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ads-game:: reduced default texture quality

This commit is contained in:
Zeno Rogue 2022-09-29 01:12:32 +02:00
parent a401a7ed67
commit 7f8a2f7a49
2 changed files with 4 additions and 4 deletions

View File

@ -190,9 +190,9 @@ auto shot_hooks =
-> editable(0, 3000, 0.1, "tiles to draw per frame", "reduce if the framerate is low", 'D');
param_i(XSCALE, "ds_xscale")
-> editable(4, 512, 16, "x precision of Earth-de Sitter", "", 'x');
-> editable(4, 512, 8, "x precision of Earth-de Sitter", "", 'x');
param_i(YSCALE, "ds_yscale")
-> editable(4, 512, 16, "y precision of Earth-de Sitter", "", 'y');
-> editable(4, 512, 8, "y precision of Earth-de Sitter", "", 'y');
param_i(talpha, "ds_talpha")
-> editable(0, 255, 16, "dS texture intensity", "", 't');

View File

@ -111,8 +111,8 @@ int draw_per_frame = 1000;
ads_object *main_rock;
int XSCALE = 64;
int YSCALE = 64;
int XSCALE = 48;
int YSCALE = 48;
int talpha = 32;
void init_textures();
void pick_textures();