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hyperrogue/inventory.cpp

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// Hyperbolic Rogue -- Orb Strategy Mode
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
/** \file inventory.cpp
* \brief Orb Strategy Mode
*/
#include "hyper.h"
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namespace hr {
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/** \brief Implementation of the Orb Strategy Mode.
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*
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* The most important functions called outside is hr::inv::show().
*/
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EX namespace inv {
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#if CAP_INV
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/** \brief is the Orb Strategy Mode active? */
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EX bool on;
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/** \brief the number of Orbs used up in each type */
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EX array<int, ittypes> usedup;
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/** \brief the number of Orbs remaining in each type -- it is recalculated based on your treasure and hr::inv::usedup after every move */
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EX array<int, ittypes> remaining;
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/** \brief extra orbs can be added to OSM using -IX commandline option */
EX array<int, ittypes> extra_orbs;
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/** \brief random seed used for hr::inv::invr */
EX int rseed;
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/** \brief have we used any 'forbidden' orbs? */
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EX bool usedForbidden;
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/** \brief initialize the OSM data for a new game */
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EX void init() {
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rseed = hrandpos();
usedForbidden = false;
for(int i=0; i<ittypes; i++) usedup[i] = 0;
}
static const int MIRRORED = 1000;
static const int TESTMIRRORED = 900;
struct lateextraorb {
eItem treasure;
eItem orb;
};
vector<lateextraorb> lateextraorbs = {
{itPower, itOrbFlash},
{itPower, itOrbSpeed},
{itPower, itOrbAether},
{itPower, itOrbWinter},
{itTrollEgg, itOrbFish},
{itTrollEgg, itOrbStunning},
{itTrollEgg, itOrbLuck},
{itTrollEgg, itOrbLife},
{itTrollEgg, itOrbDigging},
{itTrollEgg, itOrbSpace},
{itFulgurite, itOrbLightning},
{itWindstone, itOrbSpeed},
{itDragon, itOrbDragon},
{itSlime, itOrbFlash},
{itDodeca, itOrbShield},
{itGreenGrass, itOrbHorns},
{itGreenGrass, itOrbShield},
{itGreenGrass, itOrbThorns}
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};
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/** \brief how many orbs can we get from Orb-of-Mirroring orb */
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int mirrorqty0(eItem orb) {
if(shmup::on && isShmupLifeOrb(orb))
return 3;
if(orb == itOrbWater) return 10;
if(orb == itOrbSummon) return 9;
if(orb == itOrbEmpathy) return 9;
if(orb == itOrbMatter) return 9;
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if(orb == itOrbIntensity) return 8;
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if(orb == itOrbLuck) return 8;
if(orb == itOrbSpace) return 7;
if(orb == itOrbWinter) return 6;
if(orb == itOrbLife) return 6;
if(orb == itOrbLove) return 6;
if(orb == itOrbRecall) return 6;
if(orb == itOrbDigging) return 6;
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if(orb == itOrbGravity) return 6;
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if(orb == itOrbImpact) return 6;
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if(orb == itOrbTime) return 5;
if(orb == itOrbAir) return 5;
if(orb == itOrbFish) return 5;
if(orb == itOrbStunning) return 5;
if(orb == itOrbUndeath) return 5;
if(orb == itOrb37) return 5;
if(orb == itOrbDomination) return 5;
if(orb == itOrbBull) return 5;
if(orb == itOrbHorns) return 5;
if(orb == itOrbAether) return 4;
if(orb == itOrbInvis) return 4;
if(orb == itOrbFire) return 4;
if(orb == itOrbDragon) return 4;
if(orb == itOrbIllusion) return 4;
if(orb == itOrbDiscord) return 4;
if(orb == itOrbBeauty) return 4;
if(orb == itOrbMirror) return 1;
return 3;
}
int mirrorqty(eItem orb) {
if(orb == itOrbMirror) return 1;
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return int(mirrorqty0(orb) * sqrt(1.000001+items[itPower]/20.));
}
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/** \brief PRNG used for calculating how many Orbs you get for your collected treasure */
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std::mt19937 invr;
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/** \brief initialize hr::inv::invr */
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void sirand(int i) {
invr.seed(i);
}
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/** \brief get the next random value from hr::inv::invr */
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int irand(int i) {
return invr() % i;
}
EX eItem whichorbinfo;
EX string orbinfoline, extra;
string extraline(eItem it, string s) {
return " "+XLAT1(iinf[it].name) + " ("+s+")";
}
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void gainOrbs(eItem it, eItem o) {
int qty = items[it];
if(it == itHolyGrail) {
remaining[itOrbIllusion] += qty;
if(it == itOrbIllusion) {
orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
orbinfoline += XLAT(" (next at %1)", its(qty+1));
}
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}
else {
bool nextfound = false;
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int fst = (ls::any_chaos() ? 5 : 10);
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if(qty >= fst) remaining[o]++;
else {
if(whichorbinfo == o) {
if(it == itHyperstone) {
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extra += extraline(it, its(fst));
}
else {
orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
orbinfoline += XLAT(" (next at %1)", its(10));
}
}
nextfound = true;
}
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int last = fst;
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for(int k=0; k<30 || !nextfound; k++) {
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int maxstep = ls::any_chaos() ? 10 + 2 * k : 15 + 5 * k;
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if(o == itOrbMirror)
maxstep += 5 * (k-1) * (k-2);
else
maxstep += (k-1) * (k-2);
int xnext;
if(k >= 30 || o == itOrbMirror) {
xnext = last + maxstep/2; last = xnext-1;
maxstep = 1;
}
else
xnext = last + 1 + irand(maxstep);
if(xnext > qty && !nextfound) {
if(whichorbinfo == o) {
if(it == itHyperstone) {
extra += extraline(it, its(last+maxstep));
}
else {
orbinfoline += XLAT("Unlocked by: %1 in %2", it, landof(it));
if(maxstep == 1)
orbinfoline += XLAT(" (next at %1)", its(last+1));
else
orbinfoline += XLAT(" (next at %1 to %2)", its(last+1), its(last + maxstep));
}
}
nextfound = true;
}
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if(xnext <= qty) remaining[o]++;
last = xnext;
}
}
}
int nextp2(int i) {
int z = 1;
while(z <= i) z <<= 1;
return z;
}
void gainMirrors(eItem forwhich) {
int qtl = items[forwhich];
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while(qtl > 0) qtl >>= 1, remaining[itOrbMirror]++;
if(whichorbinfo == itOrbMirror)
extra += extraline(forwhich, its(nextp2(items[forwhich])));
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}
vector<eItem> offensiveOrbs = {
itOrbFlash, itOrbLightning, itOrbPsi, itOrbThorns,
itOrbFreedom, itOrbSword, itOrbSword2,
itOrbHorns, itOrbDragon, itOrbStunning
};
vector<eItem> elementalOrbs = {itOrbFire, itOrbWater, itOrbDigging, itOrbAir};
vector<eItem> demonicOrbs = {itOrbFire, itOrbHorns, itOrbSummon};
bool isIn(eItem o, vector<eItem>& l) {
for(auto it: l) if(it == o) return true;
return false;
}
void gainRandomOrbs(vector<eItem> orblist, eItem which, int each, int reduce) {
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const int qoff = isize(orblist);
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for(int i=1; i<qoff; i++) swap(orblist[i], orblist[irand(1+i)]);
for(int i=0; i<20; i++) {
int nextat = (i+1)*each + reduce;
if(items[which] >= nextat) {
remaining[orblist[i%qoff]]++;
}
else {
if(isIn(whichorbinfo, orblist))
extra += extraline(which, its(nextat) + "?");
break;
}
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}
}
void gainGuestOrbs() {
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for(auto& oi: orbinfos) {
if(oi.flags & orbgenflags::OSM_AT10) {
eItem it = treasureType(oi.l);
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int fst = ls::any_chaos() ? 5 : 10;
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if(items[it] >= fst) {
remaining[oi.orb]++;
}
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if(whichorbinfo == oi.orb) extra += extraline(it, its(fst));
}
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}
}
void gainLove() {
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if(princess::reviveAt) {
remaining[itOrbLove]++;
int s = gold(NO_LOVE);
int last = princess::reviveAt;
for(int k=0;; k++) {
int nextstep = 50 + 20 * k;
last += nextstep;
if(last > s) {
if(whichorbinfo == itOrbLove) {
orbinfoline += XLAT("Unlocked by: %1 in %2", itSavedPrincess, laPrincessQuest);
orbinfoline += XLAT(" (next at %1)", its(last));
}
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break;
}
else { last += nextstep; remaining[itOrbLove]++; }
}
}
}
void gainLate(eItem tr, eItem orb) {
int at = 10 + irand(41);
int itr = items[tr];
if(itr >= at) remaining[orb]++;
if(whichorbinfo == orb)
extra += extraline(tr, itr >= at ? (its(at)+"!") : "10-50");
}
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/** \brief Compute how many orbs you get for your current treasure. This is called after every move, and should give consistent results */
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EX void compute() {
extra = "";
orbinfoline = "";
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for(int i=0; i<ittypes; i++) remaining[i] = extra_orbs[i]-usedup[i];
for(int i=0; i<ittypes; i++) if(usedup[i] >= TESTMIRRORED) {
remaining[i] += MIRRORED;
remaining[i] -= mirrorqty0(eItem(i));
remaining[i] += mirrorqty(eItem(i));
}
sirand(rseed);
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gainGuestOrbs();
gainOrbs(itShard, itOrbMirror);
gainOrbs(itHyperstone, itOrbMirror);
gainOrbs(itDiamond, itOrbFlash);
gainOrbs(itGold, itOrbLife);
gainOrbs(itSpice, itOrbShield);
gainOrbs(itRuby, itOrbLightning);
gainOrbs(itElixir, itOrbSpeed);
gainOrbs(itBone, itGreenStone);
gainOrbs(itHell, itOrbYendor);
gainOrbs(itStatue, itOrbTeleport);
gainOrbs(itFeather, itOrbSafety);
gainOrbs(itSapphire, itOrbMorph);
gainOrbs(itFernFlower, itOrbThorns);
gainOrbs(itWine, itOrbAether);
gainOrbs(itSilver, itOrbDigging);
gainOrbs(itRoyalJelly, itOrbInvis);
gainOrbs(itEmerald, itOrbPsi);
gainOrbs(itPower, itOrbFire);
gainOrbs(itHolyGrail, itOrbIllusion);
gainOrbs(itGrimoire, itOrbDragon);
gainOrbs(itPirate, itOrbTime);
gainOrbs(itRedGem, itOrbSpace);
gainOrbs(itBombEgg, itOrbFriend);
gainOrbs(itCoast, itOrbEmpathy);
gainOrbs(itWhirlpool, itOrbWater);
gainOrbs(itPalace, itOrbDiscord);
gainOrbs(itFjord, itOrbFish);
gainOrbs(itSavedPrincess, itOrbLove);
gainOrbs(itIvory, itOrbMatter);
gainOrbs(itZebra, itOrbFrog);
gainOrbs(itElemental, itOrbSummon);
gainOrbs(itFulgurite, itOrbStunning);
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gainOrbs(itMutant, itOrbWoods);
gainOrbs(itMutant2, itOrbFreedom);
gainOrbs(itLotus, itOrbUndeath);
gainOrbs(itWindstone, itOrbAir);
gainOrbs(itRose, itOrbBeauty);
gainOrbs(itCoral, itOrb37);
gainOrbs(itBabyTortoise, itOrbShell);
gainOrbs(itApple, itOrbEnergy);
gainOrbs(itDragon, itOrbDomination);
gainOrbs(itKraken, itOrbSword);
gainOrbs(itBarrow, itOrbSword2);
gainOrbs(itTrollEgg, itOrbStone);
gainOrbs(itSlime, itOrbRecall);
gainOrbs(itAmethyst, itOrbNature);
gainOrbs(itDodeca, itOrbDash);
gainOrbs(itGreenGrass, itOrbBull);
gainOrbs(itBull, itOrbHorns);
if(items[itOrbYendor]) remaining[itOrbMirror]++;
gainMirrors(itOrbYendor);
gainMirrors(itHolyGrail);
gainLove();
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gainRandomOrbs(offensiveOrbs, itBone, 25, 0);
gainRandomOrbs(elementalOrbs, itElemental, 12, 0);
gainRandomOrbs(demonicOrbs, itHell, 20, 100);
gainOrbs(itLavaLily, itOrbLava);
gainOrbs(itHunting, itOrbSide3);
gainOrbs(itBlizzard, itOrbWinter);
gainOrbs(itTerra, itOrbSide1);
for(auto& it: lateextraorbs) gainLate(it.treasure, it.orb);
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gainOrbs(itGlowCrystal, itOrbSide2);
gainOrbs(itSwitch, itOrbPhasing);
gainOrbs(itMagnet, itOrbMagnetism);
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gainOrbs(itRuins, itOrbSlaying);
gainOrbs(itWest, itOrbGravity);
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gainOrbs(itVarTreasure, itOrbIntensity);
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gainOrbs(itBrownian, itOrbChoice);
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gainOrbs(itFrog, itOrbImpact);
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gainOrbs(itWet, itOrbPlague);
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gainOrbs(itEclectic, itOrbChaos);
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gainOrbs(itCursed, itOrbPurity);
gainOrbs(itDice, itOrbLuck);
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#if CAP_DAILY
daily::gifts();
#endif
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if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;
int& r = remaining[itGreenStone];
if(items[itBone] >= 0) {
for(int i=0; i<ittypes; i++) if(i != itGreenStone) {
r += usedup[i];
if(usedup[i] >= TESTMIRRORED) r -= (MIRRORED - mirrorqty0(eItem(i)));
}
}
items[itGreenStone] += r;
usedup[itGreenStone] += r;
r = 0;
if(shmup::on) for(int i=0; i<ittypes; i++) {
if(remaining[i] && isShmupLifeOrb(eItem(i))) {
gainLife();
remaining[i]--;
usedup[i]++;
}
}
items[itInventory] = 0;
for(int i=0; i<ittypes; i++)
if(i != itGreenStone && i != itOrbYendor)
items[itInventory] += remaining[i];
}
map<char, eItem> orbmap;
string orbkeys = "zfwplSetsTaMIYgCcPOWAFydLGRUkouE.,bVNxDjJZnrvhBm!23456789@#$%()";
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typedef pair<int, int> pxy;
vector<pxy> orbcoord;
int sq(pxy p) {
int zz = (2*p.first+p.second)*(2*p.first+p.second) + 3*p.second*p.second;
zz *= 20; zz += abs(p.second);
zz *= 20; zz += abs(p.first);
zz *= 4; zz += (p.first>0)*2+(p.second>0);
return zz;
}
bool plain;
eItem which;
bool mirroring;
EX const char* helptext =
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"You are playing in the Orb Strategy Mode. Collecting treasure "
"gives you access to magical Orb powers. In this mode, "
"unlocking requirements are generally higher, and "
"several quests and lands "
"give you extremely powerful Orbs of the Mirror.\n";
void evokeBeautyAt(cell *c) {
forCellEx(c2, c)
if(c2->monst && !isFriendly(c2->monst) && !isIvy(c2->monst)) {
c2->stuntime += 3;
checkStunKill(c2);
}
}
void evokeOrb(eItem it) {
if(it == itOrbFreedom)
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for(cell *pc: player_positions())
checkFreedom(pc);
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if(it == itOrbBeauty) {
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for(cell *pc: player_positions())
evokeBeautyAt(pc);
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if(items[itOrbEmpathy])
for(cell *c: dcal) if(isFriendly(c->monst))
evokeBeautyAt(c);
}
if(it == itOrbDigging) {
forCellCM(c2, cwt.at) {
earthFloor(c2);
if(c2->wall == waCavewall && !c2->monst)
c2->wall = waNone;
}
}
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if(it == itOrbSword || it == itOrbSword2) {
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for(int i: player_indices()) {
cwt.at = playerpos(i);
multi::cpid = i;
swordAttackStatic(it == itOrbSword2);
}
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}
}
EX string osminfo(eItem orb) {
string s = XLAT("Number of uses left: %1", its(remaining[orb]));
int us = usedup[orb];
if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(orb);
if(us) s += XLAT(" (used %1 times)", its(us));
return s;
}
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EX bool activating;
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/** \brief show the OSM Orb screen */
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EX void show() {
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multi::cpid = 0; /* just in case */
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if(remaining[itOrbSword]) items[itOrbSword]++;
if(remaining[itOrbSword2]) items[itOrbSword2]++;
cmode = sm::CENTER | sm::DARKEN;
gamescreen();
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if(remaining[itOrbSword]) items[itOrbSword]--;
if(remaining[itOrbSword2]) items[itOrbSword2]--;
orbcoord.clear();
for(int y=-3; y<=3; y++) for(int x=-5; x<=5; x++) if(x+y<=6 && x+y >= -6 && (x||y))
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orbcoord.emplace_back(x,y);
sort(orbcoord.begin(), orbcoord.end(), [](pxy p1, pxy p2) {
return sq(p1) < sq(p2); });
ld rad = min(vid.xres, vid.yres) / 20;
ld rad3 = int(rad * sqrt(3));
compute();
orbmap.clear();
which = itNone;
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if(plain) dialog::init(mirroring ? XLAT("mirror what?") : XLAT("inventory"), forecolor, 150, 100);
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int j = 0, oc = 6;
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if(1) {
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flat_model_enabler fme;
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for(int i=0; i<ittypes; i++) {
eItem o = eItem(i);
if(itemclass(o) == IC_ORB && !(classflag(o) & IF_CURSE)) {
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char c = orbkeys[j++];
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if(c == 0) println(hlog, "missing char for ", dnameof(o));
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if(remaining[i] || usedup[i]) {
orbmap[c] = o;
if(plain)
dialog::addSelItem(XLAT1(iinf[o].name), its(remaining[i]), c);
else {
if(oc >= isize(orbcoord)) {
println(hlog, "error: oc=", oc, " with only ", isize(orbcoord), " positions");
continue;
}
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auto pos = orbcoord[oc++];
ld px = current_display->xcenter + 2*rad*pos.first + rad*pos.second;
ld py = current_display->ycenter + pos.second * rad3;
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int icol = iinf[o].color;
if(!remaining[i]) icol = gradient(icol, 0, 0, .5, 1);
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bool gg = graphglyph(false);
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if(!hiliteclick) {
if(gg) {
initquickqueue();
transmatrix V = atscreenpos(px, py, rad*2);
drawItemType(o, NULL, shiftless(V), icol, ticks/3 + i * 137, false);
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quickqueue();
}
int tcol = remaining[i] ? darkenedby(icol, 1) : 0;
if(remaining[i] != 1 || !gg)
displaystr(px, py, 2, gg?rad:rad*3/2, remaining[i] <= 0 ? "X" : remaining[i] == 1 ? "o" : its(remaining[i]), tcol, 8);
}
bool b = hypot(mousex-px, mousey-py) < rad;
if(b) {
getcstat = c,
which = o;
}
}
}
}
}
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}
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if(plain) {
dialog::addBreak(750);
dialog::addItem(XLAT("help"), SDLK_F1);
dialog::addItem(XLAT("return to the game"), 'i');
dialog::display();
which = orbmap[getcstat];
}
else {
if(which == itNone) {
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT("Which orb to use?"), 0xC0C0C0, 8);
}
else {
int icol = iinf[which].color;
displaystr(vid.xres/2, vid.fsize*2, 2, vid.fsize*2, XLAT1(iinf[which].name), icol, 8);
if(mirroring)
displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, usedup[which] >= TESTMIRRORED ? XLAT("already mirrored") : XLAT("Uses to gain: %1", its(mirrorqty(which))), icol, 8);
else {
whichorbinfo = which;
compute();
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displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, orbinfoline, icol, 8);
if(extra != "")
displaystr(vid.xres/2, vid.fsize*5, 2, vid.fsize, XLAT("Extras:")+extra, icol, 8);
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}
if(remaining[which] != 1 || usedup[which]) {
displaystr(vid.xres/2, vid.yres - vid.fsize*6, 2, vid.fsize, osminfo(which), icol, 8);
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}
#if !ISMOBILE
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string hot = XLAT1("Hotkey: "); hot += getcstat;
displaystr(vid.xres/2, vid.yres - vid.fsize*5, 2, vid.fsize, hot, icol, 8);
#endif
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eLand pl = getPrizeLand();
eOrbLandRelation olr = getOLR(which, pl);
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color_t col = 0;
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const char *fmsg = NULL;
if(olr == olrDangerous)
col = 0xC00000,
fmsg = "Using %the1 in %the2 sounds dangerous...";
else if(olr == olrUseless)
col = 0xC00000,
fmsg = "%The1 is mostly useless in %the2...";
else if(olr == olrForbidden)
col = 0x804000,
fmsg = "%The1 is forbidden in %the2 (disables some achievements)";
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if(fmsg)
displaystr(vid.xres/2, vid.yres - vid.fsize*4, 2, vid.fsize, XLAT(fmsg, which, pl), col, 8);
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}
}
dialog::displayPageButtons(7, 0);
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mouseovers = "";
keyhandler = [] (int sym, int uni) {
if(plain) dialog::handleNavigation(sym, uni);
if(orbmap.count(uni)) {
eItem orb = orbmap[uni];
if(remaining[orb] <= 0) ;
else if(orb == itOrbMirror) {
mirroring = !mirroring;
// an amusing message
if(remaining[itOrbMirror] >= 2 && !mirroring)
addMessage(XLAT("You mirror %the1.", orb));
if(mirroring) {
bool next = false;
forCellEx(c2, cwt.at) if(c2->wall == waMirror || c2->wall == waCloud || c2->wall == waMirrorWall)
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next = true;
if(!next) {
addMessage(XLAT("You need to stand next to a magic mirror or cloud to use %the1.", itOrbMirror));
mirroring = false;
}
}
}
else if(mirroring) {
if(usedup[orb] >= TESTMIRRORED) {
addMessage(XLAT("Each orb type can be mirrored only once."));
mirroring = false;
}
else if(remaining[orb] > 0) {
usedup[itOrbMirror]++;
usedup[orb] += MIRRORED;
usedup[orb] -= mirrorqty0(orb);
addMessage(XLAT("You mirror %the1.", orb));
mirroring = false;
}
else mirroring = false;
}
else if((isHaunted(cwt.at->land) || cwt.at->land == laDungeon) && orb == itOrbSafety) {
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addMessage(XLAT("This would only move you deeper into the trap!"));
}
else {
eItem it = cwt.at->item;
cwt.at->item = orbmap[uni];
inv::activating = true;
collectItem(cwt.at, cwt.at, true);
inv::activating = false;
addMessage(XLAT("You activate %the1.", orbmap[uni]));
if(!cwt.at->item) usedup[orbmap[uni]]++;
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if(getOLR(it, getPrizeLand()) == olrForbidden)
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usedForbidden = true;
cwt.at->item = it;
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evokeOrb(orbmap[uni]);
checkmove();
popScreenAll();
}
}
else if(uni == '1') plain = !plain;
else if(sym == SDLK_F1)
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gotoHelp(which ? generateHelpForItem(which) : XLAT(helptext));
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else if(doexiton(sym, uni)) {
if(mirroring) mirroring = false;
popScreen();
}
};
}
#if CAP_SAVE
EX void applyBox(eItem it) {
scores::applyBoxNum(inv::usedup[it], "@inv-" + dnameof(it));
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}
#endif
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EX int incheck;
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EX void check(int delta) {
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incheck += delta;
for(int i=0; i<ittypes; i++) {
eItem it = eItem(i);
if(itemclass(it) == IC_ORB)
items[it] += delta * remaining[it] * orbcharges(it);
}
}
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#endif
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#if !CAP_INV
EX always_false on, activating;
#endif
EX }
}