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/* Main file of Relative Hell. */
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/* Compile with mymake -O3 -rv rogueviz/ads/ads-game */
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/* Best run with -ads-menu; more detailed options are available too */
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# define VER_RH "0.2"
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# ifdef RELHELL
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# define CUSTOM_CAPTION "Relative Hell " VER_RH
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# define MAXMDIM 4
# define CAP_INV 0
# define CAP_COMPLEX2 0
# define CAP_EDIT 0
# define CAP_BT 0
# define CAP_SOLV 0
# define CAP_THREAD 0
# define CAP_FILES 1
# define CAP_CONFIG 1
# define CAP_CRYSTAL 0
# define CAP_ARCM 0
# define CAP_HISTORY 0
# define CAP_STARTANIM 0
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# include "../hyper.cpp"
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namespace rogueviz { std : : vector < hr : : reaction_t > cleanup ; }
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# endif
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# include "../rogueviz.h"
# include "math.cpp"
# include "globals.cpp"
# include "shapes.cpp"
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# include "resources.cpp"
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# include "map.cpp"
# include "control.cpp"
# include "display.cpp"
# include "menu.cpp"
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# include "ds-game.cpp"
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# include "ds-texture.cpp"
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# include "views.cpp"
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namespace hr {
namespace ads_game {
void change_default_key ( int key , int val ) {
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int * t = scfg_ads . keyaction ;
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t [ key ] = val ;
}
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void set_default_keys ( ) {
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clear_config ( scfg_ads ) ;
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change_default_key ( ' s ' , 16 + 0 ) ;
change_default_key ( ' a ' , 16 + 1 ) ;
change_default_key ( ' w ' , 16 + 2 ) ;
change_default_key ( ' d ' , 16 + 3 ) ;
change_default_key ( ' f ' , 16 + 4 ) ;
change_default_key ( ' p ' , 16 + 5 ) ;
change_default_key ( ' t ' , 16 + 6 ) ;
change_default_key ( ' o ' , 16 + 7 ) ;
change_default_key ( ' m ' , 16 + 8 ) ;
change_default_key ( ' i ' , 16 + 9 ) ;
change_default_key ( ' k ' , 16 + 10 ) ;
change_default_key ( ' l ' , 16 + 11 ) ;
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sconfig_savers ( scfg_ads , " ads " ) ;
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}
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void restart ( ) {
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if ( in_spacetime ( ) ) {
switch_spacetime ( ) ;
restart ( ) ;
switch_spacetime ( ) ;
return ;
}
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hybrid : : in_actual ( [ & ] {
vctr = new_vctr = starting_point ;
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vctrV = new_vctrV = current = ads_matrix ( Id , 0 ) ;
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init_rsrc ( ) ;
} ) ;
ci_at . clear ( ) ;
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gen_terrain ( vctr , ci_at [ vctr ] , - 2 ) ;
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forCellEx ( c1 , vctr ) ci_at [ c1 ] . type = wtNone ;
ci_at [ vctr ] . type = wtNone ;
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invincibility_pt = ads_how_much_invincibility ;
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paused = false ;
ship_pt = 0 ;
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}
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void run_ads_game ( ) {
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if ( ! sl2 ) set_geometry ( gRotSpace ) ;
if ( hybrid : : csteps ) {
stop_game ( ) ;
hybrid : : csteps = 0 ;
hybrid : : reconfigure ( ) ;
}
start_game ( ) ;
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starting_point = hybrid : : get_where ( cwt . at ) . first ;
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rogueviz : : rv_hook ( hooks_frame , 100 , view_ads_game ) ;
rogueviz : : rv_hook ( hooks_prestats , 100 , display_rsrc ) ;
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rogueviz : : rv_hook ( hooks_handleKey , 0 , handleKey ) ;
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rogueviz : : rv_hook ( hooks_drawcell , 0 , ads_draw_cell ) ;
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rogueviz : : rv_hook ( shmup : : hooks_turn , 0 , ads_turn ) ;
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rogueviz : : rv_hook ( anims : : hooks_anim , 100 , replay_animation ) ;
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cgi . use_count + + ;
hybrid : : in_underlying_geometry ( [ ] {
cgi . use_count + + ;
} ) ;
auto umap = hybrid : : get_umap ( ) ;
hybrid : : actual_geometry = geometry ;
geometry = hybrid : : underlying ;
hybrid : : underlying_cgip - > single_step = cgi . single_step ;
hybrid : : underlying_cgip - > psl_steps = cgi . psl_steps ;
cgip = hybrid : : underlying_cgip ;
hybrid : : pmap = currentmap ;
currentmap = umap ;
pmodel = mdDisk ;
cwt . at = centerover = currentmap - > gamestart ( ) ;
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restart ( ) ;
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rogueviz : : on_cleanup_or_next ( [ ] {
switch_spacetime_to ( true ) ;
} ) ;
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}
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local_parameter_set lps_relhell ( " relhell: " ) ;
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local_parameter_set lps_relhell_space ( " relhell:space: " , & lps_relhell ) ;
local_parameter_set lps_relhell_ds_spacetime ( " relhell:ds: " , & lps_relhell ) ;
local_parameter_set lps_relhell_ads_spacetime ( " relhell:ads: " , & lps_relhell ) ;
local_parameter_set lps_relhell_ds_spacetime_klein ( " relhell:ads:klein: " , & lps_relhell_ds_spacetime ) ;
local_parameter_set lps_relhell_ds_spacetime_pers ( " relhell:ads:pers: " , & lps_relhell_ds_spacetime ) ;
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void default_settings ( ) {
set_default_keys ( ) ;
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lps_add ( lps_relhell , nohelp , 1 ) ;
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lps_add ( lps_relhell , nomenukey , true ) ;
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lps_add ( lps_relhell , nomap , true ) ;
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lps_add ( lps_relhell , no_find_player , true ) ;
lps_add ( lps_relhell , showstartmenu , false ) ;
lps_add ( lps_relhell , mapeditor : : drawplayer , false ) ;
lps_add ( lps_relhell , vid . drawmousecircle , false ) ;
lps_add ( lps_relhell , draw_centerover , false ) ;
lps_add ( lps_relhell , vid . axes3 , false ) ;
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lps_add ( lps_relhell , ccolor : : which , & ccolor : : random ) ;
lps_add ( lps_relhell , ccolor : : rwalls , 0 ) ;
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lps_add ( lps_relhell , vid . fov , 150. ) ;
lps_add ( lps_relhell_ds_spacetime_klein , pmodel , mdDisk ) ;
lps_add ( lps_relhell_ds_spacetime_klein , pconf . alpha , 0. ) ;
lps_add ( lps_relhell_ds_spacetime_pers , pmodel , mdPerspective ) ;
lps_add ( lps_relhell_ds_spacetime , vid . grid , true ) ;
lps_add ( lps_relhell_ds_spacetime , stdgridcolor , 0xFFFFFFFF ) ;
lps_add ( lps_relhell_ds_spacetime , models : : desitter_projections , true ) ;
lps_add ( lps_relhell_space , pmodel , mdDisk ) ;
lps_add ( lps_relhell_space , pconf . scale , .95 ) ;
lps_add ( lps_relhell_ads_spacetime , pmodel , mdRelPerspective ) ;
lps_add ( lps_relhell_ads_spacetime , nonisotropic_weird_transforms , true ) ;
lps_add ( lps_relhell_ads_spacetime , vid . grid , false ) ;
lps_add ( lps_relhell_ads_spacetime , slr : : range_xy , 2. ) ;
lps_add ( lps_relhell_ads_spacetime , slr : : range_z , 2. ) ;
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}
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void set_config ( ) {
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lps_enable ( & lps_relhell ) ;
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enable_canvas ( ) ;
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}
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void run_ads_game_std ( ) {
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set_config ( ) ;
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set_geometry ( gNormal ) ;
set_variation ( eVariation : : pure ) ;
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lps_enable ( & lps_relhell_space ) ;
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run_ads_game ( ) ;
showstartmenu = false ;
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}
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void change_scale ( ld s ) {
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ads_scale * = s ;
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rock_density / = ( s * s ) ;
rock_max_rapidity * = s ;
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ads_simspeed * = s ;
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pconf . scale / = s ;
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ads_how_much_invincibility * = s ;
ads_max_pdata . oxygen * = s ;
ads_tank_pdata . oxygen * = s ;
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crash_particle_life * = s ;
fuel_particle_life * = s ;
}
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auto shot_hooks =
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arg : : add3 ( " -ads-game1 " , run_ads_game )
+ arg : : add3 ( " -ads-game " , run_ads_game_std )
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+ arg : : add3 ( " -ads-zero " , set_config )
+ arg : : add3 ( " -ads-menu " , [ ] { set_config ( ) ; pushScreen ( pick_the_game ) ; } )
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+ arg : : add3 ( " -ads-scale " , [ ] { arg : : shift ( ) ; ld s = arg : : argf ( ) ; change_scale ( s ) ; } )
+ arg : : add3 ( " -ads-restart " , restart )
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+ addHook ( hooks_configfile , 100 , [ ] {
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param_f ( ads_how_much_invincibility , " ads_invinc " )
- > editable ( 0 , TAU , TAU / 4 , " AdS invincibility time " , " How long does the period of invincibility after crashing last, in absolute units. " , ' i ' ) ;
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param_f ( ds_how_much_invincibility , " ds_invinc " )
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- > editable ( 0 , TAU , TAU / 4 , " dS invincibility time " , " How long does the period of invincibility after crashing last, in absolute units. " , ' i ' ) ;
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param_b ( auto_angle , " ads_auto_angle " )
- > editable ( " automatically rotate the projection " , ' a ' ) ;
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param_f ( ads_simspeed , " ads_game_simspeed " )
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- > editable ( 0 , 2 * TAU , TAU / 4 , " AdS game speed " , " Controls the speed of the game, in absolute units per second. " , ' s ' ) ;
param_f ( ds_simspeed , " ds_game_simspeed " )
- > editable ( 0 , 2 * TAU , TAU / 4 , " dS game speed " , " Controls the speed of the game, in absolute units per second. " , ' s ' ) ;
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param_f ( ads_scale , " ads_game_scale " )
- > editable ( 0 , 2 , 0.1 , " AdS game scale " , " Controls the scaling of game objects. " , ' c ' ) ;
param_f ( ds_scale , " ds_game_scale " )
- > editable ( 0 , 2 , 0.1 , " dS game scale " , " Controls the scaling of game objects. " , ' c ' ) ;
param_f ( ads_accel , " ads_game_accel " )
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- > editable ( 0 , 30 , 1 , " AdS acceleration " , " Controls your ship's acceleration, in absolute units per second squared. " , ' a ' ) ;
param_f ( ds_accel , " ds_game_accel " )
- > editable ( 0 , 30 , 1 , " dS acceleration " , " Controls your ship's acceleration, in absolute units per second squared. " , ' a ' ) ;
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param_f ( ads_time_unit , " ads_time_unit " )
- > editable ( 0 , 2 * TAU , 1 , " AdS time unit " ,
" Controls the unit used when the 'display the proper times' option is on. \n \n "
" It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1). \n \n "
" Times in settings are always specified in absolute units. "
, ' a ' ) ;
param_f ( ds_time_unit , " ds_time_unit " )
- > editable ( 0 , 2 * TAU , 1 , " dS time unit " ,
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" Controls the unit used when the 'display the proper times' option is on. \n \n "
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" It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1). \n \n "
" Times in settings are always specified in absolute units. "
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, ' a ' ) ;
param_f ( pause_speed , " ads_pause_speed " )
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- > editable ( 0 , 30 , 1 , " movement speed while paused " , " Controls the speed of camera movement while paused and holding the 'move switch' key. Absolute units per second. " , ' v ' ) ;
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param_f ( rock_density , " ads_rock_density " )
- > editable ( 0 , 5 , 0.05 , " rock density " , " how many rocks to generate " , ' d ' ) ;
param_f ( rock_max_rapidity , " ads_rock_rapidity " )
- > editable ( 0 , 5 , 0.05 , " rock rapidity " , " how fast should the rocks be relative to the map " , ' w ' ) ;
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param_f ( ads_missile_rapidity , " ads_missile_rapidity " )
- > editable ( 0 , 5 , 0.05 , " AdS missile rapidity " , " how fast should the missiles go relative to the ship " , ' m ' ) ;
param_f ( ds_missile_rapidity , " ds_missile_rapidity " )
- > editable ( 0 , 5 , 0.05 , " dS missile rapidity " , " how fast should the missiles go relative to the ship " , ' m ' ) ;
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param_b ( auto_rotate , " ads_auto_rotate " )
- > editable ( " automatically rotate the screen " , ' r ' ) ;
param_b ( view_proper_times , " ads_display " )
- > editable ( " display the proper times " , ' t ' ) ;
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param_f ( crash_particle_rapidity , " ads_crash_rapidity " )
- > editable ( 0 , 5 , 0.1 , " crash particle rapidity " , " how fast should the crash particles be " , ' r ' ) ;
param_f ( crash_particle_qty , " ads_crash_qty " )
- > editable ( 0 , 5 , 0.1 , " crash particle quantity " , " how many crash particles " , ' q ' ) ;
param_f ( crash_particle_life , " ads_crash_life " )
- > editable ( 0 , 5 , 0.1 , " crash particle lifetime " , " how long should the crash particles live " , ' l ' ) ;
param_f ( fuel_particle_rapidity , " ads_fuel_rapidity " )
- > editable ( 0 , 5 , 0.1 , " fuel particle rapidity " , " how fast should the fuel particles be " , ' R ' ) ;
param_f ( fuel_particle_qty , " ads_fuel_qty " )
- > editable ( 0 , 5 , 0.1 , " fuel particle quantity " , " how many fuel particles " , ' Q ' ) ;
param_f ( fuel_particle_life , " ads_fuel_life " )
- > editable ( 0 , 5 , 0.1 , " fuel particle lifetime " , " how long should the fuel particles live " , ' L ' ) ;
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param_i ( max_gen_per_frame , " ads_gen_per_frame " )
- > editable ( 0 , 100 , 1 , " tiles to generate per frame " , " reduce if the framerate is low " , ' G ' ) ;
param_i ( draw_per_frame , " ads_draw_per_frame " )
- > editable ( 0 , 3000 , 0.1 , " tiles to draw per frame " , " reduce if the framerate is low " , ' D ' ) ;
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param_i ( XSCALE , " ds_xscale " )
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- > editable ( 4 , 512 , 8 , " x precision of Earth-de Sitter " , " " , ' x ' ) ;
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param_i ( YSCALE , " ds_yscale " )
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- > editable ( 4 , 512 , 8 , " y precision of Earth-de Sitter " , " " , ' y ' ) ;
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param_i ( talpha , " ds_talpha " )
- > editable ( 0 , 255 , 16 , " dS texture intensity " , " " , ' t ' ) ;
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param_f ( spacetime_step , " ads_spacetime_step " )
- > editable ( 0 , 1 , 0.05 , " step size in the spacetime display " , " " , ' s ' ) ;
param_i ( spacetime_qty , " ads_spacetime_qty " )
- > editable ( 0 , 100 , 5 , " step quantity in the spacetime display " , " " , ' q ' ) ;
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param_color ( ghost_color , " color:ghost " , true ) ;
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rsrc_config ( ) ;
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} ) ;
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# ifdef RELHELL
auto hook1 =
addHook ( hooks_config , 100 , [ ] {
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lps_enable ( & lps_relhell ) ;
enable_canvas ( ) ;
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if ( arg : : curphase = = 1 )
conffile = " relhell.ini " ;
if ( arg : : curphase = = 3 ) pushScreen ( pick_the_game ) ;
} ) ;
# endif
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auto hook2 = addHook ( hooks_configfile , 300 , default_settings ) ;
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}
}