, c)
placeSidewallX(c, i, SIDE_WALL, V, warp, false, darkena(wcol2, 1, 0xFF));
}
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
}
}
if(fa.t_mon) {
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dynamicval<int> d(multi::cpid, fa.pid);
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int t = (ticks - fa.t_mon);
if(t <= maxtime) {
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erase = false;
c->stuntime = 0;
transmatrix V2 = V;
double footphase = t / 200.0;
applyAnimation(c, V2, footphase, LAYER_SMALL);
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
}
}
if(erase) fallanims.erase(c);
}
}
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if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
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if(wmascii) {
if(ch == '.') {
if(mines == 0) ch = ' ';
else ch = '0' + mines, asciicol = minecolors[mines];
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}
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else if(ch == '@') asciicol = minecolors[mines];
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}
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else if(mines > 0)
queuepoly(V, shMineMark[ct6], (minecolors[mines] << 8) | 0xFF);
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}
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// treasure
if(c->land == laWhirlwind && c->wall != waBoat) {
double footphase = 0;
Vboat = &(Vboat0 = *Vboat);
applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
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#if CAP_EDIT
if(c == mapeditor::drawcell) {
if(mapeditor::drawcellShapeGroup() == 2) {
mapeditor::drawtrans = V;
}
qfi_dc = qfi;
}
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#endif
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if(it && cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->mov[t] && c->mov[t]->wall == c->wall)
i = t;
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Vboat = &(Vboat0 = *Vboat * ddspin(c, i) * xpush(-.13));
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}
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error |= drawItemType(it, c, *Vboat, icol, ticks, hidden);
if(true) {
int q = ptds.size();
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error |= drawMonster(V, ctype, c, moncol);
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if(Vboat != &V && Vboat != &Vboat0 && q != size(ptds))
pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
!isMultitile(c->monst), false);
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}
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if(!shmup::on && sword::at(c)) {
queuepolyat(V, shDisk, 0xC0404040, PPR_SWORDMARK);
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}
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if(c->wall == waChasm) zcol = 0;
addaura(tC0(V), zcol, fd);
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int ad = airdist(c);
if(ad == 1 || ad == 2) {
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for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(airdist(c2) < airdist(c)) {
calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, S42);
double ph = ticks / (nontruncated?150:75.0) + airdir * M_PI / (S21+.0);
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int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
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poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(hexf*-cos(ph0)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
if(c->land == laBlizzard) {
if(vid.backeffects) {
if(c->cpdist <= getDistLimit())
blizzardcells[c].frame = frameid;
}
else {
forCellIdEx(c2, i, c) if(againstWind(c, c2))
queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), shWindArrow, 0x8080FF80);
}
}
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if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
int hdir0 = displaydir(c, whirlwind::dfrom[i]) + S42;
int hdir1 = displaydir(c, whirlwind::dto[i]);
double ph1 = fanframe;
int aircol = 0xC0C0FF40;
ph1 -= floor(ph1);
if(hdir1 < hdir0-S42) hdir1 += S84;
if(hdir1 >= hdir0+S42) hdir1 -= S84;
int hdir = (hdir1*ph1+hdir0*(1-ph1));
transmatrix V0 = spin((hdir) * M_PI / S42);
double ldist = nontruncated ? crossf : c->type == 6 ? .2840 : 0.3399;
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poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(ldist*(2*ph1-1)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
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}
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if(error) {
queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
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if(vid.grid) {
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vid.linewidth *= 3;
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// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
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int prec = sphere ? 3 : 1;
if(nontruncated) {
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double x = hcrossf;
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for(int t=0; t<S7; t++)
if(c->mov[t] && c->mov[t] < c)
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queueline(V * ddspin(c,t,-S6) * xpush0(x),
V * ddspin(c,t,S6) * xpush0(x),
gridcolor(c, c->mov[t]), prec);
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}
else if(isWarped(c)) {
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double x = hexhexdist/2;
if(!ishept(c)) for(int t=0; t<S6; t++) if(c->mov[t] && ishept(c->mov[t]))
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queueline(V * ddspin(c,t,-S14) * xpush0(x),
V * ddspin(c,t,+S14) * xpush0(x),
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gridcolor(c, c->mov[t]), prec);
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}
else if(ishept(c) && !euclid) ;
else {
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double x = hexvdist;
for(int t=0; t< S6; t++)
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if(euclid ? c->mov[t]<c : (((t^1)&1) || c->mov[t] < c))
queueline(V * ddspin(c,t,-S7) * xpush0(x),
V * ddspin(c,t,+S7) * xpush0(x),
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gridcolor(c, c->mov[t]), prec);
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}
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vid.linewidth /= 3;
}
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if(!euclid) {
bool usethis = false;
double spd = 1;
bool rev = false;
if(isGravityLand(cwt.c->land)) {
if(cwt.c->land == laDungeon) rev = true;
if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
usethis = true;
spd = cwt.c->landparam / 10.;
}
}
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if(c->master->alt && cwt.c->master->alt &&
(cwt.c->land == laMountain ||
(pmodel &&
(cwt.c->land == laTemple || cwt.c->land == laWhirlpool ||
(cheater && (cwt.c->land == laClearing || cwt.c->land == laCaribbean ||
cwt.c->land == laCamelot || cwt.c->land == laPalace)))
))
&& c->land == cwt.c->land && c->master->alt->alt == cwt.c->master->alt->alt) {
if(!straightDownSeek || !straightDownSeek->master->alt || celldistAlt(c) < celldistAlt(straightDownSeek)) {
usethis = true;
spd = .5;
if(cwt.c->land == laMountain) rev = true;
}
}
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if(pmodel && cwt.c->land == laOcean && cwt.c->landparam < 25) {
if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
usethis = true;
spd = cwt.c->landparam / 10;
}
}
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if(usethis) {
straightDownSeek = c;
downspin = atan2(VC0[1], VC0[0]);
downspin -= M_PI/2;
if(rev) downspin += M_PI;
downspin += M_PI/2 * (conformal::rotation%4);
while(downspin < -M_PI) downspin += 2*M_PI;
while(downspin > +M_PI) downspin -= 2*M_PI;
downspin = downspin * min(spd, (double)1);
}
}
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if(!inHighQual) {
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#if CAP_EDIT
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if((cmode & sm::MAP) && lmouseover && darken == 0 &&
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!mouseout() &&
(mapeditor::whichPattern ? mapeditor::subpattern(c) == mapeditor::subpattern(lmouseover) : c == lmouseover)) {
queuecircle(V, .78, 0x00FFFFFF);
}
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mapeditor::drawGhosts(c, V, ctype);
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#endif
}
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if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
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c->barleft != NOWALLSEP_USED) {
int col = darkena(0x505050, 0, 0xFF);
queueline(tC0(V), V*tC0(heptmove[c->bardir]), col, 2);
queueline(tC0(V), V*tC0(hexmove[c->bardir]), col, 2);
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}
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#if CAP_MODEL
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netgen::buildVertexInfo(c, V);
#endif
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}
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}
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struct flashdata {
int t;
int size;
cell *where;
double angle;
int spd; // 0 for flashes, >0 for particles
int color;
flashdata(int _t, int _s, cell *_w, int col, int sped) {
t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
}
};
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vector<flashdata> flashes;
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void drawFlash(cell *c) {
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
}
void drawBigFlash(cell *c) {
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
}
void drawParticle(cell *c, int col, int maxspeed) {
if(vid.particles && !confusingGeometry())
flashes.push_back(flashdata(ticks, rand() % 16, c, col, 1+rand() % maxspeed));
}
void drawParticles(cell *c, int col, int qty, int maxspeed) {
if(vid.particles)
while(qty--) drawParticle(c,col, maxspeed);
}
void drawFireParticles(cell *c, int qty, int maxspeed) {
if(vid.particles)
for(int i=0; i<qty; i++)
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
}
void fallingFloorAnimation(cell *c, eWall w, eMonster m) {
if(!wmspatial) return;
fallanim& fa = fallanims[c];
fa.t_floor = ticks;
fa.walltype = w; fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
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void fallingMonsterAnimation(cell *c, eMonster m, int id) {
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if(!mmspatial) return;
fallanim& fa = fallanims[c];
fa.t_mon = ticks;
fa.m = m;
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fa.pid = id;
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// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
void queuecircleat(cell *c, double rad, int col) {
if(!c) return;
if(!gmatrix.count(c)) return;
queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))
queuecircle(mscale(gmatrix[c], geom3::WALL), rad, col);
int sl;
if((sl = snakelevel(c))) {
queuecircle(mscale(gmatrix[c], geom3::SLEV[sl]), rad, col);
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}
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if(chasmgraph(c))
queuecircle(mscale(gmatrix[c], geom3::LAKE), rad, col);
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}
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#define G(x) x && gmatrix.count(x)
#define IG(x) if(G(x))
#define Gm(x) gmatrix[x]
#define Gm0(x) tC0(gmatrix[x])
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#if ISMOBILE==1
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#define MOBON (clicked)
#else
#define MOBON true
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#endif
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void drawMarkers() {
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if(!(cmode & sm::NORMAL)) return;
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if(!inHighQual) {
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bool ok = !ISPANDORA || mousepressed;
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if(G(dragon::target) && haveMount()) {
queuechr(Gm0(dragon::target), 2*vid.fsize, 'X',
gradient(0, iinf[itOrbDomination].color, -1, sin(ticks/(dragon::whichturn == turncount ? 75. : 150.)), 1));
}
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/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
queuechr(xc, yc, sc, 4*vid.fsize, 'A'+i, iinf[itOrbDomination].color); */
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{
using namespace yendor;
if(yii < size(yi) && !yi[yii].found) {
cell *keycell = NULL;
int i;
for(i=0; i<YDIST; i++)
if(yi[yii].path[i]->cpdist <= sightrange) {
keycell = yi[yii].path[i];
break;
}
if(keycell) {
for(; i<YDIST; i++) {
cell *c = yi[yii].path[i];
if(inscreenrange(c))
keycell = c;
}
hyperpoint H = tC0(shmup::ggmatrix(keycell));
queuechr(H, 2*vid.fsize, 'X', 0x10101 * int(128 + 100 * sin(ticks / 150.)));
queuestr(H, vid.fsize, its(celldistance(cwt.c, yi[yii].key())), 0x10101 * int(128 - 100 * sin(ticks / 150.)));
addauraspecial(H, iinf[itOrbYendor].color, 0);
}
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}
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}
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if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
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if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON) {
queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
}
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#if CAP_SDLJOY
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if(joydir.d >= 0)
queuecircleat(cwt.c->mov[(joydir.d+cwt.spin) % cwt.c->type], .78 - .02 * sin(ticks/199.0),
darkena(0x00FF00, 0, 0xFF));
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#endif
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bool m = true;
#if CAP_MODEL
m = netgen::mode == 0;
#endif
if(centerover && !playermoved && m && !conformal::on)
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queuecircleat(centerover, .70 - .06 * sin(ticks/200.0),
darkena(int(175 + 25 * sin(ticks / 200.0)), 0, 0xFF));
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if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
multi::cpid = i;
if(multi::players == 1) multi::player[i] = cwt;
cell *ctgt = multi::multiPlayerTarget(i);
queuecircleat(ctgt, .40 - .06 * sin(ticks/200.0 + i * 2 * M_PI / numplayers()), getcs().uicolor);
}
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// process mouse
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if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on) {
if(multi::players == 1) {
forCellAll(c2, cwt.c) IG(c2) drawMovementArrows(c2, Gm(c2));
}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
forCellAll(c2, multi::player[p].c) IG(c2) {
multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
drawMovementArrows(c2, Gm(c2));
}
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}
}
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}
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monsterToSummon = moNone;
orbToTarget = itNone;
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if(mouseover && targetclick) {
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shmup::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuechr(mousex, mousey, 0, vid.fsize, minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
}
else if(orbToTarget) {
queuechr(mousex, mousey, 0, vid.fsize, '@', iinf[orbToTarget].color);
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
}
if(orbToTarget && rand() % 200 < ticks - lastt) {
if(orbToTarget == itOrbDragon)
drawFireParticles(mouseover, 2);
else if(orbToTarget == itOrbSummon) {
drawParticles(mouseover, iinf[orbToTarget].color, 1);
drawParticles(mouseover, minf[monsterToSummon].color, 1);
}
else {
drawParticles(mouseover, iinf[orbToTarget].color, 2);
}
}
}
}
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void drawFlashes() {
for(int k=0; k<size(flashes); k++) {
flashdata& f = flashes[k];
transmatrix V = gmatrix[f.where];
int tim = ticks - f.t;
bool kill = tim > f.size;
if(f.spd) {
kill = tim > 300;
int partcol = darkena(f.color, 0, max(255 - kill/2, 0));
poly_outline = OUTLINE_DEFAULT;
queuepoly(V * spin(f.angle) * xpush(f.spd * tim / 50000.), shParticle[f.size], partcol);
}
else if(f.size == 1000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-150) continue;
ld rad = u * 3 / 1000.;
rad = rad * (5-rad) / 2;
rad *= hexf;
int flashcol = f.color;
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
else if(f.size == 2000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-250) continue;
ld rad = u * 3 / 2000.;
rad = rad * (5-rad) * 1.25;
rad *= hexf;
int flashcol = f.color;
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
flashcol = darkena(flashcol, 0, 0xFF);
for(int a=0; a<=S84; a++) curvepoint(V*ddi0(a, rad));
queuecurve(flashcol, 0x8080808, PPR_LINE);
}
}
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if(kill) {
f = flashes[size(flashes)-1];
flashes.pop_back(); k--;
}
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}
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}
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bool allowIncreasedSight() {
if(cheater) return true;
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if(inHighQual) return true;
if(peace::on) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
#if CAP_ROGUEVIZ
if(rogueviz::on) return true;
#endif
if(randomPatternsMode) return true;
return false;
}
purehookset hooks_drawmap;
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void drawthemap() {
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callhooks(hooks_drawmap);
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frameid++;
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wavephase = (-(ticks / 100)) & 7;
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if(!allowIncreasedSight()) {
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if(sightrange > 7) sightrange = 7;
overgenerate = false;
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}
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profile_frame();
profile_start(0);
swap(gmatrix0, gmatrix);
gmatrix.clear();
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wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
wmascii = vid.wallmode == 0;
wmblack = vid.wallmode == 1;
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mmitem = vid.monmode >= 1;
mmmon = vid.monmode >= 2;
mmhigh = vid.monmode == 3 || vid.monmode == 5;
mmspatial = vid.monmode == 4 || vid.monmode == 5;
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DEBB(DF_GRAPH, (debugfile,"draw the map\n"));
fanframe = ticks / (nontruncated ? 300 : 150.0) / M_PI;
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for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
minf[m].name = princessgender() ? "Princess" : "Prince";
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iinf[itSavedPrincess].name = minf[moPrincess].name;
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for(int i=0; i<NUM_GS; i++) {
genderswitch_t& g = genderswitch[i];
if(g.gender != princessgender()) continue;
minf[g.m].help = g.desc;
minf[g.m].name = g.name;
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}
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if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
mapeditor::ewsearch.dist = 1e30;
modist = 1e20; mouseover = NULL;
modist2 = 1e20; mouseover2 = NULL;
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centdist = 1e20;
if(!torus) centerover = NULL;
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for(int i=0; i<multi::players; i++) {
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
}
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straightDownSeek = NULL; downspin = 0;
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#if ISMOBILE
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mouseovers = XLAT("No info about this...");
#endif
if(mouseout())
modist = -5;
playerfound = false;
// playerfoundL = false;
// playerfoundR = false;
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arrowtraps.clear();
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sphereflip = Id;
profile_start(1);
if(euclid)
drawEuclidean();
else {
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if(sphereflipped()) sphereflip[2][2] = -1;
int sr = max(sightrange, ambush_distance);
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maxreclevel =
conformal::on ? sr + 2:
(!playermoved) ? sr+1 : sr + 4;
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if(S3>3) maxreclevel+=2;
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drawrec(viewctr,
maxreclevel,
hsOrigin, ypush(vid.yshift) * sphereflip * View);
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}
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drawBlizzards();
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drawArrowTraps();
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ivoryz = false;
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linepatterns::drawAll();
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callhooks(hooks_frame);
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profile_stop(1);
profile_start(4);
drawMarkers();
profile_stop(4);
drawFlashes();
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if(multi::players > 1 && !shmup::on) {
if(shmup::centerplayer != -1)
cwtV = multi::whereis[shmup::centerplayer];
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) if(multi::playerActive(p)) {
hyperpoint h1 = tC0(multi::whereis[p]);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
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}
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if(shmup::on) {
if(shmup::players == 1)
cwtV = shmup::pc[0]->pat;
else if(shmup::centerplayer != -1)
cwtV = shmup::pc[shmup::centerplayer]->pat;
else {
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hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) {
hyperpoint h1 = tC0(shmup::pc[p]->pat);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
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#if CAP_SDL
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Uint8 *keystate = SDL_GetKeyState(NULL);
lmouseover = mouseover;
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
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if(!useRangedOrb && !(cmode & sm::MAP) && DEFAULTCONTROL && !mouseout()) {
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void calcMousedest();
calcMousedest();
cellwalker cw = cwt; bool f = flipplayer;
items[itWarning]+=2;
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
movepcto(mousedest.d, mousedest.subdir, true);
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
items[itWarning] -= 2;
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if(cw.spin != cwt.spin) mirror::act(-mousedest.d, mirror::SPINSINGLE);
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cwt = cw; flipplayer = f;
lmouseover = mousedest.d >= 0 ? cwt.c->mov[(cwt.spin + mousedest.d) % cwt.c->type] : cwt.c;
}
#endif
profile_stop(0);
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}
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void drawmovestar(double dx, double dy) {
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if(viewdists) return;
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DEBB(DF_GRAPH, (debugfile,"draw movestar\n"));
if(!playerfound) return;
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if(shmup::on) return;
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#if CAP_RUG
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if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
#endif
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hyperpoint H = tC0(cwtV);
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
transmatrix Centered = Id;
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if(euclid)
Centered = eupush(H[0], H[1]);
else if(R > 1e-9) Centered = rgpushxto0(H);
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Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
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int rax = vid.axes;
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
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if(rax == 0 || vid.axes == 4) return;
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int starcol = getcs().uicolor;
#if CAP_POLY
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if(vid.axes == 3)
queuepoly(Centered, shMovestar, starcol);
#endif
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else for(int d=0; d<8; d++) {
int col = starcol;
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#if ISPANDORA
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if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
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#endif
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// EUCLIDEAN
#if CAP_QUEUE
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if(euclid)
queueline(tC0(Centered), Centered * ddi0(d * 10.5, 0.5) , col, 0);
else
// queueline(tC0(Centered), Centered * spin(M_PI*d/4)* xpush(d==0?.7:d==2?.6:.5) * C0, col >> darken);
queueline(tC0(Centered), Centered * xspinpush0(M_PI*d/4, d==0?.7:d==2?.5:.2), col, 3);
#endif
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}
}
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// old style joystick control
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bool sidescreen;
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bool dronemode;
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void calcparam() {
DEBB(DF_GRAPH, (debugfile,"calc param\n"));
vid.xcenter = vid.xres / 2;
vid.ycenter = vid.yres / 2;
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int realradius = min(vid.xcenter, vid.ycenter);
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vid.radius = int(vid.scale * vid.ycenter) - (ISANDROID ? 2 : ISIOS ? 40 : 40);
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realradius = min(realradius, vid.radius);
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sidescreen = false;
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if(vid.xres < vid.yres) {
vid.radius = int(vid.scale * vid.xcenter) - (ISIOS ? 10 : 2);
vid.ycenter = vid.yres - realradius - vid.fsize - (ISIOS ? 10 : 0);
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}
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else {
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if(vid.xres >= vid.yres * 5/4-16 && (cmode & sm::SIDE))
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sidescreen = true;
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#if CAP_TOUR
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if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN))
sidescreen = true;
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#endif
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if(sidescreen) vid.xcenter = vid.yres/2;
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}
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if(dronemode) { vid.ycenter -= vid.radius; vid.ycenter += vid.fsize/2; vid.ycenter += vid.fsize/2; vid.radius *= 2; }
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ld eye = vid.eye; if(pmodel || rug::rugged) eye = 0;
vid.beta = 1 + vid.alpha + eye;
vid.alphax = vid.alpha + eye;
vid.goteyes = vid.eye > 0.001 || vid.eye < -0.001;
vid.goteyes2 = vid.goteyes;
vid.scrdist = vid.radius;
}
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int ringcolor = darkena(0xFF, 0, 0xFF);
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void drawfullmap() {
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DEBB(DF_GRAPH, (debugfile,"draw full map\n"));
ptds.clear();
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if(!vid.goteyes && !euclid && (pmodel == mdDisk || pmodel == mdBall || (sphere && mdEqui()))) {
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double rad = vid.radius;
if(sphere) {
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if(mdEqui())
;
else if(!vid.grid && !elliptic)
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rad = 0;
else if(vid.alphax <= 0)
;
else if(vid.alphax <= 1 && (vid.grid || elliptic)) // mark the equator
rad = rad * 1 / vid.alphax;
else if(vid.grid) // mark the edge
rad /= sqrt(vid.alphax*vid.alphax - 1);
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}
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if(!haveaura()) queuecircle(vid.xcenter, vid.ycenter, rad, ringcolor,
vid.usingGL ? PPR_CIRCLE : PPR_OUTCIRCLE);
if(pmodel == mdBall) ballgeometry();
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}
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if(pmodel == mdHyperboloid) {
#if CAP_QUEUE
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int col = darkena(0x80, 0, 0x80);
queueline(hpxyz(0,0,1), hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(+4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,0), col, 0, PPR_CIRCLE);
queueline(xpush(-4)*C0, hpxyz(0,0,-vid.alpha), col, 0, PPR_CIRCLE);
queueline(hpxyz(-1,0,0), hpxyz(1,0,0), col, 0, PPR_CIRCLE);
#endif
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}
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if(pmodel == mdPolygonal || pmodel == mdPolynomial)
polygonal::drawBoundary(darkena(0xFF, 0, 0xFF));
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/* if(vid.wallmode < 2 && !euclid && !mapeditor::whichShape) {
int ls = size(lines);
if(ISMOBILE) ls /= 10;
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
} */
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clearaura();
drawthemap();
if(!inHighQual) {
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if((cmode & sm::NORMAL) && !rug::rugged) {
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if(multi::players > 1) {
transmatrix bcwtV = cwtV;
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
cwtV = bcwtV;
}
else if(multi::alwaysuse)
drawmovestar(multi::mdx[0], multi::mdy[0]);
else
drawmovestar(0, 0);
}
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#if CAP_EDIT
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if(cmode & sm::DRAW) mapeditor::drawGrid();
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#endif
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}
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profile_start(2);
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drawaura();
drawqueue();
profile_stop(2);
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}
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#ifdef ISMOBILE
int andmode;
#endif
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void gamescreen(int _darken) {
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if(ISMOBILE && (cmode & sm::SIDE)) {
cmode ^= sm::SIDE;
_darken += 2;
}
if((cmode & sm::MAYDARK) && !sidescreen) {
_darken += 2;
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}
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darken = _darken;
if(conformal::includeHistory) conformal::restore();
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#if CAP_RUG
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if(rug::rugged) {
rug::actDraw();
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} else
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#endif
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drawfullmap();
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if(conformal::includeHistory) conformal::restoreBack();
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poly_outline = OUTLINE_DEFAULT;
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#if ISMOBILE
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buttonclicked = false;
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if(cmode & sm::NORMAL) {
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if(andmode == 0 && shmup::on) {
using namespace shmupballs;
calc();
drawCircle(xmove, yb, rad, OUTLINE_FORE);
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
drawCircle(xfire, yb, rad, 0xFF0000FF);
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
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else {
if(andmode != 0) displayabutton(-1, +1, XLAT("MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
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}
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displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
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}
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#endif
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darken = 0;
}
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void normalscreen() {
help = "@";
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#if CAP_ROGUEVIZ
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if(!rogueviz::on)
#endif
mouseovers = XLAT("Press F1 or right click for help");
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#if CAP_TOUR
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if(tour::on) mouseovers = tour::tourhelp;
#endif
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if(!outofmap(mouseh)) getcstat = '-';
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cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
if(viewdists) cmode |= sm::SIDE;
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gamescreen(hiliteclick && mmmon ? 1 : 0); drawStats();
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if(nomenukey || ISMOBILE)
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;
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#if CAP_TOUR
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else if(tour::on)
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
else
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#endif
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displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
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describeMouseover();
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}
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vector< function<void()> > screens = { normalscreen };
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int cmode;
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void drawscreen() {
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if(vid.xres == 0 || vid.yres == 0) return;
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DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
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calcparam();
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// rug::setVidParam();
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#if CAP_ROGUEVIZ
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rogueviz::fixparam();
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#endif
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#if CAP_GL
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if(vid.usingGL) setGLProjection();
#endif
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#if CAP_SDL
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// SDL_LockSurface(s);
// unsigned char *b = (unsigned char*) s->pixels;
// int n = vid.xres * vid.yres * 4;
// while(n) *b >>= 1, b++, n--;
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
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#if CAP_GL
if(!vid.usingGL)
#endif
SDL_FillRect(s, NULL, backcolor);
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#endif
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// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.c), ":");
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lgetcstat = getcstat;
getcstat = 0; inslider = false;
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mouseovers = " ";
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cmode = 0;
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keyhandler = [] (int sym, int uni) { return false; };
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if(!size(screens)) pushScreen(normalscreen);
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screens.back()();
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#if !ISMOBILE
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int col = linf[cwt.c->land].color;
if(cwt.c->land == laRedRock) col = 0xC00000;
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
#endif
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drawmessages();
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bool normal = cmode & sm::NORMAL;
if((havewhat&HF_BUG) && darken == 0 && normal) for(int k=0; k<3; k++)
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displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
bool minefieldNearby = false;
int mines[4], tmines=0;
for(int p=0; p<numplayers(); p++) {
mines[p] = 0;
cell *c = playerpos(p);
if(!c) continue;
for(int i=0; i<c->type; i++) if(c->mov[i]) {
if(c->mov[i]->land == laMinefield)
minefieldNearby = true;
if(c->mov[i]->wall == waMineMine) {
bool ep = false;
if(!ep) mines[p]++, tmines++;
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}
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}
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}
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if((minefieldNearby || tmines) && !items[itOrbAether] && darken == 0 && normal) {
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string s;
if(tmines > 7) tmines = 7;
int col = minecolors[tmines];
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if(tmines == 7) seenSevenMines = true;
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for(int p=0; p<numplayers(); p++) if(multi::playerActive(p))
displayfr(vid.xres * (p+.5) / numplayers(),
vid.ycenter - vid.radius * 3/4, 2,
vid.fsize,
XLAT(minetexts[mines[p]]), minecolors[mines[p]], 8);
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if(minefieldNearby && !shmup::on && cwt.c->land != laMinefield && cwt.c->mov[cwt.spin]->land != laMinefield) {
displayfr(vid.xres/2, vid.ycenter - vid.radius * 3/4 - vid.fsize*3/2, 2,
vid.fsize,
XLAT("WARNING: you are entering a minefield!"),
col, 8);
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}
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}
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// SDL_UnlockSurface(s);
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DEBT("swapbuffers");
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#if CAP_SDL
#if CAP_GL
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if(vid.usingGL) SDL_GL_SwapBuffers(); else
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#endif
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SDL_UpdateRect(s, 0, 0, vid.xres, vid.yres);
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#endif
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//printf("\ec");
}
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void restartGraph() {
DEBB(DF_INIT, (debugfile,"restartGraph\n"));
View = Id;
linepatterns::clearAll();
if(currentmap) {
if(euclid) {
centerover = torus ? getTorusId(0) : euclideanAtCreate(0,0);
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}
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else {
viewctr.h = currentmap->getOrigin();
viewctr.spin = 0;
viewctr.mirrored = false;
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}
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if(sphere) View = spin(-M_PI/2);
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}
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}
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auto graphcm = addHook(clearmemory, 0, [] () {
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DEBB(DF_INIT, (debugfile,"clear graph memory\n"));
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mouseover = centerover = lmouseover = NULL;
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for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
gmatrix.clear(); gmatrix0.clear();
flashes.clear();
fallanims.clear();
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});
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void resetGeometry() {
precalc();
currfp.analyze();
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#if CAP_GL
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resetGL();
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#endif
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}
//=== animation
map<cell*, animation> animations[ANIMLAYERS];
unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
void animateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(gmatrix.count(src) && gmatrix.count(tgt)) {
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src] * a.wherenow;
animations[layer].erase(src);
}
else {
a.ltick = ticks;
a.wherenow = inverse(gmatrix[tgt]) * gmatrix[src];
a.footphase = 0;
}
}
}
vector<pair<cell*, animation> > animstack;
void indAnimateMovement(cell *src, cell *tgt, int layer) {
if(vid.mspeed >= 5) return; // no animations!
if(confusingGeometry()) return;
if(animations[layer].count(tgt)) {
animation res = animations[layer][tgt];
animations[layer].erase(tgt);
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt))
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer][tgt] = res;
}
else {
animateMovement(src, tgt, layer);
if(animations[layer].count(tgt)) {
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer].erase(tgt);
}
}
}
void commitAnimations(int layer) {
for(int i=0; i<size(animstack); i++)
animations[layer][animstack[i].first] = animstack[i].second;
animstack.clear();
}
void animateReplacement(cell *a, cell *b, int layer) {
if(vid.mspeed >= 5) return; // no animations!
static cell c1;
gmatrix[&c1] = gmatrix[b];
if(animations[layer].count(b)) animations[layer][&c1] = animations[layer][b];
animateMovement(a, b, layer);
animateMovement(&c1, a, layer);
}
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void drawBug(const cellwalker& cw, int col) {
#if CAP_POLY
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initquickqueue();
transmatrix V = shmup::ggmatrix(cw.c);
if(cw.spin) V = V * ddspin(cw.c, cw.spin, S42);
queuepoly(V, shBugBody, col);
quickqueue();
#endif
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}
cell *viewcenter() {
if(euclid) return centerover;
else return viewctr.h->c7;
}
bool inscreenrange(cell *c) {
return celldistance(viewcenter(), c) <= (euclid ? sightrange : nontruncated ? 9 : 13);
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}