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ads-game:: reduced default texture quality
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@ -190,9 +190,9 @@ auto shot_hooks =
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-> editable(0, 3000, 0.1, "tiles to draw per frame", "reduce if the framerate is low", 'D');
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param_i(XSCALE, "ds_xscale")
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-> editable(4, 512, 16, "x precision of Earth-de Sitter", "", 'x');
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-> editable(4, 512, 8, "x precision of Earth-de Sitter", "", 'x');
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param_i(YSCALE, "ds_yscale")
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-> editable(4, 512, 16, "y precision of Earth-de Sitter", "", 'y');
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-> editable(4, 512, 8, "y precision of Earth-de Sitter", "", 'y');
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param_i(talpha, "ds_talpha")
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-> editable(0, 255, 16, "dS texture intensity", "", 't');
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@ -111,8 +111,8 @@ int draw_per_frame = 1000;
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ads_object *main_rock;
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int XSCALE = 64;
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int YSCALE = 64;
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int XSCALE = 48;
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int YSCALE = 48;
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int talpha = 32;
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void init_textures();
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void pick_textures();
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