ads-game:: 'pick the game' screen, also dS restarts correctly

This commit is contained in:
Zeno Rogue 2022-09-29 11:10:16 +02:00
parent ef7050aed2
commit b0ae2774a1
5 changed files with 106 additions and 23 deletions

View File

@ -1,3 +1,24 @@
/* Main file of Relative Hell. */
/* Best run with -ads-menu; more detailed options are available too */
#ifdef RELHELL
#define CUSTOM_CAPTION "Relative Hell 0.9"
#define MAXMDIM 4
#define CAP_INV 0
#define CAP_COMPLEX2 0
#define CAP_EDIT 0
#define CAP_BT 0
#define CAP_SOLV 0
#define CAP_THREAD 0
#define CAP_FILES 1
#define CAP_CONFIG 1
#define CAP_CRYSTAL 0
#define CAP_ARCM 0
#define CAP_HISTORY 0
#define CAP_STARTANIM 0
#endif
#include "../rogueviz.h"
#include "math.cpp"
@ -59,8 +80,6 @@ void restart() {
void run_ads_game() {
set_default_keys();
if(!sl2) set_geometry(gRotSpace);
if(hybrid::csteps) {
stop_game();
@ -92,14 +111,19 @@ void run_ads_game() {
pmodel = mdDisk;
cwt.at = centerover = currentmap->gamestart();
rogueviz::rv_change(nohelp, true);
rogueviz::rv_change(nomenukey, true);
rogueviz::rv_change(nomap, true);
rogueviz::rv_change(no_find_player, true);
restart();
}
void set_config() {
set_default_keys();
nohelp = true;
nomenukey = true;
nomap = true;
no_find_player = true;
showstartmenu = false;
}
void run_ads_game_std() {
set_geometry(gNormal);
set_variation(eVariation::pure);
@ -123,6 +147,8 @@ void change_scale(ld s) {
auto shot_hooks =
arg::add3("-ads-game1", run_ads_game)
+ arg::add3("-ads-game", run_ads_game_std)
+ arg::add3("-ads-zero", set_config)
+ arg::add3("-ads-menu", [] { set_config(); pushScreen(pick_the_game); })
+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
+ arg::add3("-ads-restart", restart)
+ addHook(hooks_configfile, 100, [] {
@ -199,5 +225,15 @@ auto shot_hooks =
rsrc_config();
});
#ifdef RELHELL
auto hook1=
addHook(hooks_config, 100, [] {
set_config();
if(arg::curphase == 1)
conffile = "relhell.ini";
if(arg::curphase == 3) pushScreen(pick_the_game);
});
#endif
}
}

View File

@ -213,12 +213,10 @@ auto future_shown = 2 * TAU;
void init_ds_game() {
init_textures();
pick_textures();
dynamicval<eGeometry> g(geometry, gSpace435);
rockgen.cshift = 0;
rsrcgen.cshift = 0;
/* create the main rock first */
main_rock = rockgen.add(Id);
@ -575,15 +573,10 @@ void view_ds_game() {
}
}
void run_ds_game() {
void ds_restart() {
set_default_keys();
init_ds_game();
main_rock = nullptr;
rogueviz::rv_hook(hooks_frame, 100, view_ds_game);
rogueviz::rv_hook(shmup::hooks_turn, 0, ds_turn);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
if(true) {
dynamicval<eGeometry> g(geometry, gSpace435);
current = cspin(0, 2, 0.2 * ds_scale);
@ -591,13 +584,29 @@ void run_ds_game() {
}
ship_pt = 0;
rocks.clear();
history.clear();
init_ds_game();
reset_textures();
pick_textures();
init_rsrc();
rogueviz::rv_change(nohelp, true);
rogueviz::rv_change(nomenukey, true);
rogueviz::rv_change(nomap, true);
rogueviz::rv_change(no_find_player, true);
rogueviz::rv_change(showstartmenu, false);
}
void run_ds_game() {
stop_game();
set_geometry(gSphere);
start_game();
init_textures();
pick_textures();
ds_restart();
rogueviz::rv_hook(hooks_frame, 100, view_ds_game);
rogueviz::rv_hook(shmup::hooks_turn, 0, ds_turn);
rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
}

View File

@ -19,6 +19,10 @@ struct texture_to_use {
vector<texture_to_use> textures_to_use;
void reset_textures() {
textures_to_use.clear();
}
void init_textures() {
earth_textures.clear();
string dir = "ds-images/";

View File

@ -117,4 +117,9 @@ int talpha = 32;
void init_textures();
void pick_textures();
void draw_textures();
void reset_textures();
void ds_restart();
void run_ads_game_std();
void run_ds_game();
}}

View File

@ -131,4 +131,33 @@ void game_menu() {
dialog::display();
}
void pick_the_game() {
cmode = sm::NOSCR;
clearMessages();
gamescreen();
dialog::init(XLAT("Relative Hell"), 0xC02020, 200, 0);
dialog::addInfo(XLAT("abandon all hope of going faster than light"));
dialog::addBreak(200);
dialog::addBigItem("anti-de Sitter space", '1');
dialog::add_action([] { popScreen(); run_ads_game_std(); clearMessages(); });
dialog::addInfo(XLAT("shoot asteroids, mine resources, collect gold"));
dialog::addBreak(100);
dialog::addBigItem("de Sitter space", '2');
dialog::add_action([] { popScreen(); run_ds_game(); clearMessages(); });
dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
dialog::addBreak(100);
dialog::addItem("not now", '3');
dialog::add_action([] { quitmainloop = true; });
dialog::display();
/* do not let the user exit this dialog */
keyhandler = [] (int a, int b) { dialog::handleNavigation(a,b); };
}
}}